Example #1
0
void ImGui_ImplGlfwGL3_NewFrame()
{
    if (!g_FontTexture)
        ImGui_ImplGlfwGL3_CreateDeviceObjects();

    ImGuiIO& io = ImGui::GetIO();

    // Setup display size (every frame to accommodate for window resizing)
    int w, h;
    int display_w, display_h;
    glfwGetWindowSize(g_Window, &w, &h);
    glfwGetFramebufferSize(g_Window, &display_w, &display_h);
    io.DisplaySize = ImVec2((float)w, (float)h);
    io.DisplayFramebufferScale = ImVec2(w > 0 ? ((float)display_w / w) : 0, h > 0 ? ((float)display_h / h) : 0);

    // Setup time step
    double current_time =  glfwGetTime();
    io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f);
    g_Time = current_time;

    // Setup inputs
    // (we already got mouse wheel, keyboard keys & characters from glfw callbacks polled in glfwPollEvents())
    if (glfwGetWindowAttrib(g_Window, GLFW_FOCUSED))
    {
        double mouse_x, mouse_y;
        glfwGetCursorPos(g_Window, &mouse_x, &mouse_y);
        io.MousePos = ImVec2((float)mouse_x, (float)mouse_y);   // Mouse position in screen coordinates (set to -1,-1 if no mouse / on another screen, etc.)
    }
    else
    {
        io.MousePos = ImVec2(-1,-1);
    }

    for (int i = 0; i < 3; i++)
    {
        io.MouseDown[i] = g_MousePressed[i] || glfwGetMouseButton(g_Window, i) != 0;    // If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame.
        g_MousePressed[i] = false;
    }

    io.MouseWheel = g_MouseWheel;
    g_MouseWheel = 0.0f;

    // Hide OS mouse cursor if ImGui is drawing it
    glfwSetInputMode(g_Window, GLFW_CURSOR, io.MouseDrawCursor ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_NORMAL);

    // Start the frame
    ImGui::NewFrame();
}
Example #2
0
void AppMain() {

    if(!glfwInit())
    throw std::runtime_error("glfwInit failed");
    // open a window with GLFW
    glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
    glfwWindowHint(GLFW_RESIZABLE, GL_TRUE);
    window = glfwCreateWindow((int)SCREEN_SIZE.x, (int)SCREEN_SIZE.y, "test window",NULL, NULL);
    if(!window)
        throw std::runtime_error("glfwOpenWindow failed. Can your hardware handle OpenGL 4.2?");

    // GLFW settings
    glfwMakeContextCurrent(window);
    // initialise GLEW
    glewExperimental = GL_TRUE; //stops glew crashing on OSX :-/
    if(glewInit() != GLEW_OK)
        throw std::runtime_error("glewInit failed");
    // print out some info about the graphics drivers

    std::cout << "OpenGL version: " << glGetString(GL_VERSION) << std::endl;
    std::cout << "GLSL version: " << glGetString(GL_SHADING_LANGUAGE_VERSION) << std::endl;
    std::cout << "Vendor: " << glGetString(GL_VENDOR) << std::endl;
    std::cout << "Renderer: " << glGetString(GL_RENDERER) << std::endl;
    // make sure OpenGL version 3.2 API is available
    if(!GLEW_VERSION_4_2)
        throw std::runtime_error("OpenGL 4.2 API is not available.");

    // create buffer and fill it with the points of the triangle

    LoadTriangle();
    // run while the window is open

    while(glfwGetWindowAttrib(window,GLFW_FOCUSED)){
       // process pending events
        glfwPollEvents();
       // draw one frame
        Render();
    }
   // clean up and exit
   glfwTerminate();

}
Example #3
0
 void _keypressCallback(int rawKey, int scanCode, int state, int mods) {
     if (!glfwGetWindowAttrib(this->_window, GLFW_FOCUSED) && !this->GetFullscreen()) {
         return;
     }
     
     std::string key = glfwGetKeyName(rawKey);
     
     if (rawKey == -1) { // On OSX -1 is the function key and should be ignored
         return;
     }
     
     Json::Value val(Json::objectValue);
     
     val["rawKey"] = rawKey;
     val["key"] = key;
     val["rawPress"] = state;
     val["state"] = glfwGetKeyStateName(state);
     val["shift"] = (mods & GLFW_MOD_SHIFT);
     
     GetEventsSingilton()->GetEvent("rawInput")->Emit(val);
 }
Example #4
0
static void joystick_callback(int jid, int event)
{
    if (event == GLFW_CONNECTED)
        joysticks[joystick_count++] = jid;
    else if (event == GLFW_DISCONNECTED)
    {
        int i;

        for (i = 0;  i < joystick_count;  i++)
        {
            if (joysticks[i] == jid)
                break;
        }

        for (i = i + 1;  i < joystick_count;  i++)
            joysticks[i - 1] = joysticks[i];

        joystick_count--;
    }

    if (!glfwGetWindowAttrib(window, GLFW_FOCUSED))
        glfwRequestWindowAttention(window);
}
Example #5
0
void Screen::initialize(GLFWwindow *window) {
    mGLFWWindow = window;
    glfwGetWindowSize(mGLFWWindow, &mSize[0], &mSize[1]);
    glfwGetFramebufferSize(mGLFWWindow, &mFBSize[0], &mFBSize[1]);

