void LLFloaterColorPicker::draw() { LLRect swatch_rect; mSwatch->localRectToOtherView(mSwatch->getLocalRect(), &swatch_rect, this); // draw context cone connecting color picker with color swatch in parent floater LLRect local_rect = getLocalRect(); if (gFocusMgr.childHasKeyboardFocus(this) && mSwatch->isInVisibleChain() && mContextConeOpacity > 0.001f) { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLEnable(GL_CULL_FACE); gGL.begin(LLRender::QUADS); { gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mTop); gGL.vertex2i(swatch_rect.mRight, swatch_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); gGL.vertex2i(local_rect.mRight, local_rect.mTop); gGL.vertex2i(local_rect.mLeft, local_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); gGL.vertex2i(local_rect.mLeft, local_rect.mTop); gGL.vertex2i(local_rect.mLeft, local_rect.mBottom); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mBottom); gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); gGL.vertex2i(local_rect.mRight, local_rect.mBottom); gGL.vertex2i(local_rect.mRight, local_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(swatch_rect.mRight, swatch_rect.mTop); gGL.vertex2i(swatch_rect.mRight, swatch_rect.mBottom); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); gGL.vertex2i(local_rect.mLeft, local_rect.mBottom); gGL.vertex2i(local_rect.mRight, local_rect.mBottom); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(swatch_rect.mRight, swatch_rect.mBottom); gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mBottom); } gGL.end(); } if (gFocusMgr.childHasMouseCapture(getDragHandle())) { mContextConeOpacity = lerp(mContextConeOpacity, gSavedSettings.getF32("PickerContextOpacity"), LLCriticalDamp::getInterpolant(CONTEXT_FADE_TIME)); } else { mContextConeOpacity = lerp(mContextConeOpacity, 0.f, LLCriticalDamp::getInterpolant(CONTEXT_FADE_TIME)); } mPipetteBtn->setToggleState(LLToolMgr::getInstance()->getCurrentTool() == LLToolPipette::getInstance()); mApplyImmediateCheck->setEnabled(mActive && mCanApplyImmediately); mSelectBtn->setEnabled(mActive); // base floater stuff LLFloater::draw (); // draw image for RGB area (not really RGB but you'll see what I mean... gl_draw_image ( mRGBViewerImageLeft, mRGBViewerImageTop - mRGBViewerImageHeight, mRGBImage, LLColor4::white ); // update 'cursor' into RGB Section S32 xPos = ( S32 ) ( ( F32 )mRGBViewerImageWidth * getCurH () ) - 8; S32 yPos = ( S32 ) ( ( F32 )mRGBViewerImageHeight * getCurS () ) - 8; gl_line_2d ( mRGBViewerImageLeft + xPos, mRGBViewerImageTop - mRGBViewerImageHeight + yPos + 8, mRGBViewerImageLeft + xPos + 16, mRGBViewerImageTop - mRGBViewerImageHeight + yPos + 8, LLColor4 ( 0.0f, 0.0f, 0.0f, 1.0f ) ); gl_line_2d ( mRGBViewerImageLeft + xPos + 8, mRGBViewerImageTop - mRGBViewerImageHeight + yPos, mRGBViewerImageLeft + xPos + 8, mRGBViewerImageTop - mRGBViewerImageHeight + yPos + 16, LLColor4 ( 0.0f, 0.0f, 0.0f, 1.0f ) ); // create rgb area outline gl_rect_2d ( mRGBViewerImageLeft, mRGBViewerImageTop - mRGBViewerImageHeight, mRGBViewerImageLeft + mRGBViewerImageWidth + 1, mRGBViewerImageTop, LLColor4 ( 0.0f, 0.0f, 0.0f, 1.0f ), FALSE ); // draw luminance slider for ( S32 y = 0; y < mLumRegionHeight; ++y ) { F32 rValSlider, gValSlider, bValSlider; hslToRgb ( getCurH (), getCurS (), ( F32 )y / ( F32 )mLumRegionHeight, rValSlider, gValSlider, bValSlider ); gl_rect_2d( mLumRegionLeft, mLumRegionTop - mLumRegionHeight + y, mLumRegionLeft + mLumRegionWidth, mLumRegionTop - mLumRegionHeight + y - 1, LLColor4 ( rValSlider, gValSlider, bValSlider, 1.0f ) ); } // draw luninance marker S32 startX = mLumRegionLeft + mLumRegionWidth; S32 startY = mLumRegionTop - mLumRegionHeight + ( S32 ) ( mLumRegionHeight * getCurL () ); gl_triangle_2d ( startX, startY, startX + mLumMarkerSize, startY - mLumMarkerSize, startX + mLumMarkerSize, startY + mLumMarkerSize, LLColor4 ( 0.75f, 0.75f, 0.75f, 1.0f ), TRUE ); // draw luminance slider outline gl_rect_2d ( mLumRegionLeft, mLumRegionTop - mLumRegionHeight, mLumRegionLeft + mLumRegionWidth + 1, mLumRegionTop, LLColor4 ( 0.0f, 0.0f, 0.0f, 1.0f ), FALSE ); // draw selected color swatch gl_rect_2d ( mSwatchRegionLeft, mSwatchRegionTop - mSwatchRegionHeight, mSwatchRegionLeft + mSwatchRegionWidth, mSwatchRegionTop, LLColor4 ( getCurR (), getCurG (), getCurB (), 1.0f ), TRUE ); // draw selected color swatch outline gl_rect_2d ( mSwatchRegionLeft, mSwatchRegionTop - mSwatchRegionHeight, mSwatchRegionLeft + mSwatchRegionWidth + 1, mSwatchRegionTop, LLColor4 ( 0.0f, 0.0f, 0.0f, 1.0f ), FALSE ); // color palette code is a little more involved so break it out into its' own method drawPalette (); }
