/* v3d and rv3d are allowed to be NULL */
void add_primitive_bone(Scene *scene, View3D *v3d, RegionView3D *rv3d)
{
	Object *obedit = scene->obedit; // XXX get from context
	bArmature *arm = obedit->data;
	float obmat[3][3], curs[3], viewmat[3][3], totmat[3][3], imat[3][3];
	EditBone    *bone;

	/* Get inverse point for head and orientation for tail */
	invert_m4_m4(obedit->imat, obedit->obmat);
	mul_v3_m4v3(curs, obedit->imat, give_cursor(scene, v3d));

	if (rv3d && (U.flag & USER_ADD_VIEWALIGNED))
		copy_m3_m4(obmat, rv3d->viewmat);
	else unit_m3(obmat);
	
	copy_m3_m4(viewmat, obedit->obmat);
	mul_m3_m3m3(totmat, obmat, viewmat);
	invert_m3_m3(imat, totmat);
	
	ED_armature_deselect_all(obedit, 0);
	
	/* Create a bone */
	bone = ED_armature_edit_bone_add(arm, "Bone");

	arm->act_edbone = bone;

	copy_v3_v3(bone->head, curs);
	
	if (rv3d && (U.flag & USER_ADD_VIEWALIGNED))
		add_v3_v3v3(bone->tail, bone->head, imat[1]);   // bone with unit length 1
	else
		add_v3_v3v3(bone->tail, bone->head, imat[2]);   // bone with unit length 1, pointing up Z
}
Example #2
0
static int armature_click_extrude_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
	/* TODO most of this code is copied from set3dcursor_invoke,
	 * it would be better to reuse code in set3dcursor_invoke */

	/* temporarily change 3d cursor position */
	Scene *scene;
	ARegion *ar;
	View3D *v3d;
	float *fp, tvec[3], oldcurs[3], mval_f[2];
	int retv;

	scene = CTX_data_scene(C);
	ar = CTX_wm_region(C);
	v3d = CTX_wm_view3d(C);
	
	fp = give_cursor(scene, v3d);
	
	copy_v3_v3(oldcurs, fp);

	VECCOPY2D(mval_f, event->mval);
	ED_view3d_win_to_3d(ar, fp, mval_f, tvec);
	copy_v3_v3(fp, tvec);

	/* extrude to the where new cursor is and store the operation result */
	retv = armature_click_extrude_exec(C, op);

	/* restore previous 3d cursor position */
	copy_v3_v3(fp, oldcurs);

	return retv;
}
Example #3
0
void ED_object_location_from_view(bContext *C, float *loc)
{
	View3D *v3d= CTX_wm_view3d(C);
	Scene *scene= CTX_data_scene(C);
	float *cursor;
	
	cursor = give_cursor(scene, v3d);

	copy_v3_v3(loc, cursor);
}
Example #4
0
/* don't set windows active in here, is used by renderwin too */
void setviewmatrixview3d(Scene *scene, View3D *v3d, RegionView3D *rv3d)
{
	if (rv3d->persp == RV3D_CAMOB) {      /* obs/camera */
		if (v3d->camera) {
			BKE_object_where_is_calc(scene, v3d->camera);
			obmat_to_viewmat(v3d, rv3d, v3d->camera, 0);
		}
		else {
			quat_to_mat4(rv3d->viewmat, rv3d->viewquat);
			rv3d->viewmat[3][2] -= rv3d->dist;
		}
	}
	else {
		/* should be moved to better initialize later on XXX */
		if (rv3d->viewlock)
			ED_view3d_lock(rv3d);
		
		quat_to_mat4(rv3d->viewmat, rv3d->viewquat);
		if (rv3d->persp == RV3D_PERSP) rv3d->viewmat[3][2] -= rv3d->dist;
		if (v3d->ob_centre) {
			Object *ob = v3d->ob_centre;
			float vec[3];
			