#ifdef NDEBUG
    mNVGContext = nvgCreateGL3(NVG_STENCIL_STROKES | NVG_ANTIALIAS);
#else
    mNVGContext = nvgCreateGL3(NVG_STENCIL_STROKES | NVG_ANTIALIAS | NVG_DEBUG);
#endif

    mVisible = glfwGetWindowAttrib(window, GLFW_VISIBLE) != 0;
    mTheme = new Theme(mNVGContext);
    mMousePos = Vector2i::Zero();
    mMouseState = mModifiers = 0;
    mDragActive = false;
    mLastInteraction = glfwGetTime();
    mProcessEvents = true;
    mBackground = Vector3f(0.3f, 0.3f, 0.32f);
    __nanogui_screens[mGLFWWindow] = this;

    for (int i=0; i < (int) Cursor::CursorCount; ++i)
        mCursors[i] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR + i);
}
bool j_is_window_open(J_Context_Shared_t i_context){
	return glfwGetWindowAttrib(i_context->M_window, GLFW_VISIBLE);
}
Example #7
0
	bool CWindow::IsFocused() const
	{
		return glfwGetWindowAttrib(WindowHandle, GLFW_FOCUSED) != 0;
	}
Example #8
0
 bool IsFocused() override {
     assert(this->_window != NULL);
     return glfwGetWindowAttrib(this->_window, GLFW_FOCUSED);
 }
Example #9
0
bool Window::IsVisible() const {
	return glfwGetWindowAttrib(window, GLFW_VISIBLE) == GL_TRUE;
}
Example #10
0
bool Window::IsFocused() const {
	return glfwGetWindowAttrib(window, GLFW_FOCUSED) == GL_TRUE;
}
Example #11
0
int  kit::Window::getGLFWAttribute(int attribute)
{
  return glfwGetWindowAttrib(this->m_glfwHandle, attribute);
}
Example #12
0
File: iconify.c Project: 2php/glfw
int main(int argc, char** argv)
{
    int ch, i, window_count;
    int auto_iconify = GLFW_TRUE, fullscreen = GLFW_FALSE, all_monitors = GLFW_FALSE;
    GLFWwindow** windows;

    while ((ch = getopt(argc, argv, "afhn")) != -1)
    {
        switch (ch)
        {
            case 'a':
                all_monitors = GLFW_TRUE;
                break;

            case 'h':
                usage();
                exit(EXIT_SUCCESS);

            case 'f':
                fullscreen = GLFW_TRUE;
                break;

            case 'n':
                auto_iconify = GLFW_FALSE;
                break;

            default:
                usage();
                exit(EXIT_FAILURE);
        }
    }

    glfwSetErrorCallback(error_callback);

    if (!glfwInit())
        exit(EXIT_FAILURE);

    glfwWindowHint(GLFW_AUTO_ICONIFY, auto_iconify);

    if (fullscreen && all_monitors)
    {
        int monitor_count;
        GLFWmonitor** monitors = glfwGetMonitors(&monitor_count);

        window_count = monitor_count;
        windows = calloc(window_count, sizeof(GLFWwindow*));

        for (i = 0;  i < monitor_count;  i++)
        {
            windows[i] = create_window(monitors[i]);
            if (!windows[i])
                break;
        }
    }
    else
    {
        GLFWmonitor* monitor = NULL;

        if (fullscreen)
            monitor = glfwGetPrimaryMonitor();

        window_count = 1;
        windows = calloc(window_count, sizeof(GLFWwindow*));
        windows[0] = create_window(monitor);
    }

    for (i = 0;  i < window_count;  i++)
    {
        glfwSetKeyCallback(windows[i], key_callback);
        glfwSetFramebufferSizeCallback(windows[i], framebuffer_size_callback);
        glfwSetWindowSizeCallback(windows[i], window_size_callback);
        glfwSetWindowFocusCallback(windows[i], window_focus_callback);
        glfwSetWindowIconifyCallback(windows[i], window_iconify_callback);
        glfwSetWindowRefreshCallback(windows[i], window_refresh_callback);

        window_refresh_callback(windows[i]);

        printf("Window is %s and %s\n",
            glfwGetWindowAttrib(windows[i], GLFW_ICONIFIED) ? "iconified" : "restored",
            glfwGetWindowAttrib(windows[i], GLFW_FOCUSED) ? "focused" : "defocused");
    }

    for (;;)
    {
        glfwWaitEvents();

        for (i = 0;  i < window_count;  i++)
        {
            if (glfwWindowShouldClose(windows[i]))
                break;
        }

        if (i < window_count)
            break;

        // Workaround for an issue with msvcrt and mintty
        fflush(stdout);
    }

    glfwTerminate();
    exit(EXIT_SUCCESS);
}
Example #13
0
int main()
{
    GLFWwindow *window;
    char *userptr = "userptr";

    glfwSetErrorCallback(errorcb);
    assert(glfwInit() == GL_TRUE);
    assert(!strcmp(glfwGetVersionString(), "3.2.1 JS WebGL Emscripten"));
    assert(glfwGetCurrentContext() == NULL);

    {
        int major, minor, rev;
        glfwGetVersion(&major, &minor, &rev);
        assert(major == 3);
        assert(minor == 2);
        assert(rev == 1);
    }

    {
        int count, x, y, w, h;
        GLFWmonitor **monitors = glfwGetMonitors(&count);
        assert(count == 1);
        for (int i = 0; i < count; ++i) {
            assert(monitors[i] != NULL);
        }

        assert(glfwGetPrimaryMonitor() != NULL);
        glfwGetMonitorPos(monitors[0], &x, &y);
        glfwGetMonitorPhysicalSize(monitors[0], &w, &h);
        assert(glfwGetMonitorName(monitors[0]) != NULL);
        glfwSetMonitorCallback(monitcb);

