Example #1
0
int
main(int argc, char *argv[])
{
	int r;

	char *data_file = NULL;
	char *save_file = NULL;

	int screen_width = DEFAULT_SCREEN_WIDTH;
	int screen_height = DEFAULT_SCREEN_HEIGHT;
	int fullscreen = 0;
	int game_map = 1;
	int map_generator = 0;
	int preserve_map_bugs = 0;

	int log_level = DEFAULT_LOG_LEVEL;

	int opt;
	while (1) {
		opt = getopt(argc, argv, "d:fg:hl:m:pr:t:");
		if (opt < 0) break;

		switch (opt) {
		case 'd':
		{
			int d = atoi(optarg);
			if (d >= 0 && d < LOG_LEVEL_MAX) {
				log_level = d;
			}
		}
			break;
		case 'f':
			fullscreen = 1;
			break;
		case 'g':
			data_file = malloc(strlen(optarg)+1);
			if (data_file == NULL) exit(EXIT_FAILURE);
			strcpy(data_file, optarg);
			break;
		case 'h':
			fprintf(stdout, HELP, argv[0]);
			exit(EXIT_SUCCESS);
			break;
		case 'l':
			save_file = malloc(strlen(optarg)+1);
			if (save_file == NULL) exit(EXIT_FAILURE);
			strcpy(save_file, optarg);
			break;
		case 'm':
			game_map = atoi(optarg);
			break;
		case 'p':
			preserve_map_bugs = 1;
			break;
		case 'r':
		{
			char *hstr = strchr(optarg, 'x');
			if (hstr == NULL) {
				fprintf(stderr, USAGE, argv[0]);
				exit(EXIT_FAILURE);
			}
			screen_width = atoi(optarg);
			screen_height = atoi(hstr+1);
		}
			break;
		case 't':
			map_generator = atoi(optarg);
			break;
		default:
			fprintf(stderr, USAGE, argv[0]);
			exit(EXIT_FAILURE);
			break;
		}
	}

	/* Set up logging */
	log_set_file(stdout);
	log_set_level(log_level);

	LOGI("main", "freeserf %s", FREESERF_VERSION);

	r = load_data_file(data_file);
	if (r < 0) {
		LOGE("main", "Could not load game data.");
		exit(EXIT_FAILURE);
	}

	free(data_file);

	gfx_data_fixup();

	LOGI("main", "SDL init...");

	r = sdl_init();
	if (r < 0) exit(EXIT_FAILURE);

	/* TODO move to right place */
	midi_play_track(MIDI_TRACK_0);
	audio_set_volume(75);

	/*gfx_set_palette(DATA_PALETTE_INTRO);*/
	gfx_set_palette(DATA_PALETTE_GAME);

	LOGI("main", "SDL resolution %ix%i...", screen_width, screen_height);

	r = sdl_set_resolution(screen_width, screen_height, fullscreen);
	if (r < 0) exit(EXIT_FAILURE);

	game.mission_level = game_map - 1; /* set game map */
	game.map_generator = map_generator;
	game.map_preserve_bugs = preserve_map_bugs;

	/* Init globals */
	allocate_global_memory();
	player_interface_init();

	/* Initialize global lookup tables */
	init_spiral_pattern();

	game_init();

	/* Either load a save game if specified or
	   start a new game. */
	if (save_file != NULL) {
		int r = game_load_save_game(save_file);
		if (r < 0) exit(EXIT_FAILURE);
		free(save_file);
	} else {
		game_load_random_map();
	}

	/* Move viewport to initial position */
	viewport_move_to_map_pos(&interface.viewport, interface.map_cursor_pos);

	/* Start game loop */
	game_loop();

	LOGI("main", "Cleaning up...");

	/* Clean up */
	audio_cleanup();
	sdl_deinit();
	gfx_unload();

	return EXIT_SUCCESS;
}
Example #2
0
int
main(int argc, char *argv[])
{
	int r;

	char *data_file = NULL;
	char *save_file = NULL;

	int map_generator = 0;


	log_set_file(stdout);

	init_config_data();

	//- read config data
	int screen_width = get_config_int(CONFIG_SCREEN_WIDTH, DEFAULT_SCREEN_WIDTH);
	int screen_height = get_config_int(CONFIG_SCREEN_HEIGHT, DEFAULT_SCREEN_HEIGHT);
	int fullscreen = get_config_bool(CONFIG_FULLSCREEN, 0);
	int log_level = get_config_int(CONFIG_LOGGLEVEL, DEFAULT_LOG_LEVEL);
	enum_lng_t language = str_to_lagEnum((char *)get_config_string(CONFIG_LANGUAGE, "EN"));
	int play_midi = get_config_bool(CONFIG_MUSIC, 1);
	int play_SFX = get_config_bool(CONFIG_SFX, 1);
	int volume = get_config_int(CONFIG_VOLUME, 75);

