Example #1
0
File: g_render.c Project: aosm/X11
void __glXDisp_MultiTexCoord3ivARB(GLbyte *pc)
{
	glMultiTexCoord3ivARB( 
		*(GLenum   *)(pc + 0),
		(GLint    *)(pc + 4)
	);
}
Example #2
0
void __stdcall glMultiTexCoord3iv(GLenum target, const GLint *v )
{
 if (!ARB_multitexture) return;
 glMultiTexCoord3ivARB(target, v);
}