static LRESULT myWindowProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam) { HDC dc; PAINTSTRUCT ps; #if GINPUT_NEED_TOGGLE HBRUSH hbrOn, hbrOff; HPEN pen; RECT rect; HGDIOBJ old; POINT p; coord_t pos; uint8_t bit; #endif switch (Msg) { case WM_CREATE: break; case WM_LBUTTONDOWN: #if GINPUT_NEED_MOUSE if ((coord_t)HIWORD(lParam) < wHeight) { mousebuttons |= GINPUT_MOUSE_BTN_LEFT; goto mousemove; } #endif #if GINPUT_NEED_TOGGLE bit = 1 << ((coord_t)LOWORD(lParam)*8/wWidth); toggles ^= bit; rect.left = 0; rect.right = wWidth; rect.top = wHeight; rect.bottom = wHeight + WIN32_BUTTON_AREA; InvalidateRect(hWnd, &rect, FALSE); UpdateWindow(hWnd); #if GINPUT_TOGGLE_POLL_PERIOD == TIME_INFINITE ginputToggleWakeup(); #endif #endif break; case WM_LBUTTONUP: #if GINPUT_NEED_TOGGLE if ((toggles & 0xF0)) { toggles &= 0x0F; rect.left = 0; rect.right = wWidth; rect.top = wHeight; rect.bottom = wHeight + WIN32_BUTTON_AREA; InvalidateRect(hWnd, &rect, FALSE); UpdateWindow(hWnd); #if GINPUT_TOGGLE_POLL_PERIOD == TIME_INFINITE ginputToggleWakeup(); #endif } #endif #if GINPUT_NEED_MOUSE if ((coord_t)HIWORD(lParam) < wHeight) { mousebuttons &= ~GINPUT_MOUSE_BTN_LEFT; goto mousemove; } #endif break; #if GINPUT_NEED_MOUSE case WM_MBUTTONDOWN: if ((coord_t)HIWORD(lParam) < wHeight) { mousebuttons |= GINPUT_MOUSE_BTN_MIDDLE; goto mousemove; } break; case WM_MBUTTONUP: if ((coord_t)HIWORD(lParam) < wHeight) { mousebuttons &= ~GINPUT_MOUSE_BTN_MIDDLE; goto mousemove; } break; case WM_RBUTTONDOWN: if ((coord_t)HIWORD(lParam) < wHeight) { mousebuttons |= GINPUT_MOUSE_BTN_RIGHT; goto mousemove; } break; case WM_RBUTTONUP: if ((coord_t)HIWORD(lParam) < wHeight) { mousebuttons &= ~GINPUT_MOUSE_BTN_RIGHT; goto mousemove; } break; case WM_MOUSEMOVE: if ((coord_t)HIWORD(lParam) >= wHeight) break; mousemove: mousex = (coord_t)LOWORD(lParam); mousey = (coord_t)HIWORD(lParam); #if GINPUT_MOUSE_POLL_PERIOD == TIME_INFINITE ginputMouseWakeup(); #endif break; #endif case WM_SYSKEYDOWN: case WM_KEYDOWN: case WM_SYSKEYUP: case WM_KEYUP: break; case WM_CHAR: case WM_DEADCHAR: case WM_SYSCHAR: case WM_SYSDEADCHAR: break; case WM_PAINT: dc = BeginPaint(hWnd, &ps); BitBlt(dc, ps.rcPaint.left, ps.rcPaint.top, ps.rcPaint.right - ps.rcPaint.left, (ps.rcPaint.bottom > wHeight ? wHeight : ps.rcPaint.bottom) - ps.rcPaint.top, dcBuffer, ps.rcPaint.left, ps.rcPaint.top, SRCCOPY); #if GINPUT_NEED_TOGGLE if (ps.rcPaint.bottom >= wHeight) { pen = CreatePen(PS_SOLID, 1, COLOR2BGR(Black)); hbrOn = CreateSolidBrush(COLOR2BGR(Blue)); hbrOff = CreateSolidBrush(COLOR2BGR(Gray)); old = SelectObject(dc, pen); MoveToEx(dc, 0, wHeight, &p); LineTo(dc, wWidth, wHeight); for(pos = 0, bit=1; pos < wWidth; pos=rect.right, bit <<= 1) { rect.left = pos; rect.right = pos + wWidth/8; rect.top = wHeight; rect.bottom = wHeight + WIN32_BUTTON_AREA; FillRect(dc, &rect, (toggles & bit) ? hbrOn : hbrOff); if (pos > 0) { MoveToEx(dc, rect.left, rect.top, &p); LineTo(dc, rect.left, rect.bottom); } } DeleteObject(hbrOn); DeleteObject(hbrOff); SelectObject(dc, old); } #endif EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); SelectObject(dcBuffer, dcOldBitmap); DeleteDC(dcBuffer); DeleteObject(dcBitmap); winRootWindow = NULL; break; default: return DefWindowProc(hWnd, Msg, wParam, lParam); } return 0; }
