Example #1
0
File: g_render.c Project: aosm/X11
void __glXDisp_MultiTexCoord3dvARB(GLbyte *pc)
{

#ifdef __GLX_ALIGN64
	if ((unsigned long)(pc) & 7) {
	    __GLX_MEM_COPY(pc-4, pc, 28);
	    pc -= 4;
	}
#endif
	glMultiTexCoord3dvARB( 
		*(GLenum   *)(pc + 24),
		(GLdouble *)(pc + 0)
	);
}
Example #2
0
void __stdcall glMultiTexCoord3dv(GLenum target, const GLdouble *v )
{
 if (!ARB_multitexture) return;
 glMultiTexCoord3dvARB(target, v);
}