        // XXX: not implemented
        // assert(glfwGetVideoModes(monitors[0], &count) != NULL);
        // assert(glfwGetVideoMode(monitors[0]) != NULL);
        // glfwSetGamma(monitors[0], 1.0f);
        // assert(glfwGetGammaRamp(monitors[0]) != NULL);
        // glfwSetGammaRamp(monitors[0], ramp);
    }

    {
        int x, y, w, h;
        glfwDefaultWindowHints();
        glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);

        window = glfwCreateWindow(640, 480, "glfw3.c", NULL, NULL);
        assert(window != NULL);

        glfwSetWindowPosCallback(window, wposicb);
        glfwSetWindowSizeCallback(window, wsizecb);
        glfwSetWindowCloseCallback(window, wcloscb);
        glfwSetWindowRefreshCallback(window, wrfrscb);
        glfwSetWindowFocusCallback(window, wfocucb);
        glfwSetWindowIconifyCallback(window, wiconcb);
        glfwSetFramebufferSizeCallback(window, wfsizcb);

        assert(glfwWindowShouldClose(window) == 0);
        glfwSetWindowShouldClose(window, 1);
        assert(glfwWindowShouldClose(window) == 1);

        glfwSetWindowTitle(window, "test");
        glfwSetWindowTitle(window, "glfw3.c");

        // XXX: not implemented
        // glfwSetWindowPos(window, 1, 1);

        glfwGetWindowPos(window, &x, &y); // stub
        glfwGetWindowSize(window, &w, &h);
        assert(w == 640 && h == 480);

        glfwSetWindowSize(window, 1, 1);
        glfwGetWindowSize(window, &w, &h);
        assert(w == 1 && h == 1);

        glfwSetWindowSize(window, 640, 480);
        glfwGetFramebufferSize(window, &w, &h);

        // XXX: not implemented
        // glfwIconifyWindow(window);
        // glfwRestoreWindow(window);
        // glfwShowWindow(window);
        // glfwHideWindow(window);

        assert(glfwGetWindowMonitor(window) == NULL);
        glfwDestroyWindow(window);

        window = glfwCreateWindow(640, 480, "glfw3.c", glfwGetPrimaryMonitor(), NULL);
        assert(window != NULL);
        assert(glfwGetWindowMonitor(window) == glfwGetPrimaryMonitor());
        glfwDestroyWindow(window);

        window = glfwCreateWindow(640, 480, "glfw3.c", NULL, NULL);
        assert(window != NULL);

        assert(glfwGetWindowAttrib(window, GLFW_CLIENT_API) == GLFW_OPENGL_ES_API);

        assert(glfwGetWindowUserPointer(window) == NULL);
        glfwSetWindowUserPointer(window, userptr);
        assert(glfwGetWindowUserPointer(window) == userptr);
    }

    {
        double x, y;

        glfwSetKeyCallback(window, wkeypcb);
        glfwSetCharCallback(window, wcharcb);
        glfwSetMouseButtonCallback(window, wmbutcb);
        glfwSetCursorPosCallback(window, wcurpcb);
        glfwSetCursorEnterCallback(window, wcurecb);
        glfwSetScrollCallback(window, wscrocb);

        // XXX: stub, events come immediatly
        // glfwPollEvents();
        // glfwWaitEvents();

        assert(glfwGetInputMode(window, GLFW_CURSOR) == GLFW_CURSOR_NORMAL);

        // XXX: not implemented
        // glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);

        glfwGetKey(window, GLFW_KEY_A);
        glfwGetMouseButton(window, 0);
        glfwGetCursorPos(window, &x, &y);

        // XXX: not implemented
        // glfwSetCursorPos(window, 0, 0);
    }

    {
        // XXX: not implemented
        // glfwJoystickPresent(joy);
        // glfwGetJoystickAxes(joy, &count);
        // glfwGetJoystickButtons(joy, &count);
        // glfwGetJoystickName(joy);
    }

    {
        // XXX: not implemented
        // glfwSetClipboardString(window, "string");
        // glfwGetClipboardString(window);
    }

    {
        glfwGetTime();
        glfwSetTime(0);
    }

    {
        glfwMakeContextCurrent(window); // stub
        assert(glfwGetCurrentContext() == window);
        glfwSwapBuffers(window); // stub
        glfwSwapInterval(0); // stub
    }

    {
        assert(glfwExtensionSupported("nonexistant") == 0);
        assert(glfwGetProcAddress("nonexistant") == NULL);
    }

    glfwTerminate();

#ifdef REPORT_RESULT
    REPORT_RESULT(1);
#endif
    return 0;
}
Example #14
0
int main(int argc, char** argv)
{
    int ch, api = 0, profile = 0, strategy = 0, major = 1, minor = 0, revision;
    GLboolean debug = GL_FALSE, forward = GL_FALSE, list = GL_FALSE;
    GLint flags, mask;
    GLFWwindow* window;

    if (!valid_version())
        exit(EXIT_FAILURE);

