int gl_thread_exit_func (void *retval) { gl_thread_t thread = gl_thread_self (); thread->result = retval; _endthreadex (0); /* calls ExitThread (0) */ abort (); }
int main () { /* Check that gl_thread_self () can be used with just $(LIBTHREAD), not $(LIBMULTITHREAD), i.e. in libraries that are multithread-safe but don't create threads themselves. */ main_thread = gl_thread_self (); return 0; }
int main () { main_thread_before = gl_thread_self (); if (glthread_create (&worker_thread, worker_thread_func, NULL) == 0) { void *ret; /* Check that gl_thread_self () has the same value before than after the first call to gl_thread_create (). */ main_thread_after = gl_thread_self (); ASSERT (memcmp (&main_thread_before, &main_thread_after, sizeof (gl_thread_t)) == 0); gl_thread_join (worker_thread, &ret); /* Check the return value of the thread. */ ASSERT (ret == &dummy); /* Check that worker_thread_func () has finished executing. */ ASSERT (work_done); return 0; } else { #if USE_POSIX_THREADS || USE_SOLARIS_THREADS || USE_PTH_THREADS || USE_WINDOWS_THREADS fputs ("glthread_create failed\n", stderr); return 1; #else fputs ("Skipping test: multithreading not enabled\n", stderr); return 77; #endif } }
int glthread_join_func (gl_thread_t thread, void **retvalp) { if (thread == NULL) return EINVAL; if (thread == gl_thread_self ()) return EDEADLK; if (WaitForSingleObject (thread->handle, INFINITE) == WAIT_FAILED) return EINVAL; if (retvalp != NULL) *retvalp = thread->result; DeleteCriticalSection (&thread->handle_lock); CloseHandle (thread->handle); free (thread); return 0; }