static LRESULT myWindowProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam) { HDC dc; PAINTSTRUCT ps; GDisplay * g; winPriv * priv; #if GINPUT_NEED_TOGGLE HBRUSH hbrOn, hbrOff; HPEN pen; RECT rect; HGDIOBJ old; POINT p; coord_t pos; uint8_t bit; #endif switch (Msg) { case WM_CREATE: // Get our GDisplay structure and attach it to the window g = (GDisplay *)((LPCREATESTRUCT)lParam)->lpCreateParams; priv = (winPriv *)g->priv; SetWindowLongPtr(hWnd, GWLP_USERDATA, (LONG_PTR)g); // Fill in the private area priv->hwnd = hWnd; dc = GetDC(hWnd); priv->dcBitmap = CreateCompatibleBitmap(dc, g->g.Width, g->g.Height); priv->dcBuffer = CreateCompatibleDC(dc); ReleaseDC(hWnd, dc); priv->dcOldBitmap = SelectObject(priv->dcBuffer, priv->dcBitmap); // Mark the window as ready to go g->flags |= GDISP_FLG_READY; break; #if GINPUT_NEED_MOUSE || GINPUT_NEED_TOGGLE case WM_LBUTTONDOWN: // Get our GDisplay structure g = (GDisplay *)GetWindowLongPtr(hWnd, GWLP_USERDATA); priv = (winPriv *)g->priv; // Handle mouse down on the window #if GINPUT_NEED_MOUSE if ((coord_t)HIWORD(lParam) < GDISP_SCREEN_HEIGHT) { priv->mousebuttons |= GINPUT_MOUSE_BTN_LEFT; goto mousemove; } #endif // Handle mouse down on the toggle area #if GINPUT_NEED_TOGGLE if ((coord_t)HIWORD(lParam) >= GDISP_SCREEN_HEIGHT && (g->flags & GDISP_FLG_HASTOGGLE)) { bit = 1 << ((coord_t)LOWORD(lParam)*8/g->g.Width); priv->toggles ^= bit; rect.left = 0; rect.right = GDISP_SCREEN_WIDTH; rect.top = GDISP_SCREEN_HEIGHT; rect.bottom = GDISP_SCREEN_HEIGHT + WIN32_BUTTON_AREA; InvalidateRect(hWnd, &rect, FALSE); UpdateWindow(hWnd); #if GINPUT_TOGGLE_POLL_PERIOD == TIME_INFINITE ginputToggleWakeup(); #endif } #endif break; case WM_LBUTTONUP: // Get our GDisplay structure g = (GDisplay *)GetWindowLongPtr(hWnd, GWLP_USERDATA); priv = (winPriv *)g->priv; // Handle mouse up on the toggle area #if GINPUT_NEED_TOGGLE if ((g->flags & GDISP_FLG_HASTOGGLE)) { if ((priv->toggles & 0x0F)) { priv->toggles &= ~0x0F; rect.left = 0; rect.right = GDISP_SCREEN_WIDTH; rect.top = GDISP_SCREEN_HEIGHT; rect.bottom = GDISP_SCREEN_HEIGHT + WIN32_BUTTON_AREA; InvalidateRect(hWnd, &rect, FALSE); UpdateWindow(hWnd); #if GINPUT_TOGGLE_POLL_PERIOD == TIME_INFINITE ginputToggleWakeup(); #endif } } #endif // Handle mouse up on the window #if GINPUT_NEED_MOUSE if ((coord_t)HIWORD(lParam) < GDISP_SCREEN_HEIGHT) { priv->mousebuttons &= ~GINPUT_MOUSE_BTN_LEFT; goto mousemove; } #endif break; #endif #if GINPUT_NEED_MOUSE case WM_MBUTTONDOWN: g = (GDisplay *)GetWindowLongPtr(hWnd, GWLP_USERDATA); priv = (winPriv *)g->priv; if ((coord_t)HIWORD(lParam) < GDISP_SCREEN_HEIGHT) { priv->mousebuttons |= GINPUT_MOUSE_BTN_MIDDLE; goto mousemove; } break; case WM_MBUTTONUP: g = (GDisplay *)GetWindowLongPtr(hWnd, GWLP_USERDATA); priv = (winPriv *)g->priv; if ((coord_t)HIWORD(lParam) < GDISP_SCREEN_HEIGHT) { priv->mousebuttons &= ~GINPUT_MOUSE_BTN_MIDDLE; goto