static int control(struct vo *vo, uint32_t request, void *data) { struct gl_priv *p = vo->priv; switch (request) { case VOCTRL_GET_PANSCAN: return VO_TRUE; case VOCTRL_SET_PANSCAN: mpgl_lock(p->glctx); resize(p); mpgl_unlock(p->glctx); return VO_TRUE; case VOCTRL_GET_EQUALIZER: { struct voctrl_get_equalizer_args *args = data; mpgl_lock(p->glctx); bool r = gl_video_get_equalizer(p->renderer, args->name, args->valueptr); mpgl_unlock(p->glctx); return r ? VO_TRUE : VO_NOTIMPL; } case VOCTRL_SET_EQUALIZER: { struct voctrl_set_equalizer_args *args = data; mpgl_lock(p->glctx); bool r = gl_video_set_equalizer(p->renderer, args->name, args->value); mpgl_unlock(p->glctx); if (r) vo->want_redraw = true; return r ? VO_TRUE : VO_NOTIMPL; } case VOCTRL_SET_YUV_COLORSPACE: { mpgl_lock(p->glctx); gl_video_set_csp_override(p->renderer, data); mpgl_unlock(p->glctx); vo->want_redraw = true; return VO_TRUE; } case VOCTRL_GET_YUV_COLORSPACE: mpgl_lock(p->glctx); gl_video_get_csp_override(p->renderer, data); mpgl_unlock(p->glctx); return VO_TRUE; case VOCTRL_SCREENSHOT: { struct voctrl_screenshot_args *args = data; mpgl_lock(p->glctx); if (args->full_window) args->out_image = glGetWindowScreenshot(p->gl); else args->out_image = gl_video_download_image(p->renderer); mpgl_unlock(p->glctx); return true; } case VOCTRL_REDRAW_FRAME: mpgl_lock(p->glctx); gl_video_render_frame(p->renderer); mpgl_unlock(p->glctx); return true; case VOCTRL_SET_COMMAND_LINE: { char *arg = data; return reparse_cmdline(p, arg); } } mpgl_lock(p->glctx); int events = 0; int r = p->glctx->vo_control(vo, &events, request, data); if (events & VO_EVENT_RESIZE) resize(p); if (events & VO_EVENT_EXPOSE) vo->want_redraw = true; mpgl_unlock(p->glctx); return r; }
static int control(struct vo *vo, uint32_t request, void *data) { struct gl_priv *p = vo->priv; switch (request) { case VOCTRL_GET_PANSCAN: return VO_TRUE; case VOCTRL_SET_PANSCAN: resize(p); return VO_TRUE; case VOCTRL_GET_EQUALIZER: { struct voctrl_get_equalizer_args *args = data; struct mp_csp_equalizer *eq = gl_video_eq_ptr(p->renderer); bool r = mp_csp_equalizer_get(eq, args->name, args->valueptr) >= 0; return r ? VO_TRUE : VO_NOTIMPL; } case VOCTRL_SET_EQUALIZER: { struct voctrl_set_equalizer_args *args = data; struct mp_csp_equalizer *eq = gl_video_eq_ptr(p->renderer); if (mp_csp_equalizer_set(eq, args->name, args->value) >= 0) { gl_video_eq_update(p->renderer); vo->want_redraw = true; return VO_TRUE; } return VO_NOTIMPL; } case VOCTRL_SCREENSHOT_WIN: { struct mp_image *screen = glGetWindowScreenshot(p->gl); // set image parameters according to the display, if possible if (screen) { screen->params.primaries = p->renderer_opts->target_prim; screen->params.gamma = p->renderer_opts->target_trc; if (p->glctx->flip_v) mp_image_vflip(screen); } *(struct mp_image **)data = screen; return true; } case VOCTRL_LOAD_HWDEC_API: request_hwdec_api(vo, data); return true; case VOCTRL_SET_COMMAND_LINE: { char *arg = data; return reparse_cmdline(p, arg); } case VOCTRL_RESET: gl_video_reset(p->renderer); return true; case VOCTRL_PAUSE: if (gl_video_showing_interpolated_frame(p->renderer)) { vo->want_redraw = true; vo_wakeup(vo); } return true; } int events = 0; int r = mpgl_control(p->glctx, &events, request, data); if (events & VO_EVENT_ICC_PROFILE_CHANGED) { get_and_update_icc_profile(p, &events); vo->want_redraw = true; } if (events & VO_EVENT_AMBIENT_LIGHTING_CHANGED) { get_and_update_ambient_lighting(p, &events); vo->want_redraw = true; } if (events & VO_EVENT_RESIZE) resize(p); if (events & VO_EVENT_EXPOSE) vo->want_redraw = true; vo_event(vo, events); return r; }