Example #1
0
File: g_render.c Project: aosm/X11
void __glXDisp_MultiTexCoord4dvARB(GLbyte *pc)
{

#ifdef __GLX_ALIGN64
	if ((unsigned long)(pc) & 7) {
	    __GLX_MEM_COPY(pc-4, pc, 36);
	    pc -= 4;
	}
#endif
	glMultiTexCoord4dvARB( 
		*(GLenum   *)(pc + 32),
		(GLdouble *)(pc + 0)
	);
}
Example #2
0
void __stdcall glMultiTexCoord4dv(GLenum target, const GLdouble *v )
{
 if (!ARB_multitexture) return;
 glMultiTexCoord4dvARB(target, v);
}