			copy_v3_v3(vec, ob->obmat[3]);
			if (ob->type == OB_ARMATURE && v3d->ob_centre_bone[0]) {
				bPoseChannel *pchan = BKE_pose_channel_find_name(ob->pose, v3d->ob_centre_bone);
				if (pchan) {
					copy_v3_v3(vec, pchan->pose_mat[3]);
					mul_m4_v3(ob->obmat, vec);
				}
			}
			translate_m4(rv3d->viewmat, -vec[0], -vec[1], -vec[2]);
		}
		else if (v3d->ob_centre_cursor) {
			float vec[3];
			copy_v3_v3(vec, give_cursor(scene, v3d));
			translate_m4(rv3d->viewmat, -vec[0], -vec[1], -vec[2]);
		}
		else {
			translate_m4(rv3d->viewmat, rv3d->ofs[0], rv3d->ofs[1], rv3d->ofs[2]);
		}
	}
}
Example #5
0
static int armature_bone_primitive_add_exec(bContext *C, wmOperator *op) 
{
	RegionView3D *rv3d = CTX_wm_region_view3d(C);
	Object *obedit = CTX_data_edit_object(C);
	EditBone *bone;
	float obmat[3][3], curs[3], viewmat[3][3], totmat[3][3], imat[3][3];
	char name[MAXBONENAME];
	
	RNA_string_get(op->ptr, "name", name);
	
	copy_v3_v3(curs, give_cursor(CTX_data_scene(C), CTX_wm_view3d(C)));

	/* Get inverse point for head and orientation for tail */
	invert_m4_m4(obedit->imat, obedit->obmat);
	mul_m4_v3(obedit->imat, curs);

	if (rv3d && (U.flag & USER_ADD_VIEWALIGNED))
		copy_m3_m4(obmat, rv3d->viewmat);
	else unit_m3(obmat);
	
	copy_m3_m4(viewmat, obedit->obmat);
	mul_m3_m3m3(totmat, obmat, viewmat);
	invert_m3_m3(imat, totmat);
	
	ED_armature_deselect_all(obedit, 0);
	
	/*	Create a bone	*/
	bone = ED_armature_edit_bone_add(obedit->data, name);

	copy_v3_v3(bone->head, curs);
	
	if (rv3d && (U.flag & USER_ADD_VIEWALIGNED))
		add_v3_v3v3(bone->tail, bone->head, imat[1]);   // bone with unit length 1
	else
		add_v3_v3v3(bone->tail, bone->head, imat[2]);   // bone with unit length 1, pointing up Z

	/* note, notifier might evolve */
	WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, obedit);

	return OPERATOR_FINISHED;
}
Example #6
0
/* convert the coordinates from the given stroke point into 3d-coordinates 
 *	- assumes that the active space is the 3D-View
 */
static void gp_strokepoint_convertcoords(bContext *C, bGPDstroke *gps, bGPDspoint *pt, float p3d[3], rctf *subrect)
{
	Scene *scene = CTX_data_scene(C);
	View3D *v3d = CTX_wm_view3d(C);
	ARegion *ar = CTX_wm_region(C);
	
	if (gps->flag & GP_STROKE_3DSPACE) {
		/* directly use 3d-coordinates */
		copy_v3_v3(p3d, &pt->x);
	}
	else {
		const float *fp = give_cursor(scene, v3d);
		float mvalf[2];
		
		/* get screen coordinate */
		if (gps->flag & GP_STROKE_2DSPACE) {
			int mvali[2];
			View2D *v2d = &ar->v2d;
			UI_view2d_view_to_region(v2d, pt->x, pt->y, mvali, mvali + 1);
			VECCOPY2D(mvalf, mvali);
		}
		else {
			if (subrect) {
				mvalf[0] = (((float)pt->x / 100.0f) * BLI_rctf_size_x(subrect)) + subrect->xmin;
				mvalf[1] = (((float)pt->y / 100.0f) * BLI_rctf_size_y(subrect)) + subrect->ymin;
			}
			else {
				mvalf[0] = (float)pt->x / 100.0f * ar->winx;
				mvalf[1] = (float)pt->y / 100.0f * ar->winy;
			}
		}
		
		/* convert screen coordinate to 3d coordinates 
		 *	- method taken from editview.c - mouse_cursor() 
		 */
		ED_view3d_win_to_3d(ar, fp, mvalf, p3d);
	}
}
Example #7
0
/* bone adding between selected joints */
static int armature_fill_bones_exec(bContext *C, wmOperator *op)
{
	Object *obedit = CTX_data_edit_object(C);
	bArmature *arm = (obedit) ? obedit->data : NULL;
	Scene *scene = CTX_data_scene(C);
	View3D *v3d = CTX_wm_view3d(C);
	ListBase points = {NULL, NULL};
	int count;

