inline void glVertex( const GLfloat & x, const GLfloat & y, const GLfloat & z, const GLshort & w ) { glVertex4s( x, y, z, w ); }
inline void glVertex( const GLdouble & x, const GLdouble & y, const GLdouble & z, const GLshort & w ) { glVertex4s( x, y, z, w ); }
M(void, glVertex4s, jshort x, jshort y, jshort z, jshort w) { glVertex4s(x, y, z, w); }