void RSTexEnvV::set(){ if ( _dataType == X ){ glTexEnvxv(GL_TEXTURE_ENV, _pname, _xParam); }else{ glTexEnvfv(GL_TEXTURE_ENV, _pname, _fParam); } }
void glTexEnvxvLogged(GLenum target, GLenum pname, const GLfixed *params) { printf("glTexEnvxv(%s, %s, %p)\n", GLEnumName(target), GLEnumName(pname), params); glTexEnvxv(target, pname, params); }