    while ((ch = getopt(argc, argv, "a:dfhlm:n:p:r:")) != -1)
    {
        switch (ch)
        {
            case 'a':
                if (strcasecmp(optarg, API_OPENGL) == 0)
                    api = GLFW_OPENGL_API;
                else if (strcasecmp(optarg, API_OPENGL_ES) == 0)
                    api = GLFW_OPENGL_ES_API;
                else
                {
                    usage();
                    exit(EXIT_FAILURE);
                }
            case 'd':
                debug = GL_TRUE;
                break;
            case 'f':
                forward = GL_TRUE;
                break;
            case 'h':
                usage();
                exit(EXIT_SUCCESS);
            case 'l':
                list = GL_TRUE;
                break;
            case 'm':
                major = atoi(optarg);
                break;
            case 'n':
                minor = atoi(optarg);
                break;
            case 'p':
                if (strcasecmp(optarg, PROFILE_NAME_CORE) == 0)
                    profile = GLFW_OPENGL_CORE_PROFILE;
                else if (strcasecmp(optarg, PROFILE_NAME_COMPAT) == 0)
                    profile = GLFW_OPENGL_COMPAT_PROFILE;
                else
                {
                    usage();
                    exit(EXIT_FAILURE);
                }
                break;
            case 'r':
                if (strcasecmp(optarg, STRATEGY_NAME_NONE) == 0)
                    strategy = GLFW_NO_RESET_NOTIFICATION;
                else if (strcasecmp(optarg, STRATEGY_NAME_LOSE) == 0)
                    strategy = GLFW_LOSE_CONTEXT_ON_RESET;
                else
                {
                    usage();
                    exit(EXIT_FAILURE);
                }
                break;
            default:
                usage();
                exit(EXIT_FAILURE);
        }
    }

    argc -= optind;
    argv += optind;

    // Initialize GLFW and create window

    glfwSetErrorCallback(error_callback, NULL);

    if (!glfwInit())
        exit(EXIT_FAILURE);

    if (major != 1 || minor != 0)
    {
        glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, major);
        glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, minor);
    }

    if (api != 0)
        glfwWindowHint(GLFW_CLIENT_API, api);

    if (debug)
        glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE);

    if (forward)
        glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);

    if (profile != 0)
        glfwWindowHint(GLFW_OPENGL_PROFILE, profile);

    if (strategy)
        glfwWindowHint(GLFW_CONTEXT_ROBUSTNESS, strategy);

    glfwWindowHint(GLFW_VISIBLE, GL_FALSE);

    window = glfwCreateWindow(200, 200, "Version", NULL, NULL);
    if (!window)
    {
        glfwTerminate();
        exit(EXIT_FAILURE);
    }

    glfwMakeContextCurrent(window);

    // Report client API version

    api = glfwGetWindowAttrib(window, GLFW_CLIENT_API);
    major = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MAJOR);
    minor = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MINOR);
    revision = glfwGetWindowAttrib(window, GLFW_CONTEXT_REVISION);

    printf("%s context version string: \"%s\"\n",
           get_client_api_name(api),
           glGetString(GL_VERSION));

    printf("%s context version parsed by GLFW: %u.%u.%u\n",
           get_client_api_name(api),
           major, minor, revision);

    // Report client API context properties

    if (api == GLFW_OPENGL_API)
    {
        if (major >= 3)
        {
            glGetIntegerv(GL_CONTEXT_FLAGS, &flags);
            printf("%s context flags (0x%08x):", get_client_api_name(api), flags);

            if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
                printf(" forward-compatible");
            if (flags & GL_CONTEXT_FLAG_DEBUG_BIT)
                printf(" debug");
            if (flags & GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB)
                printf(" robustness");
            putchar('\n');

            printf("%s context flags parsed by GLFW:", get_client_api_name(api));

            if (glfwGetWindowAttrib(window, GLFW_OPENGL_FORWARD_COMPAT))
                printf(" forward-compatible");
            if (glfwGetWindowAttrib(window, GLFW_OPENGL_DEBUG_CONTEXT))
                printf(" debug");
            if (glfwGetWindowAttrib(window, GLFW_CONTEXT_ROBUSTNESS) != GLFW_NO_ROBUSTNESS)
                printf(" robustness");
            putchar('\n');
        }

        if (major > 3 || (major == 3 && minor >= 2))
        {
            int profile = glfwGetWindowAttrib(window, GLFW_OPENGL_PROFILE);

            glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
            printf("%s profile mask (0x%08x): %s\n",
                   get_client_api_name(api),
                   mask,
                   get_profile_name_gl(mask));

            printf("%s profile mask parsed by GLFW: %s\n",
                   get_client_api_name(api),
                   get_profile_name_glfw(profile));
        }

        if (glfwExtensionSupported("GL_ARB_robustness"))
        {
            int robustness;
            GLint strategy;
            glGetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB, &strategy);

            printf("%s robustness strategy (0x%08x): %s\n",
                   get_client_api_name(api),
                   strategy,
                   get_strategy_name_gl(strategy));

            robustness = glfwGetWindowAttrib(window, GLFW_CONTEXT_ROBUSTNESS);

            printf("%s robustness strategy parsed by GLFW: %s\n",
                   get_client_api_name(api),
                   get_strategy_name_glfw(robustness));
        }
    }

    printf("%s context renderer string: \"%s\"\n",
           get_client_api_name(api),
           glGetString(GL_RENDERER));
    printf("%s context vendor string: \"%s\"\n",
           get_client_api_name(api),
           glGetString(GL_VENDOR));

    if (major > 1)
    {
        printf("%s context shading language version: \"%s\"\n",
               get_client_api_name(api),
               glGetString(GL_SHADING_LANGUAGE_VERSION));
    }

    // Report client API extensions
    if (list)
        list_extensions(api, major, minor);

    glfwTerminate();
    exit(EXIT_SUCCESS);
}
Example #15
0
bool Screen::isFocused()
{
	glfwPollEvents();
	return glfwGetWindowAttrib(_winHandle, GLFW_FOCUSED) != 0;
}
Example #16
0
bool Window::has_focus() const
{
	return glfwGetWindowAttrib(this->_window, GLFW_FOCUSED) == 1;
}
void ImGui_ImplGlfwGL3_NewFrame()
{
    if (!g_FontTexture)
        ImGui_ImplGlfwGL3_CreateDeviceObjects();

    ImGuiIO& io = ImGui::GetIO();