	/* sanity checks */
	if (ELEM(NULL, obedit, arm))
		return OPERATOR_CANCELLED;

	/* loop over all bones, and only consider if visible */
	CTX_DATA_BEGIN(C, EditBone *, ebone, visible_bones)
	{
		if (!(ebone->flag & BONE_CONNECTED) && (ebone->flag & BONE_ROOTSEL))
			fill_add_joint(ebone, 0, &points);
		if (ebone->flag & BONE_TIPSEL) 
			fill_add_joint(ebone, 1, &points);
	}
	CTX_DATA_END;
	
	/* the number of joints determines how we fill:
	 *  1) between joint and cursor (joint=head, cursor=tail)
	 *  2) between the two joints (order is dependent on active-bone/hierachy)
	 *  3+) error (a smarter method involving finding chains needs to be worked out
	 */
	count = BLI_countlist(&points);
	
	if (count == 0) {
		BKE_report(op->reports, RPT_ERROR, "No joints selected");
		return OPERATOR_CANCELLED;
	}
	else if (count == 1) {
		EditBonePoint *ebp;
		float curs[3];
		
		/* Get Points - selected joint */
		ebp = (EditBonePoint *)points.first;
		
		/* Get points - cursor (tail) */
		invert_m4_m4(obedit->imat, obedit->obmat);
		mul_v3_m4v3(curs, obedit->imat, give_cursor(scene, v3d));
		
		/* Create a bone */
		/* newbone = */ add_points_bone(obedit, ebp->vec, curs);
	}
	else if (count == 2) {
		EditBonePoint *ebp, *ebp2;
		float head[3], tail[3];
		short headtail = 0;
		
		/* check that the points don't belong to the same bone */
		ebp = (EditBonePoint *)points.first;
		ebp2 = ebp->next;
		
		if ((ebp->head_owner == ebp2->tail_owner) && (ebp->head_owner != NULL)) {
			BKE_report(op->reports, RPT_ERROR, "Same bone selected...");
			BLI_freelistN(&points);
			return OPERATOR_CANCELLED;
		}
		if ((ebp->tail_owner == ebp2->head_owner) && (ebp->tail_owner != NULL)) {
			BKE_report(op->reports, RPT_ERROR, "Same bone selected...");
			BLI_freelistN(&points);
			return OPERATOR_CANCELLED;
		}
		
		/* find which one should be the 'head' */
		if ((ebp->head_owner && ebp2->head_owner) || (ebp->tail_owner && ebp2->tail_owner)) {
			/* rule: whichever one is closer to 3d-cursor */
			float curs[3];
			float vecA[3], vecB[3];
			float distA, distB;
			
			/* get cursor location */
			invert_m4_m4(obedit->imat, obedit->obmat);
			mul_v3_m4v3(curs, obedit->imat, give_cursor(scene, v3d));
			
			/* get distances */
			sub_v3_v3v3(vecA, ebp->vec, curs);
			sub_v3_v3v3(vecB, ebp2->vec, curs);
			distA = len_v3(vecA);
			distB = len_v3(vecB);
			
			/* compare distances - closer one therefore acts as direction for bone to go */
			headtail = (distA < distB) ? 2 : 1;
		}
		else if (ebp->head_owner) {
			headtail = 1;
		}
		else if (ebp2->head_owner) {
			headtail = 2;
		}
		
		/* assign head/tail combinations */
		if (headtail == 2) {
			copy_v3_v3(head, ebp->vec);
			copy_v3_v3(tail, ebp2->vec);
		}
		else if (headtail == 1) {
			copy_v3_v3(head, ebp2->vec);
			copy_v3_v3(tail, ebp->vec);
		}
		
		/* add new bone and parent it to the appropriate end */
		if (headtail) {
			EditBone *newbone = add_points_bone(obedit, head, tail);
			