mousemove; } break; case WM_RBUTTONDOWN: g = (GDisplay *)GetWindowLongPtr(hWnd, GWLP_USERDATA); priv = (winPriv *)g->priv; if ((coord_t)HIWORD(lParam) < GDISP_SCREEN_HEIGHT) { priv->mousebuttons |= GINPUT_MOUSE_BTN_RIGHT; goto mousemove; } break; case WM_RBUTTONUP: g = (GDisplay *)GetWindowLongPtr(hWnd, GWLP_USERDATA); priv = (winPriv *)g->priv; if ((coord_t)HIWORD(lParam) < GDISP_SCREEN_HEIGHT) { priv->mousebuttons &= ~GINPUT_MOUSE_BTN_RIGHT; goto mousemove; } break; case WM_MOUSEMOVE: g = (GDisplay *)GetWindowLongPtr(hWnd, GWLP_USERDATA); priv = (winPriv *)g->priv; if ((coord_t)HIWORD(lParam) >= GDISP_SCREEN_HEIGHT) break; mousemove: priv->mousex = (coord_t)LOWORD(lParam); priv->mousey = (coord_t)HIWORD(lParam); if ((gmvmt(priv->mouse)->d.flags & GMOUSE_VFLG_NOPOLL)) // For normal setup this is always TRUE _gmouseWakeup(priv->mouse); break; #endif case WM_SYSKEYDOWN: case WM_KEYDOWN: case WM_SYSKEYUP: case WM_KEYUP: break; case WM_CHAR: case WM_DEADCHAR: case WM_SYSCHAR: case WM_SYSDEADCHAR: break; case WM_ERASEBKGND: // Pretend we have erased the background. // We know we don't really need to do this as we // redraw the entire surface in the WM_PAINT handler. return TRUE; case WM_PAINT: // Get our GDisplay structure g = (GDisplay *)GetWindowLongPtr(hWnd, GWLP_USERDATA); priv = (winPriv *)g->priv; // Paint the main window area WaitForSingleObject(drawMutex, INFINITE); dc = BeginPaint(hWnd, &ps); BitBlt(dc, ps.rcPaint.left, ps.rcPaint.top, ps.rcPaint.right - ps.rcPaint.left, (ps.rcPaint.bottom > GDISP_SCREEN_HEIGHT ? GDISP_SCREEN_HEIGHT : ps.rcPaint.bottom) - ps.rcPaint.top, priv->dcBuffer, ps.rcPaint.left, ps.rcPaint.top, SRCCOPY); // Paint the toggle area #if GINPUT_NEED_TOGGLE if (ps.rcPaint.bottom >= GDISP_SCREEN_HEIGHT && (g->flags & GDISP_FLG_HASTOGGLE)) { pen = CreatePen(PS_SOLID, 1, gdispColor2Native(Black)); hbrOn = CreateSolidBrush(gdispColor2Native(Blue)); hbrOff = CreateSolidBrush(gdispColor2Native(Gray)); old = SelectObject(dc, pen); MoveToEx(dc, 0, GDISP_SCREEN_HEIGHT, &p); LineTo(dc, GDISP_SCREEN_WIDTH, GDISP_SCREEN_HEIGHT); for(pos = 0, bit=1; pos < wWidth; pos=rect.right, bit <<= 1) { rect.left = pos; rect.right = pos + GDISP_SCREEN_WIDTH/8; rect.top = GDISP_SCREEN_HEIGHT; rect.bottom = GDISP_SCREEN_HEIGHT + WIN32_BUTTON_AREA; FillRect(dc, &rect, (priv->toggles & bit) ? hbrOn : hbrOff); if (pos > 0) { MoveToEx(dc, rect.left, rect.top, &p); LineTo(dc, rect.left, rect.bottom); } } DeleteObject(hbrOn); DeleteObject(hbrOff); SelectObject(dc, old); } #endif EndPaint(hWnd, &ps); ReleaseMutex(drawMutex); break; case WM_DESTROY: // Get our GDisplay structure g = (GDisplay *)GetWindowLongPtr(hWnd, GWLP_USERDATA); priv = (winPriv *)g->priv; // Restore the window and free our bitmaps SelectObject(priv->dcBuffer, priv->dcOldBitmap); DeleteDC(priv->dcBuffer); DeleteObject(priv->dcBitmap); // Cleanup the private area gfxFree(priv); // Quit the application PostQuitMessage(0); // Actually the above doesn't work (who knows why) ExitProcess(0); break; default: return DefWindowProc(hWnd, Msg, wParam, lParam); } return 0; }