Example #1
0
void
glamor_destroy_textured_pixmap(PixmapPtr pixmap)
{
    if (pixmap->refcnt == 1) {
#if GLAMOR_HAS_GBM
        glamor_egl_destroy_pixmap_image(pixmap);
#endif
        glamor_pixmap_destroy_fbo(pixmap);
    }
}
Example #2
0
void
glamor_destroy_textured_pixmap(PixmapPtr pixmap)
{
    if (pixmap->refcnt == 1) {
        glamor_pixmap_private *pixmap_priv;

        pixmap_priv = glamor_get_pixmap_private(pixmap);
        if (pixmap_priv != NULL)
            glamor_pixmap_destroy_fbo(pixmap_priv);
    }
}
Example #3
0
Bool
glamor_close_screen(ScreenPtr screen)
{
    glamor_screen_private *glamor_priv;
    PixmapPtr screen_pixmap;
    PictureScreenPtr ps = GetPictureScreenIfSet(screen);

    glamor_priv = glamor_get_screen_private(screen);
    glamor_sync_close(screen);
    glamor_composite_glyphs_fini(screen);
    screen->CloseScreen = glamor_priv->saved_procs.close_screen;
    screen->CreateScreenResources =
        glamor_priv->saved_procs.create_screen_resources;

    screen->CreateGC = glamor_priv->saved_procs.create_gc;
    screen->CreatePixmap = glamor_priv->saved_procs.create_pixmap;
    screen->DestroyPixmap = glamor_priv->saved_procs.destroy_pixmap;
    screen->GetSpans = glamor_priv->saved_procs.get_spans;
    screen->ChangeWindowAttributes =
        glamor_priv->saved_procs.change_window_attributes;
    screen->CopyWindow = glamor_priv->saved_procs.copy_window;
    screen->BitmapToRegion = glamor_priv->saved_procs.bitmap_to_region;
    screen->BlockHandler = glamor_priv->saved_procs.block_handler;

    ps->Composite = glamor_priv->saved_procs.composite;
    ps->Trapezoids = glamor_priv->saved_procs.trapezoids;
    ps->Triangles = glamor_priv->saved_procs.triangles;
    ps->CompositeRects = glamor_priv->saved_procs.composite_rects;
    ps->Glyphs = glamor_priv->saved_procs.glyphs;

    screen_pixmap = screen->GetScreenPixmap(screen);
    glamor_pixmap_destroy_fbo(screen_pixmap);

    glamor_release_screen_priv(screen);

    return screen->CloseScreen(screen);
}