void visual_2d_texture_path_opengl_auto(GF_VisualManager *visual, GF_Path *path, GF_TextureHandler *txh, struct _drawable_context *ctx, GF_Rect *orig_bounds, GF_Matrix2D *ext_mx, GF_TraverseState *tr_state) { GF_Rect clipper; u32 prev_mode = tr_state->traversing_mode; u32 prev_type_3d = tr_state->visual->type_3d; visual_2d_flush_hybgl_canvas(visual, txh, ctx, tr_state); tr_state->visual->type_3d = 4; tr_state->appear = ctx->appear; if (ctx->col_mat) gf_cmx_copy(&tr_state->color_mat, ctx->col_mat);// tr_state->traversing_mode=TRAVERSE_DRAW_3D; gf_mx_from_mx2d(&tr_state->model_matrix, &ctx->transform); clipper.x = INT2FIX(ctx->bi->clip.x); clipper.y = INT2FIX(ctx->bi->clip.y); clipper.width = INT2FIX(ctx->bi->clip.width); clipper.height = INT2FIX(ctx->bi->clip.height); visual_3d_set_clipper_2d(tr_state->visual, clipper, NULL, 1); gf_node_allow_cyclic_traverse(ctx->drawable->node); gf_node_traverse(ctx->drawable->node, tr_state); tr_state->visual->type_3d=prev_type_3d; tr_state->traversing_mode=prev_mode; if (ctx->col_mat) gf_cmx_init(&tr_state->color_mat); ctx->flags |= CTX_PATH_FILLED; visual_3d_reset_clipper_2d(tr_state->visual); }
void R2D_InitColorTransform(Render2D *sr, GF_Node *node) { ColorTransformStack *stack = (ColorTransformStack *)malloc(sizeof(ColorTransformStack)); SetupGroupingNode2D((GroupingNode2D *)stack, sr, node); gf_cmx_init(&stack->cmat); gf_node_set_private(node, stack); gf_node_set_callback_function(node, RenderColorTransform); }
void compositor_init_colortransform(GF_Compositor *compositor, GF_Node *node) { ColorTransformStack *stack; GF_SAFEALLOC(stack, ColorTransformStack); gf_cmx_init(&stack->cmat); gf_node_set_private(node, stack); gf_node_set_callback_function(node, TraverseColorTransform); }
static void composite_update(GF_TextureHandler *txh) { s32 w, h; GF_STENCIL stencil; M_Background2D *back; GF_TraverseState *tr_state; Bool invalidate_all; u32 new_pixel_format; GF_Compositor *compositor = (GF_Compositor *)txh->compositor; CompositeTextureStack *st = (CompositeTextureStack *) gf_node_get_private(txh->owner); GF_Raster2D *raster = st->visual->compositor->rasterizer; if (st->unsupported) return; /* if (compositor->recompute_ar) { gf_node_dirty_set(txh->owner, 0, 0); return; } */ if (!compositor->rebuild_offscreen_textures && (!compositor->text_edit_changed || !st->visual->has_text_edit ) && !gf_node_dirty_get(txh->owner)) { txh->needs_refresh = 0; return; } gf_node_dirty_clear(st->txh.owner, 0); new_pixel_format = 0; back = gf_list_get(st->visual->back_stack, 0); if (back && back->isBound) new_pixel_format = GF_PIXEL_RGB_24; else new_pixel_format = GF_PIXEL_RGBA; #ifdef GPAC_USE_TINYGL /*TinyGL pixel format is fixed at compile time, we cannot override it !*/ if (st->visual->type_3d) new_pixel_format = GF_PIXEL_RGBA; #else #ifndef GPAC_DISABLE_3D /*no alpha support in offscreen rendering*/ if ( (st->visual->type_3d) && !(compositor->video_out->hw_caps & GF_VIDEO_HW_OPENGL_OFFSCREEN_ALPHA)) new_pixel_format = GF_PIXEL_RGB_24; #endif /*in OpenGL_ES, only RGBA can be safelly used with glReadPixels*/ #ifdef GPAC_USE_OGL_ES new_pixel_format = GF_PIXEL_RGBA; #endif #endif /*FIXME - we assume RGB+Depth+bitshape, we should check with the video out module*/ #if defined(GF_SR_USE_DEPTH) && !defined(GPAC_DISABLE_3D) if (st->visual->type_3d && (compositor->video_out->hw_caps & GF_VIDEO_HW_HAS_DEPTH) ) new_pixel_format = GF_PIXEL_RGBDS; #endif #ifndef GPAC_DISABLE_3D if (st->visual->type_3d>1) { w = ((M_CompositeTexture3D*)txh->owner)->pixelWidth; h = ((M_CompositeTexture3D*)txh->owner)->pixelHeight; } else #endif { w = ((M_CompositeTexture2D*)txh->owner)->pixelWidth; h = ((M_CompositeTexture2D*)txh->owner)->pixelHeight; } /*internal GPAC hacks for testing color spaces*/ if (w<-1) { w = -w; if (h<0) { h = -h; if (new_pixel_format==GF_PIXEL_RGBA) { new_pixel_format=GF_PIXEL_ARGB; } else { new_pixel_format=GF_PIXEL_BGR_24; } } else { if (new_pixel_format==GF_PIXEL_RGB_24) { new_pixel_format=GF_PIXEL_RGB_32; } } } else if (h<-1) { h = -h; if (new_pixel_format==GF_PIXEL_RGB_24) { new_pixel_format=GF_PIXEL_RGB_32; } } if (w<0) w = 0; if (h<0) h = 0; if (!w || !h) { if (txh->tx_io) { #ifdef GPAC_USE_TINYGL if (st->tgl_ctx) ostgl_delete_context(st->tgl_ctx); #endif gf_sc_texture_release(txh); if (txh->data) gf_free(txh->data); txh->data = NULL; txh->width = txh->height = txh->stride = 0; } return; } invalidate_all = compositor->rebuild_offscreen_textures; /*rebuild stencil*/ if (!txh->tx_io || (w != (s32) txh->width) || ( h != (s32) txh->height) || (new_pixel_format != txh->pixelformat) ) { Bool needs_stencil = 1; if (txh->tx_io) { #ifdef GPAC_USE_TINYGL if (st->tgl_ctx) ostgl_delete_context(st->tgl_ctx); #endif gf_sc_texture_release(txh); if (txh->data) gf_free(txh->data); txh->data = NULL; } /*we don't use rect ext because of no support for texture transforms*/ if (1 #ifndef GPAC_DISABLE_3D || compositor->gl_caps.npot_texture #endif ) { st->txh.width = w; st->txh.height = h; st->sx = st->sy = FIX_ONE; } else { st->txh.width = 2; while (st->txh.width<(u32)w) st->txh.width*=2; st->txh.height = 2; while (st->txh.height<(u32)h) st->txh.height*=2; st->sx = INT2FIX(st->txh.width) / w; st->sy = INT2FIX(st->txh.height) / h; } gf_sc_texture_allocate(txh); txh->pixelformat = new_pixel_format; switch (new_pixel_format) { case GF_PIXEL_RGBA: case GF_PIXEL_ARGB: txh->stride = txh->width * 4; txh->transparent = 1; break; case GF_PIXEL_RGB_565: txh->stride = txh->width * 2; txh->transparent = 0; break; case GF_PIXEL_RGBDS: txh->stride = txh->width * 4; txh->transparent = 1; break; case GF_PIXEL_RGB_24: txh->stride = txh->width * 3; txh->transparent = 0; break; } st->visual->width = txh->width; st->visual->height = txh->height; stencil = raster->stencil_new(raster, GF_STENCIL_TEXTURE); /*TODO - add support for compositeTexture3D when root is 2D visual*/ #ifndef GPAC_DISABLE_3D if (st->visual->type_3d) { GF_Compositor *compositor = st->visual->compositor; /*figure out what to do if main visual (eg video out) is not in OpenGL ...*/ if (!compositor->visual->type_3d) { /*create an offscreen window for OpenGL rendering*/ if ((compositor->offscreen_width < st->txh.width) || (compositor->offscreen_height < st->txh.height)) { #ifndef GPAC_USE_TINYGL GF_Err e; GF_Event evt; compositor->offscreen_width = MAX(compositor->offscreen_width, st->txh.width); compositor->offscreen_height = MAX(compositor->offscreen_height, st->txh.height); evt.type = GF_EVENT_VIDEO_SETUP; evt.setup.width = compositor->offscreen_width; evt.setup.height = compositor->offscreen_height; evt.setup.back_buffer = 0; evt.setup.opengl_mode = 2; e = compositor->video_out->ProcessEvent(compositor->video_out, &evt); if (e) { gf_sc_texture_release(txh); st->unsupported = 1; return; } /*reload openGL ext*/ gf_sc_load_opengl_extensions(compositor, 1); #endif } } else { needs_stencil = 0; } } #endif if (needs_stencil) { txh->data = (char*)gf_malloc(sizeof(unsigned char) * txh->stride * txh->height); memset(txh->data, 0, sizeof(unsigned char) * txh->stride * txh->height); /*set stencil texture - we don't check error as an image could not be supported by the rasterizer but still supported by the blitter (case of RGBD/RGBDS)*/ raster->stencil_set_texture(stencil, txh->data, txh->width, txh->height, txh->stride, txh->pixelformat, txh->pixelformat, 0); #ifdef GPAC_USE_TINYGL if (st->visual->type_3d && !compositor->visual->type_3d) { st->tgl_ctx = ostgl_create_context(txh->width, txh->height, txh->transparent ? 32 : 24, &txh->data, 1); GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[CompositeTexture] Creating TinyGL Offscreen context %p (%d %d - pf %s)\n", st->tgl_ctx, txh->width, txh->width, gf_4cc_to_str(txh->pixelformat))); } #endif } invalidate_all = 1; gf_sc_texture_set_stencil(txh, stencil); } if (!txh->tx_io) return; stencil = gf_sc_texture_get_stencil(txh); if (!stencil) return; #ifdef GPAC_USE_TINYGL if (st->tgl_ctx) ostgl_make_current(st->tgl_ctx, 0); #endif GF_SAFEALLOC(tr_state, GF_TraverseState); tr_state->vrml_sensors = gf_list_new(); tr_state->visual = st->visual; tr_state->invalidate_all = invalidate_all; tr_state->immediate_draw = st->visual->compositor->traverse_state->immediate_draw; gf_mx2d_init(tr_state->transform); gf_cmx_init(&tr_state->color_mat); tr_state->backgrounds = st->visual->back_stack; tr_state->viewpoints = st->visual->view_stack; tr_state->pixel_metrics = gf_sg_use_pixel_metrics(gf_node_get_graph(st->txh.owner)); tr_state->min_hsize = INT2FIX( MIN(txh->width, txh->height) ) / 2; tr_state->vp_size.x = INT2FIX(txh->width); tr_state->vp_size.y = INT2FIX(txh->height); composite_do_bindable(st->txh.owner, tr_state, st->first); st->first = 0; GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[CompositeTexture] Entering draw cycle\n")); txh->needs_refresh = visual_draw_frame(st->visual, st->txh.owner, tr_state, 0); txh->transparent = (st->visual->last_had_back==2) ? 0 : 1; if (!compositor->edited_text && st->visual->has_text_edit) st->visual->has_text_edit = 0; /*set active viewport in image coordinates top-left=(0, 0), not in BIFS*/ if (0 && gf_list_count(st->visual->view_stack)) { M_Viewport *vp = (M_Viewport *)gf_list_get(st->visual->view_stack, 0); if (vp->isBound) { SFVec2f size = vp->size; if (size.x >=0 && size.y>=0) { /*FIXME - we need tracking of VP changes*/ txh->needs_refresh = 1; } } } if (txh->needs_refresh) { #ifndef GPAC_DISABLE_3D if (st->visual->camera.is_3D) { if (st->visual->compositor->visual->type_3d) { #ifndef GPAC_USE_TINYGL gf_sc_copy_to_texture(&st->txh); #else /*in TinyGL we only need to push associated bitmap to the texture*/ gf_sc_texture_push_image(&st->txh, 0, 0); #endif } else { #ifndef GPAC_USE_TINYGL gf_sc_copy_to_stencil(&st->txh); #else if (txh->pixelformat==GF_PIXEL_RGBDS) gf_get_tinygl_depth(&st->txh); #endif } } else #endif { if (raster->stencil_texture_modified) raster->stencil_texture_modified(stencil); gf_sc_texture_set_stencil(txh, stencil); } gf_sc_invalidate(st->txh.compositor, NULL); } gf_list_del(tr_state->vrml_sensors); gf_free(tr_state); GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[CompositeTexture] Leaving draw cycle\n")); }