			/* do parenting (will need to set connected flag too) */
			if (headtail == 2) {
				/* ebp tail or head - tail gets priority */
				if (ebp->tail_owner)
					newbone->parent = ebp->tail_owner;
				else
					newbone->parent = ebp->head_owner;
			}
			else {
				/* ebp2 tail or head - tail gets priority */
				if (ebp2->tail_owner)
					newbone->parent = ebp2->tail_owner;
				else
					newbone->parent = ebp2->head_owner;
			}
			
			newbone->flag |= BONE_CONNECTED;
		}
	}
	else {
		/* FIXME.. figure out a method for multiple bones */
		BKE_reportf(op->reports, RPT_ERROR, "Too many points selected: %d", count);
		BLI_freelistN(&points);
		return OPERATOR_CANCELLED;
	}
	
	/* updates */
	WM_event_add_notifier(C, NC_OBJECT | ND_POSE, obedit);
	
	/* free points */
	BLI_freelistN(&points);
	
	return OPERATOR_FINISHED;
}
Example #8
0
static int armature_calc_roll_exec(bContext *C, wmOperator *op) 
{
	Object *ob = CTX_data_edit_object(C);
	const short type = RNA_enum_get(op->ptr, "type");
	const short axis_only = RNA_boolean_get(op->ptr, "axis_only");
	const short axis_flip = RNA_boolean_get(op->ptr, "axis_flip");

	float imat[3][3];

	bArmature *arm = ob->data;
	EditBone *ebone;

	copy_m3_m4(imat, ob->obmat);
	invert_m3(imat);

	if (type == CALC_ROLL_CURSOR) { /* Cursor */
		Scene *scene = CTX_data_scene(C);
		View3D *v3d = CTX_wm_view3d(C); /* can be NULL */
		float cursor_local[3];
		const float   *cursor = give_cursor(scene, v3d);
		
		
		copy_v3_v3(cursor_local, cursor);
		mul_m3_v3(imat, cursor_local);
		
		/* cursor */
		for (ebone = arm->edbo->first; ebone; ebone = ebone->next) {
			if (EBONE_VISIBLE(arm, ebone) && EBONE_EDITABLE(ebone)) {
				float cursor_rel[3];
				sub_v3_v3v3(cursor_rel, cursor_local, ebone->head);
				if (axis_flip) negate_v3(cursor_rel);
				ebone->roll = ED_rollBoneToVector(ebone, cursor_rel, axis_only);
			}
		}
	}
	else {
		float vec[3] = {0.0f, 0.0f, 0.0f};
		if (type == CALC_ROLL_VIEW) { /* View */
			RegionView3D *rv3d = CTX_wm_region_view3d(C);
			if (rv3d == NULL) {
				BKE_report(op->reports, RPT_ERROR, "No region view3d available");
				return OPERATOR_CANCELLED;
			}
			
			copy_v3_v3(vec, rv3d->viewinv[2]);
			mul_m3_v3(imat, vec);
		}
		else if (type == CALC_ROLL_ACTIVE) {
			float mat[3][3], nor[3];
			ebone = (EditBone *)arm->act_edbone;
			if (ebone == NULL) {
				BKE_report(op->reports, RPT_ERROR, "No active bone set");
				return OPERATOR_CANCELLED;
			}
			
			sub_v3_v3v3(nor, ebone->tail, ebone->head);
			vec_roll_to_mat3(nor, ebone->roll, mat);
			copy_v3_v3(vec, mat[2]);
		}
		else { /* Axis */
			assert(type >= 0 && type <= 5);
			if (type < 3) vec[type] = 1.0f;
			else vec[type - 2] = -1.0f;
			mul_m3_v3(imat, vec);
		}
		
		if (axis_flip) negate_v3(vec);
		
		for (ebone = arm->edbo->first; ebone; ebone = ebone->next) {
			if (EBONE_VISIBLE(arm, ebone) && EBONE_EDITABLE(ebone)) {
				/* roll func is a callback which assumes that all is well */
				ebone->roll = ED_rollBoneToVector(ebone, vec, axis_only);
			}
		}
	}
	
	if (arm->flag & ARM_MIRROR_EDIT) {
		for (ebone = arm->edbo->first; ebone; ebone = ebone->next) {
			if ((EBONE_VISIBLE(arm, ebone) && EBONE_EDITABLE(ebone)) == 0) {
				EditBone *ebone_mirr = ED_armature_bone_get_mirrored(arm->edbo, ebone);
				if (ebone_mirr && (EBONE_VISIBLE(arm, ebone_mirr) && EBONE_EDITABLE(ebone_mirr))) {
					ebone->roll = -ebone_mirr->roll;
				}
			}
		}
	}
	
