static void hugsprim_glEvalPoint1_21(HugsStackPtr hugs_root) { HsInt32 arg1; arg1 = hugs->getInt32(); glEvalPoint1(arg1); hugs->returnIO(hugs_root,0); }
M(void, glEvalPoint1, jint i) { glEvalPoint1(i); }
void __glXDisp_EvalPoint1(GLbyte *pc) { glEvalPoint1( *(GLint *)(pc + 0) ); }