static void UpdateComposite2D(GF_TextureHandler *txh) { GF_Err e; u32 i; SensorHandler *hsens; RenderEffect2D *eff; M_CompositeTexture2D *ct2D = (M_CompositeTexture2D *)txh->owner; Composite2DStack *st = (Composite2DStack *) gf_node_get_private(txh->owner); GF_Raster2D *r2d = st->surf->render->compositor->r2d; if (!gf_node_dirty_get(txh->owner)) { txh->needs_refresh = 0; return; } /*rebuild stencil*/ if (!st->surf->the_surface || !txh->hwtx || ((s32) st->width != ct2D->pixelWidth) || ( (s32) st->height != ct2D->pixelHeight) ) { if (txh->hwtx) r2d->stencil_delete(txh->hwtx); txh->hwtx = NULL; if (ct2D->pixelWidth<=0) return; if (ct2D->pixelHeight<=0) return; st->width = ct2D->pixelWidth; st->height = ct2D->pixelHeight; txh->hwtx = r2d->stencil_new(r2d, GF_STENCIL_TEXTURE); e = r2d->stencil_create_texture(txh->hwtx, st->width, st->height, GF_PIXEL_ARGB); if (e) { if (txh->hwtx) r2d->stencil_delete(txh->hwtx); txh->hwtx = NULL; } } if (!txh->hwtx) return; GF_SAFEALLOC(eff, RenderEffect2D); eff->sensors = gf_list_new(); eff->surface = st->surf; if (st->surf->render->top_effect->trav_flags & TF_RENDER_DIRECT) { eff->trav_flags = TF_RENDER_DIRECT; } gf_mx2d_init(eff->transform); gf_cmx_init(&eff->color_mat); st->surf->width = st->width; st->surf->height = st->height; eff->back_stack = st->surf->back_stack; eff->view_stack = st->surf->view_stack; eff->is_pixel_metrics = gf_sg_use_pixel_metrics(gf_node_get_graph(st->txh.owner)); eff->min_hsize = INT2FIX( MIN(st->width, st->height) ) / 2; Composite_CheckBindables(st->txh.owner, eff, st->first); st->first = 0; GF_LOG(GF_LOG_DEBUG, GF_LOG_RENDER, ("[Render 2D] Entering CompositeTexture2D Render Cycle\n")); e = VS2D_InitDraw(st->surf, eff); if (e) { effect_delete(eff); return; } /*render children*/ if (gf_node_dirty_get(st->txh.owner) & GF_SG_NODE_DIRTY) { GF_ChildNodeItem *l = ct2D->children; /*rebuild sensor list */ if (gf_list_count(st->sensors)) { gf_list_del(st->sensors); st->sensors = gf_list_new(); } while (l) { if (l->node && is_sensor_node(l->node) ) { hsens = get_sensor_handler(l->node); if (hsens) gf_list_add(st->sensors, hsens); } l = l->next; } /*if we have an active sensor at this level discard all sensors in current render context (cf VRML)*/ if (gf_list_count(st->sensors)) { effect_reset_sensors(eff); } } /*add sensor to effects*/ i=0; while ((hsens = (SensorHandler*)gf_list_enum(st->sensors, &i))) { effect_add_sensor(eff, hsens, &eff->transform); } gf_node_dirty_clear(st->txh.owner, 0); /*render*/ gf_node_render_children(st->txh.owner, eff); /*finalize draw*/ txh->needs_refresh = VS2D_TerminateDraw(st->surf, eff); st->txh.transparent = st->surf->last_had_back ? 0 : 1; /* st->txh.active_window.x = 0; st->txh.active_window.y = 0; st->txh.active_window.width = st->width; st->txh.active_window.height = st->height; */ st->txh.width = st->width; st->txh.height = st->height; /*set active viewport in image coordinates top-left=(0, 0), not in BIFS*/ if (gf_list_count(st->surf->view_stack)) { M_Viewport *vp = (M_Viewport *)gf_list_get(st->surf->view_stack, 0); if (vp->isBound) { SFVec2f size = vp->size; if (size.x >=0 && size.y>=0) { /* st->txh.active_window.width = size.x; st->txh.active_window.height = size.y; st->txh.active_window.x = (st->width - size.x) / 2; st->txh.active_window.y = (st->height - size.y) / 2; */ /*FIXME - we need tracking of VP changes*/ txh->needs_refresh = 1; } } } if (txh->needs_refresh) { if (r2d->stencil_texture_modified) r2d->stencil_texture_modified(st->txh.hwtx); gf_sr_invalidate(st->txh.compositor, NULL); } effect_delete(eff); GF_LOG(GF_LOG_DEBUG, GF_LOG_RENDER, ("[Render 2D] Leaving CompositeTexture2D Render Cycle\n")); }