void LLMultiSlider::draw() { static LLUICachedControl<S32> extra_triangle_height ("UIExtraTriangleHeight", 0); static LLUICachedControl<S32> extra_triangle_width ("UIExtraTriangleWidth", 0); LLColor4 curThumbColor; std::map<std::string, LLRect>::iterator mIt; std::map<std::string, LLRect>::iterator curSldrIt; // Draw background and thumb. // drawing solids requires texturing be disabled gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLRect rect(mDragStartThumbRect); F32 opacity = getEnabled() ? 1.f : 0.3f; // Track LLUIImagePtr thumb_imagep = LLUI::getUIImage("Rounded_Square"); static LLUICachedControl<S32> multi_track_height ("UIMultiTrackHeight", 0); S32 height_offset = (getRect().getHeight() - multi_track_height) / 2; LLRect track_rect(0, getRect().getHeight() - height_offset, getRect().getWidth(), height_offset ); if(mDrawTrack) { track_rect.stretch(-1); thumb_imagep->draw(track_rect, mTrackColor.get() % opacity); } // if we're supposed to use a drawn triangle // simple gl call for the triangle if(mUseTriangle) { for(mIt = mThumbRects.begin(); mIt != mThumbRects.end(); mIt++) { gl_triangle_2d( mIt->second.mLeft - extra_triangle_width, mIt->second.mTop + extra_triangle_height, mIt->second.mRight + extra_triangle_width, mIt->second.mTop + extra_triangle_height, mIt->second.mLeft + mIt->second.getWidth() / 2, mIt->second.mBottom - extra_triangle_height, mTriangleColor.get(), TRUE); } } else if (!thumb_imagep) { // draw all the thumbs curSldrIt = mThumbRects.end(); for(mIt = mThumbRects.begin(); mIt != mThumbRects.end(); mIt++) { // choose the color curThumbColor = mThumbCenterColor.get(); if(mIt->first == mCurSlider) { curSldrIt = mIt; continue; //curThumbColor = mThumbCenterSelectedColor; } // the draw command gl_rect_2d(mIt->second, curThumbColor, TRUE); } // now draw the current slider if(curSldrIt != mThumbRects.end()) { gl_rect_2d(curSldrIt->second, mThumbCenterSelectedColor.get(), TRUE); } // and draw the drag start if (gFocusMgr.getMouseCapture() == this) { gl_rect_2d(mDragStartThumbRect, mThumbCenterColor.get() % opacity, FALSE); } } else if( gFocusMgr.getMouseCapture() == this ) { // draw drag start thumb_imagep->drawSolid(mDragStartThumbRect, mThumbCenterColor.get() % 0.3f); // draw the highlight if (hasFocus()) { thumb_imagep->drawBorder(mThumbRects[mCurSlider], gFocusMgr.getFocusColor(), gFocusMgr.getFocusFlashWidth()); } // draw the thumbs curSldrIt = mThumbRects.end(); for(mIt = mThumbRects.begin(); mIt != mThumbRects.end(); mIt++) { // choose the color curThumbColor = mThumbCenterColor.get(); if(mIt->first == mCurSlider) { // don't draw now, draw last curSldrIt = mIt; continue; } // the draw command thumb_imagep->drawSolid(mIt->second, curThumbColor); } // draw cur slider last if(curSldrIt != mThumbRects.end()) { thumb_imagep->drawSolid(curSldrIt->second, mThumbCenterSelectedColor.get()); } } else { // draw highlight if (hasFocus()) { thumb_imagep->drawBorder(mThumbRects[mCurSlider], gFocusMgr.getFocusColor(), gFocusMgr.getFocusFlashWidth()); } // draw thumbs curSldrIt = mThumbRects.end(); for(mIt = mThumbRects.begin(); mIt != mThumbRects.end(); mIt++) { // choose the color curThumbColor = mThumbCenterColor.get(); if(mIt->first == mCurSlider) { curSldrIt = mIt; continue; //curThumbColor = mThumbCenterSelectedColor; } thumb_imagep->drawSolid(mIt->second, curThumbColor % opacity); } if(curSldrIt != mThumbRects.end()) { thumb_imagep->drawSolid(curSldrIt->second, mThumbCenterSelectedColor.get() % opacity); } } LLF32UICtrl::draw(); }