    // Setup display size (every frame to accommodate for window resizing)
    int w, h;
    int display_w, display_h;
    glfwGetWindowSize(g_Window, &w, &h);
    glfwGetFramebufferSize(g_Window, &display_w, &display_h);
    io.DisplaySize = ImVec2((float)w, (float)h);
    io.DisplayFramebufferScale = ImVec2(w > 0 ? ((float)display_w / w) : 0, h > 0 ? ((float)display_h / h) : 0);

    // Setup time step
    double current_time =  glfwGetTime();
    io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f);
    g_Time = current_time;

    // Setup inputs
    // (we already got mouse wheel, keyboard keys & characters from glfw callbacks polled in glfwPollEvents())
    if (glfwGetWindowAttrib(g_Window, GLFW_FOCUSED))
    {
        // Set OS mouse position if requested (only used when ImGuiConfigFlags_NavEnableSetMousePos is enabled by user)
        if (io.WantSetMousePos)
        {
            glfwSetCursorPos(g_Window, (double)io.MousePos.x, (double)io.MousePos.y);
        }
        else
        {
            double mouse_x, mouse_y;
            glfwGetCursorPos(g_Window, &mouse_x, &mouse_y);
            io.MousePos = ImVec2((float)mouse_x, (float)mouse_y);
        }
    }
    else
    {
        io.MousePos = ImVec2(-FLT_MAX,-FLT_MAX);
    }

    for (int i = 0; i < 3; i++)
    {
        // If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame.
        io.MouseDown[i] = g_MouseJustPressed[i] || glfwGetMouseButton(g_Window, i) != 0;
        g_MouseJustPressed[i] = false;
    }

    // Update OS/hardware mouse cursor if imgui isn't drawing a software cursor
    if ((io.ConfigFlags & ImGuiConfigFlags_NoSetMouseCursor) == 0 && glfwGetInputMode(g_Window, GLFW_CURSOR) != GLFW_CURSOR_DISABLED)
    {
        ImGuiMouseCursor cursor = ImGui::GetMouseCursor();
        if (io.MouseDrawCursor || cursor == ImGuiMouseCursor_None)
        {
            glfwSetInputMode(g_Window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
        }
        else
        {
            glfwSetCursor(g_Window, g_MouseCursors[cursor] ? g_MouseCursors[cursor] : g_MouseCursors[ImGuiMouseCursor_Arrow]);
            glfwSetInputMode(g_Window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
        }
    }

    // Gamepad navigation mapping [BETA]
    memset(io.NavInputs, 0, sizeof(io.NavInputs));
    if (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad)
    {
        // Update gamepad inputs
        #define MAP_BUTTON(NAV_NO, BUTTON_NO)       { if (buttons_count > BUTTON_NO && buttons[BUTTON_NO] == GLFW_PRESS) io.NavInputs[NAV_NO] = 1.0f; }
        #define MAP_ANALOG(NAV_NO, AXIS_NO, V0, V1) { float v = (axes_count > AXIS_NO) ? axes[AXIS_NO] : V0; v = (v - V0) / (V1 - V0); if (v > 1.0f) v = 1.0f; if (io.NavInputs[NAV_NO] < v) io.NavInputs[NAV_NO] = v; }
        int axes_count = 0, buttons_count = 0;
        const float* axes = glfwGetJoystickAxes(GLFW_JOYSTICK_1, &axes_count);
        const unsigned char* buttons = glfwGetJoystickButtons(GLFW_JOYSTICK_1, &buttons_count);
        MAP_BUTTON(ImGuiNavInput_Activate,   0);     // Cross / A
        MAP_BUTTON(ImGuiNavInput_Cancel,     1);     // Circle / B
        MAP_BUTTON(ImGuiNavInput_Menu,       2);     // Square / X
        MAP_BUTTON(ImGuiNavInput_Input,      3);     // Triangle / Y
        MAP_BUTTON(ImGuiNavInput_DpadLeft,   13);    // D-Pad Left
        MAP_BUTTON(ImGuiNavInput_DpadRight,  11);    // D-Pad Right
        MAP_BUTTON(ImGuiNavInput_DpadUp,     10);    // D-Pad Up
        MAP_BUTTON(ImGuiNavInput_DpadDown,   12);    // D-Pad Down
        MAP_BUTTON(ImGuiNavInput_FocusPrev,  4);     // L1 / LB
        MAP_BUTTON(ImGuiNavInput_FocusNext,  5);     // R1 / RB
        MAP_BUTTON(ImGuiNavInput_TweakSlow,  4);     // L1 / LB
        MAP_BUTTON(ImGuiNavInput_TweakFast,  5);     // R1 / RB
        MAP_ANALOG(ImGuiNavInput_LStickLeft, 0,  -0.3f,  -0.9f);
        MAP_ANALOG(ImGuiNavInput_LStickRight,0,  +0.3f,  +0.9f);
        MAP_ANALOG(ImGuiNavInput_LStickUp,   1,  +0.3f,  +0.9f);
        MAP_ANALOG(ImGuiNavInput_LStickDown, 1,  -0.3f,  -0.9f);
        #undef MAP_BUTTON
        #undef MAP_ANALOG
        if (axes_count > 0 && buttons_count > 0) 
            io.BackendFlags |= ImGuiBackendFlags_HasGamepad; 
        else 
            io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad;
    }

