Example #1
0
	void RSTexEnvV::set(){
		if ( _dataType == X ){
			glTexEnvxv(GL_TEXTURE_ENV, _pname, _xParam);
		}else{
			glTexEnvfv(GL_TEXTURE_ENV, _pname, _fParam);
		}
	}
void glTexEnvxvLogged(GLenum target, GLenum pname, const GLfixed *params) {
	printf("glTexEnvxv(%s, %s, %p)\n", GLEnumName(target), GLEnumName(pname), params);
	glTexEnvxv(target, pname, params);
}