	/* note, notifier might evolve */
	WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
	
	return OPERATOR_FINISHED;
}
Example #9
0
/* the ctrl-click method */
static int armature_click_extrude_exec(bContext *C, wmOperator *UNUSED(op))
{
	View3D *v3d;
	bArmature *arm;
	EditBone *ebone, *newbone, *flipbone;
	float mat[3][3], imat[3][3];
	const float *curs;
	int a, to_root = 0;
	Object *obedit;
	Scene *scene;

	scene = CTX_data_scene(C);
	v3d = CTX_wm_view3d(C);
	obedit = CTX_data_edit_object(C);
	arm = obedit->data;
	
	/* find the active or selected bone */
	for (ebone = arm->edbo->first; ebone; ebone = ebone->next) {
		if (EBONE_VISIBLE(arm, ebone)) {
			if (ebone->flag & BONE_TIPSEL || arm->act_edbone == ebone)
				break;
		}
	}
	
	if (ebone == NULL) {
		for (ebone = arm->edbo->first; ebone; ebone = ebone->next) {
			if (EBONE_VISIBLE(arm, ebone)) {
				if (ebone->flag & BONE_ROOTSEL || arm->act_edbone == ebone)
					break;
			}
		}
		if (ebone == NULL) 
			return OPERATOR_CANCELLED;
		
		to_root = 1;
	}
	
	ED_armature_deselect_all(obedit, 0);
	
	/* we re-use code for mirror editing... */
	flipbone = NULL;
	if (arm->flag & ARM_MIRROR_EDIT)
		flipbone = ED_armature_bone_get_mirrored(arm->edbo, ebone);

	for (a = 0; a < 2; a++) {
		if (a == 1) {
			if (flipbone == NULL)
				break;
			else {
				SWAP(EditBone *, flipbone, ebone);
			}
		}
		
		newbone = ED_armature_edit_bone_add(arm, ebone->name);
		arm->act_edbone = newbone;
		
		if (to_root) {
			copy_v3_v3(newbone->head, ebone->head);
			newbone->rad_head = ebone->rad_tail;
			newbone->parent = ebone->parent;
		}
		else {
			copy_v3_v3(newbone->head, ebone->tail);
			newbone->rad_head = ebone->rad_tail;
			newbone->parent = ebone;
			newbone->flag |= BONE_CONNECTED;
		}
		
		curs = give_cursor(scene, v3d);
		copy_v3_v3(newbone->tail, curs);
		sub_v3_v3v3(newbone->tail, newbone->tail, obedit->obmat[3]);
		
		if (a == 1)
			newbone->tail[0] = -newbone->tail[0];
		
		copy_m3_m4(mat, obedit->obmat);
		invert_m3_m3(imat, mat);
		mul_m3_v3(imat, newbone->tail);
		
		newbone->length = len_v3v3(newbone->head, newbone->tail);
		newbone->rad_tail = newbone->length * 0.05f;
		newbone->dist = newbone->length * 0.25f;
		
	}
	
	ED_armature_sync_selection(arm->edbo);

	WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, obedit);
	
	return OPERATOR_FINISHED;
}
Example #10
0
static int dupli_extrude_cursor(bContext *C, wmOperator *op, wmEvent *event)
{
	ViewContext vc;
	EditVert *eve;
	float min[3], max[3];
	int done= 0;
	short use_proj;

	em_setup_viewcontext(C, &vc);

	use_proj= (vc.scene->toolsettings->snap_flag & SCE_SNAP) &&	(vc.scene->toolsettings->snap_mode==SCE_SNAP_MODE_FACE);
	
	invert_m4_m4(vc.obedit->imat, vc.obedit->obmat); 
	
	INIT_MINMAX(min, max);
	
	for(eve= vc.em->verts.first; eve; eve= eve->next) {
		if(eve->f & SELECT) {
			DO_MINMAX(eve->co, min, max);
			done= 1;
		}
	}

	/* call extrude? */
	if(done) {
		const short rot_src= RNA_boolean_get(op->ptr, "rotate_source");
		EditEdge *eed;
		float vec[3], cent[3], mat[3][3];
		float nor[3]= {0.0, 0.0, 0.0};
		
		/* 2D normal calc */
		float mval_f[2];

		mval_f[0]= (float)event->mval[0];
		mval_f[1]= (float)event->mval[1];

		done= 0;