    // Start the frame. This call will update the io.WantCaptureMouse, io.WantCaptureKeyboard flag that you can use to dispatch inputs (or not) to your application.
    ImGui::NewFrame();
}
Example #18
0
void CanvasGLFW::hide() {
    if (glfwGetWindowAttrib(glWindow_, GLFW_VISIBLE)) {
        glfwWindowCount_--;
        glfwHideWindow(glWindow_);
    }
}
Example #19
0
Engine::Engine( uint major, uint minor ) : width(1024), height(768)
{
    ///////////////////////////////////////////////////////////////////////////
    // Initiate the opengl context and try to get an opengl context. Then    //
    // initialise the scene.                                                 //
    ///////////////////////////////////////////////////////////////////////////
    if ( !glfwInit() )
        exit( EXIT_FAILURE );

    glfwWindowHint( GLFW_CONTEXT_VERSION_MAJOR, major );
    glfwWindowHint( GLFW_CONTEXT_VERSION_MINOR, minor );
    glfwWindowHint( GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE );
    glfwWindowHint( GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE );
    glfwWindowHint( GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE );

    window = glfwCreateWindow( width, height,
                               "GLFW Application", nullptr, nullptr );
    if ( !window )
    {
        glfwTerminate();
        std::cerr << "Could not create window";
        exit( EXIT_FAILURE );
    }

    glfwMakeContextCurrent( window );

    std::cout << "\nOpenGL Version: "
              << glfwGetWindowAttrib( window, GLFW_CONTEXT_VERSION_MAJOR ) << "."
              << glfwGetWindowAttrib( window, GLFW_CONTEXT_VERSION_MINOR ) << "."
              << glfwGetWindowAttrib( window, GLFW_CONTEXT_REVISION ) << "\n";

// start GLEW extension handler
    glewExperimental = GL_TRUE;
    GLenum err = glewInit();
    glGetError(); // flush an non existent error
    if ( GLEW_OK | err )
    {
        std::cerr << "Error: " << glewGetErrorString( err ) << std::endl;
    }
    else
    {
        if ( glewIsSupported( "GL_VERSION_4_5" ) )
        {
            std::cout << "Driver supports OpenGL 4.5\nDetails:" << std::endl;
        }
        else if ( glewIsSupported( "GL_VERSION_4_3" ) )
        {
            std::cout << "Driver supports OpenGL 4.3\nDetails:" << std::endl;
        }
        else if ( glewIsSupported( "GL_VERSION_4_0" ) )
        {
            std::cout << "Driver supports OpenGL 4.0\nDetails:" << std::endl;
        }
        else if ( glewIsSupported( "GL_VERSION_3_3" ) )
        {
            std::cout << "Driver supports OpenGL 3.3\nDetails:" << std::endl;
        }
        else if ( glewIsSupported( "GL_VERSION_3_2" ) )
        {
            std::cout << "Driver supports OpenGL 3.2\nDetails:" << std::endl;
        }
        else if ( glewIsSupported( "GL_VERSION_3_1" ) )
        {
            std::cout << "Driver supports OpenGL 3.1\nDetails:" << std::endl;
        }
    }
    std::cout << "\tUsing glew " << glewGetString( GLEW_VERSION ) << std::endl;
    std::cout << "\tVendor: " << glGetString( GL_VENDOR ) << std::endl;
    std::cout << "\tRenderer: " << glGetString( GL_RENDERER ) << std::endl;
    std::cout << "\tVersion: " << glGetString( GL_VERSION ) << std::endl;
    std::cout << "\tGLSL:	" << glGetString( GL_SHADING_LANGUAGE_VERSION )
              << std::endl;
    glfwSwapInterval( 2 );

    glfwSetErrorCallback( errorCallback );
    glfwSetKeyCallback( window, key_callback );
    glfwSetScrollCallback( window, scroll_callback );
    glfwSetMouseButtonCallback( window, mousebutton_callback );
    glfwSetCursorPosCallback( window, mousemotion_callback );
    glfwSetFramebufferSizeCallback( window, resizeCallback );

    mouseLook = false;
    geo = Geometry::getInstance();
    txt = Texture::getInstance();
    cam = new Camera( glm::vec3( 0.0f, 2.0f, 10.0f ), width, height );
    lights = Lights::getInstance();
    eng = this;
}
bool Application::GetWindowFocusStatus()
{
	return glfwGetWindowAttrib(m_window, GLFW_FOCUSED);
}
Example #21
0
Runner::Runner(float windowWidth, float windowHeight, int frameRate,const char* title,BaseCore* c){
    Runner::windowWidth = windowWidth;
    Runner::windowHeight = windowHeight;
    //assign the core to the pointer
    this->c = c;
        //sets the event call back method in basecore
    //set the error method in basecore
    glfwSetErrorCallback(errorCallback);
    //if it fails then exit
    if (!glfwInit()){
        exit(EXIT_FAILURE);
    }
    //stop the window from being resizeable
    glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
    //create the window using the height and stuff
    c->getWindow() = glfwCreateWindow(windowWidth, windowHeight, title, NULL, NULL);
    GLFWwindow* window = c->getWindow();
    //set a userpointer for the window to this version of Runner
    glfwSetWindowUserPointer(window, this);
    //set the key_callback method
    glfwSetKeyCallback(window, keyCallback);
    //set mousepressed callback
    glfwSetMouseButtonCallback(window, mouseCallback);
    //set cursor call back
    glfwSetCursorPosCallback(window, cursorCallback);
    //if the window is dead, stop the program
    if (!window)
    {
        glfwTerminate();
        exit(EXIT_FAILURE);
    }
    //sets the context to the window
    glfwMakeContextCurrent(window);
    //sets the intervals of buffer swaps
    glfwSwapInterval(1);
    //call setup for first time run
    c->setup();
    //the game loop
    while (!glfwWindowShouldClose(window))
    {
        int iconified = glfwGetWindowAttrib(window, GLFW_ICONIFIED);
        int focused = glfwGetWindowAttrib(window, GLFW_FOCUSED);
        
        if(iconified || !focused){
            glfwWaitEvents();
        