	//- read command line parameters
	int opt;
	while (1) {
		opt = getopt(argc, argv, "d:fg:hl:r:t:s:");
		if (opt < 0) break;

		switch (opt) {
		case 'd':
			{
				int d = atoi(optarg);
				if (d >= 0 && d < LOG_LEVEL_MAX) {
					log_level = d;
				}
			}
			break;
		case 'f':
			fullscreen = 1;
			break;
		case 'g':
			data_file = (char *)malloc(strlen(optarg)+1);
			if (data_file == NULL) exit(EXIT_FAILURE);
			strcpy(data_file, optarg);
			break;
		case 'h':
			fprintf(stdout, HELP, argv[0]);
			exit(EXIT_SUCCESS);
			break;
		case 'l':
			save_file = (char *)malloc(strlen(optarg)+1);
			if (save_file == NULL) exit(EXIT_FAILURE);
			strcpy(save_file, optarg);
			break;
		case 'r':
			{
				char *hstr = strchr(optarg, 'x');
				if (hstr == NULL) {
					fprintf(stderr, USAGE, argv[0]);
					exit(EXIT_FAILURE);
				}
				screen_width = atoi(optarg);
				screen_height = atoi(hstr+1);
			}
			break;
		case 't':
			map_generator = atoi(optarg);
			break;
		case 's':
			{
				char *  tmp_language_str = (char *) malloc(strlen(optarg) + 1);
				if (tmp_language_str != NULL)
				{
					strcpy(tmp_language_str, optarg);
					language = str_to_lagEnum(tmp_language_str);
				}
			}
			break;
		default:
			fprintf(stderr, USAGE, argv[0]);
			exit(EXIT_FAILURE);
			break;
		}
	}

	/* Set up logging */
	log_set_level((log_level_t)log_level);

	LOGI("main", "freeserf %s", FREESERF_VERSION);

	/* load language */
	init_language_data(language);


	r = load_data_file(data_file);
	if (r < 0) {
		LOGE("main", "Could not load game data.");
		exit(EXIT_FAILURE);
	}

	free(data_file);

	gfx_data_fixup();

	LOGI("main", "SDL init...");

	r = sdl_init();
	if (r < 0) exit(EXIT_FAILURE);

	/* TODO move to right place */
	midi_play_track(MIDI_TRACK_0);
	audio_set_volume(volume);

	midi_enable(play_midi);
	sfx_enable(play_SFX);


	/*gfx_set_palette(DATA_PALETTE_INTRO);*/
	gfx_set_palette(DATA_PALETTE_GAME);

	LOGI("main", "SDL resolution %ix%i...", screen_width, screen_height);

	r = sdl_set_resolution(screen_width, screen_height, fullscreen);
	if (r < 0) exit(EXIT_FAILURE);

	game.map_generator = map_generator;

	/* Initialize global lookup tables */
	init_spiral_pattern();

	game_init();

	/* Initialize Missions*/
	init_mission("missions.xml");

	/* Initialize interface */
	interface_init(&interface);
	gui_object_set_size((gui_object_t *)&interface,
			    screen_width, screen_height);
	gui_object_set_displayed((gui_object_t *)&interface, 1);

	/* Either load a save game if specified or
	   start a new game. */
	if (save_file != NULL) {
		int r = game_load_save_game(save_file);
		if (r < 0) exit(EXIT_FAILURE);
		free(save_file);

		interface_set_player(&interface, 0);
	} else {
		int r = game_load_random_map(3, &interface.random);
		if (r < 0) exit(EXIT_FAILURE);

		/* Add default player */
		r = game_add_player(12, 64, 40, 40, 40);
		if (r < 0) exit(EXIT_FAILURE);

		interface_set_player(&interface, r);
	}

	viewport_map_reinit();

	if (save_file != NULL) {
		interface_close_game_init(&interface);
	}

	/* Start game loop */
	game_loop();

	LOGI("main", "Cleaning up...");

	/* Clean up */
	map_deinit();
	viewport_map_deinit();
	audio_cleanup();
	sdl_deinit();
	gfx_unload();
	language_cleanup();
	mission_cleanup();
	config_cleanup();

	return EXIT_SUCCESS;
}