Example #1
0
template< > inline void glTexCoord4< LDOUBL >			(LDOUBL s,LDOUBL t,LDOUBL r, LDOUBL q )	{	glTexCoord4d((double)s,(double)t,(double)r,(double)q);	};
Example #2
0
template< > inline void glTexCoord4< double >			(double s,double t,double r, double q )	{	glTexCoord4d(s,t,r,q);	};
inline void glTexCoord( const GLdouble & s, const GLdouble & t, const GLdouble & r, const GLdouble & q )	{ glTexCoord4d( s, t, r, q ); }
Example #4
0
M(void, glTexCoord4f, jfloat s, jfloat t, jfloat r, jfloat q) {
	glTexCoord4d(s, t, r, q);
}
Example #5
0
M(void, glTexCoord4d, jdouble s, jdouble t, jdouble r, jdouble q) {
	glTexCoord4d(s, t, r, q);
}
Example #6
0
/////////////////////////////////////////////////////////
// Render
//
void GEMglTexCoord4d :: render(GemState *state) {
	glTexCoord4d (s, t, r, q);
}