        }
        if(fps(frameRate)){
            continue;
        }
        glClearColor(r, g, b, a);
        int width, height;
        //this allows GLtransparancy
        glEnable (GL_BLEND);
        glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
        //set view port, allows pixeltopixel things
        glfwGetFramebufferSize(window, &width, &height);
        glViewport(0, 0, width, height);
        //clear the buffer
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
        glMatrixMode(GL_PROJECTION);
        glLoadIdentity();
        //set the ortho to pixels so it can be used like processing
        glOrtho(0.f, windowWidth, windowHeight, 0.f, -1.f, 1.f);
        glMatrixMode(GL_MODELVIEW);
        glLoadIdentity();
        //call update and then draw if the window isn't iconified
        if(!iconified && focused){
            //draw
            c->draw();
        }
        //swap the buffers
        glfwSwapBuffers(window);
        if(!iconified && focused){
            c->update();
        }
        glfwPollEvents();
    }
    glfwDestroyWindow(window);
    glfwTerminate();
    exit(EXIT_SUCCESS);
}
Example #22
0
	bool Engine::init(int width, int height, bool fullscreen)
	{
		glfwInit();

		glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
		glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
		glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
		glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);

		glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);

		//int fs = fullscreen ? GLFW_FULLSCREEN : GLFW_WINDOW;

		window = glfwCreateWindow(width, height, "Facial", NULL, NULL);
		windowSize = ivec2(width, height);

/*
		if(!glfwOpenWindow(	width,
							height,
							R_BPP, G_BPP, B_BPP, A_BPP,
							DEPTH_BPP, STENCIL_BPP,
							fs))
							*/
		if(!window)
		{
			logError("could not create GLFW-window");
			return false;
		}

		/* Make the window's context current */
		glfwMakeContextCurrent(window);
		glfwSetKeyCallback(window, Engine::keyCallback);
		glfwSetMouseButtonCallback(window, Engine::mouseButtonCallback);
		glfwSetCursorPosCallback(window, Engine::cursorPosCallback);
		glfwSetScrollCallback(window, scrollCallback);

		logErrorsGL();

		//#ifndef __APPLE__
		glewExperimental = GL_TRUE;
		if (GLEW_OK != glewInit())
		{
			logError("GLEW init error");
			return false;
		}
		//#endif

		logErrorsGL();

		logNote("Successfully created OpenGL-window, version %i.%i",
	         glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MAJOR),
	         glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MINOR));

		logNote("GLSL-version: %s",glGetString(GL_SHADING_LANGUAGE_VERSION));

		glEnable(GL_DEPTH_TEST);
    	glEnable(GL_CULL_FACE);
    	glfwSwapInterval(0);

		return true;
	}
Example #23
0
// program entry
int32_t main(int32_t argc, char *argv[])
{
    GLFWwindow* window;
    int32_t width, height;

    NvAssetLoaderInit(NULL);

    sWindowIsFocused = true;
    sForcedRenderCount = 0;

    if( !glfwInit() )
    {
        fprintf( stderr, "Failed to initialize GLFW\n" );
        exit( EXIT_FAILURE );
    }

    glfwSetErrorCallback(glfwError);

    NvLinuxPlatformContext* platform = new NvLinuxPlatformContext;

    // add command line arguments
    for (int i = 1; i < argc; i++) {
        platform->m_commandLine.push_back(argv[i]);
    }

    sApp = NvAppFactory(platform);

    NvEGLConfiguration config(NvGfxAPIVersionGL4(), 8, 8, 8, 8, 16, 0);
    sApp->configurationCallback(config);

    // Does not seem to work...
/*
    if (config.api == GLAppContext::Configuration::API_ES)
        glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
    
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, config.majVer);
    //glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE);
    */

    NvGLLinuxAppContext* context = new NvGLLinuxAppContext(config);

    window = glfwCreateWindow( 1280, 720, "Linux SDK Application", NULL, NULL );
    if (!window)
    {
        fprintf( stderr, "Failed to open GLFW window\n" );
        glfwTerminate();
        exit( EXIT_FAILURE );
    }

    platform->setWindow(window);

    context->setWindow(window);
    sApp->setGLContext(context);

    // Set callback functions
    glfwSetFramebufferSizeCallback(window, reshape);
    glfwSetWindowFocusCallback(window, focus);
    setInputCallbacksGLFW(window);

    context->bindContext();
    glfwSwapInterval( 1 );

    glfwGetFramebufferSize(window, &width, &height);

    int32_t major = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MAJOR);
    int32_t minor = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MINOR);
    config.apiVer = NvGfxAPIVersion(NvGfxAPI::GL, major, minor);

    glGetIntegerv(GL_RED_BITS, (GLint*)&config.redBits);
    glGetIntegerv(GL_GREEN_BITS, (GLint*)&config.greenBits);
    glGetIntegerv(GL_BLUE_BITS, (GLint*)&config.blueBits);
    glGetIntegerv(GL_ALPHA_BITS, (GLint*)&config.alphaBits);
    glGetIntegerv(GL_DEPTH_BITS, (GLint*)&config.depthBits);
    glGetIntegerv(GL_STENCIL_BITS, (GLint*)&config.stencilBits);

    context->setConfiguration(config);

#if 1
    // get extensions (need for ES2.0)
    GLenum err = glewInit();
    if (GLEW_OK != err)
    {
      /* Problem: glewInit failed, something is seriously wrong. */
      fprintf(stderr, "Error: %s\n", glewGetErrorString(err));
      exit(-1);
    }
    fprintf(stdout, "Using GLEW %s\n", glewGetString(GLEW_VERSION));
#endif

