void __glXDisp_MultiTexCoord4dvARB(GLbyte *pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 36); pc -= 4; } #endif glMultiTexCoord4dvARB( *(GLenum *)(pc + 32), (GLdouble *)(pc + 0) ); }
void __stdcall glMultiTexCoord4dv(GLenum target, const GLdouble *v ) { if (!ARB_multitexture) return; glMultiTexCoord4dvARB(target, v); }