Example #1
0
File: g_render.c Project: aosm/X11
void __glXDisp_MultiTexCoord2ivARB(GLbyte *pc)
{
	glMultiTexCoord2ivARB( 
		*(GLenum   *)(pc + 0),
		(GLint    *)(pc + 4)
	);
}
Example #2
0
void __stdcall glMultiTexCoord2iv(GLenum target, const GLint *v )
{
 if (!ARB_multitexture) return;
 glMultiTexCoord2ivARB(target, v);
}