		/* calculate the normal for selected edges */
		for(eed= vc.em->edges.first; eed; eed= eed->next) {
			if(eed->f & SELECT) {
				float co1[3], co2[3];
				mul_v3_m4v3(co1, vc.obedit->obmat, eed->v1->co);
				mul_v3_m4v3(co2, vc.obedit->obmat, eed->v2->co);
				project_float_noclip(vc.ar, co1, co1);
				project_float_noclip(vc.ar, co2, co2);
				
				/* 2D rotate by 90d while adding.
				 *  (x, y) = (y, -x)
				 *
				 * accumulate the screenspace normal in 2D,
				 * with screenspace edge length weighting the result. */
				if(line_point_side_v2(co1, co2, mval_f) >= 0.0f) {
					nor[0] +=  (co1[1] - co2[1]);
					nor[1] += -(co1[0] - co2[0]);
				}
				else {
					nor[0] +=  (co2[1] - co1[1]);
					nor[1] += -(co2[0] - co1[0]);
				}
				done= 1;
			}
		}

		if(done) {
			float view_vec[3], cross[3];

			/* convert the 2D nomal into 3D */
			mul_mat3_m4_v3(vc.rv3d->viewinv, nor); /* worldspace */
			mul_mat3_m4_v3(vc.obedit->imat, nor); /* local space */
			
			/* correct the normal to be aligned on the view plane */
			copy_v3_v3(view_vec, vc.rv3d->viewinv[2]);
			mul_mat3_m4_v3(vc.obedit->imat, view_vec);
			cross_v3_v3v3(cross, nor, view_vec);
			cross_v3_v3v3(nor, view_vec, cross);
			normalize_v3(nor);
		}
		
		/* center */
		mid_v3_v3v3(cent, min, max);
		copy_v3_v3(min, cent);
		
		mul_m4_v3(vc.obedit->obmat, min);	// view space
		view3d_get_view_aligned_coordinate(&vc, min, event->mval, TRUE);
		mul_m4_v3(vc.obedit->imat, min); // back in object space
		
		sub_v3_v3(min, cent);
		
		/* calculate rotation */
		unit_m3(mat);
		if(done) {
			float dot;
			
			copy_v3_v3(vec, min);
			normalize_v3(vec);
			dot= dot_v3v3(vec, nor);

			if( fabs(dot)<0.999) {
				float cross[3], si, q1[4];
				
				cross_v3_v3v3(cross, nor, vec);
				normalize_v3(cross);
				dot= 0.5f*saacos(dot);
				
				/* halve the rotation if its applied twice */
				if(rot_src) dot *= 0.5f;
				
				si= (float)sin(dot);
				q1[0]= (float)cos(dot);
				q1[1]= cross[0]*si;
				q1[2]= cross[1]*si;
				q1[3]= cross[2]*si;				
				quat_to_mat3( mat,q1);
			}
		}
		
		if(rot_src) {
			rotateflag(vc.em, SELECT, cent, mat);
			/* also project the source, for retopo workflow */
			if(use_proj)
				EM_project_snap_verts(C, vc.ar, vc.obedit, vc.em);
		}
		
		extrudeflag(vc.obedit, vc.em, SELECT, nor, 0);
		rotateflag(vc.em, SELECT, cent, mat);
		translateflag(vc.em, SELECT, min);
		
		recalc_editnormals(vc.em);
	}
	else if(vc.em->selectmode & SCE_SELECT_VERTEX) {

		float imat[4][4];
		const float *curs= give_cursor(vc.scene, vc.v3d);
		
		copy_v3_v3(min, curs);
		view3d_get_view_aligned_coordinate(&vc, min, event->mval, TRUE);

		eve= addvertlist(vc.em, 0, NULL);

		invert_m4_m4(imat, vc.obedit->obmat);
		mul_v3_m4v3(eve->co, imat, min);
		
		eve->f= SELECT;
	}

	if(use_proj)
		EM_project_snap_verts(C, vc.ar, vc.obedit, vc.em);

	WM_event_add_notifier(C, NC_GEOM|ND_DATA, vc.obedit->data); 
	DAG_id_tag_update(vc.obedit->data, 0);
	
	return OPERATOR_FINISHED;
}