    // Parse command-line options
    initGL(argc, argv);

    reshape(window, width, height);

    sApp->mainLoop();

    // Shut down the app before shutting down GL
    delete sApp;

    // Terminate GLFW
    glfwTerminate();

    NvAssetLoaderShutdown();

    // Exit program
    exit( EXIT_SUCCESS );
}
Example #24
0
bool Graphics::GetMaximized()
{
    if (!window2_)
        return false;
    return glfwGetWindowAttrib(window2_,GLFW_MAXIMIZED)==GLFW_TRUE;
}
Example #25
0
int main(int argc, char** argv)
{
    if(argc != 2) {
        std::cout << "Usage:\n\t" << argv[0] << " IMAGE" << std::endl;
        return 1;
    }
    // Setup window
    glfwSetErrorCallback(error_callback);
    if (!glfwInit())
        return 1;
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#if __APPLE__
    glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif
    GLFWwindow* window = glfwCreateWindow(1280, 720, "HBVisionGraphEditor", NULL, NULL);
    glfwMakeContextCurrent(window);
    gl3wInit();

    // Setup ImGui binding
    ImGui_ImplGlfwGL3_Init(window, true);

    ImVec4 clear_color = ImColor(39, 40, 34);

    cv::Mat image = cv::imread(argv[1]);

    Solution solution(image);
    AlgSimple simple;
    Preview preview{solution};
    Preview preview2{solution};

    while (!glfwWindowShouldClose(window)) {
        if(!glfwGetWindowAttrib(window, GLFW_ICONIFIED) && glfwGetWindowAttrib(window, GLFW_VISIBLE)) {
            glfwPollEvents();
            ImGui_ImplGlfwGL3_NewFrame();

            // Settings
            ImGui::BeginMainMenuBar();
            int menuHeight = ImGui::GetTextLineHeightWithSpacing();
            if(ImGui::BeginMenu("File")) {
                if(ImGui::MenuItem("Quit")) {
                    glfwSetWindowShouldClose(window, GL_TRUE);
                }
                ImGui::EndMenu();
            }
            ImGui::EndMainMenuBar();

            bool open = false;
            ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0);
            ImGui::SetNextWindowPos(ImVec2(0, menuHeight));
            ImGui::SetNextWindowSize(ImVec2(400, ImGui::GetIO().DisplaySize.y - menuHeight));
            if (ImGui::Begin("###main", &open, ImVec2(0, 0), 0.5f,
                             ImGuiWindowFlags_NoTitleBar |
                             ImGuiWindowFlags_NoResize |
                             ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoBringToFrontOnFocus |
                             ImGuiWindowFlags_NoSavedSettings))
            {
                if (ImGui::TreeNodeEx("Solution", ImGuiTreeNodeFlags_DefaultOpen)) {
                    solution.draw();
                    ImGui::TreePop();
                }
                if (ImGui::TreeNodeEx("Algorithm", ImGuiTreeNodeFlags_DefaultOpen)) {
                    static int currentAlgorithm = 0;
                    ImGui::Combo("###AlgorithmCombo", &currentAlgorithm, "simple\0empty\0\0");
                    simple.draw();
                    ImGui::TreePop();
                }
                ImGui::Spacing();
                ImGui::Separator();
                ImGui::Spacing();
                if (ImGui::Button("Calculate Pattern", ImVec2(ImGui::GetContentRegionAvailWidth(), 20))) {
                    simple.calculate(solution);
                }
            }
            ImGui::End();
            ImGui::PopStyleVar();

            // Preview
            preview.draw(solution);
            preview2.draw(solution);

            // Rendering
            int display_w, display_h;
            glfwGetFramebufferSize(window, &display_w, &display_h);
            glViewport(0, 0, display_w, display_h);
            glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w);
            glClear(GL_COLOR_BUFFER_BIT);
            ImGui::Render();
            glfwSwapBuffers(window);
        } else {
            glfwWaitEvents();
        }
    }

    // Cleanup
    ImGui_ImplGlfwGL3_Shutdown();
    glfwTerminate();

    return 0;
}
void ImGui_ImplGlfwGL2_NewFrame()
{
    if (!g_FontTexture)
        ImGui_ImplGlfwGL2_CreateDeviceObjects();

    ImGuiIO& io = ImGui::GetIO();

    // Setup display size (every frame to accommodate for window resizing)
    int w, h;
    int display_w, display_h;
    glfwGetWindowSize(g_Window, &w, &h);
    glfwGetFramebufferSize(g_Window, &display_w, &display_h);
    io.DisplaySize = ImVec2((float)w, (float)h);
    io.DisplayFramebufferScale = ImVec2(w > 0 ? ((float)display_w / w) : 0, h > 0 ? ((float)display_h / h) : 0);

    // Setup time step
    double current_time =  glfwGetTime();
    io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f);
    g_Time = current_time;

    // Setup inputs
    // (we already got mouse wheel, keyboard keys & characters from glfw callbacks polled in glfwPollEvents())
    if (glfwGetWindowAttrib(g_Window, GLFW_FOCUSED))
    {
        // Set OS mouse position if requested (only used when ImGuiConfigFlags_NavEnableSetMousePos is enabled by user)
        if (io.WantSetMousePos)
        {
            glfwSetCursorPos(g_Window, (double)io.MousePos.x, (double)io.MousePos.y);
        }
        else
        {
            double mouse_x, mouse_y;
            glfwGetCursorPos(g_Window, &mouse_x, &mouse_y);
            io.MousePos = ImVec2((float)mouse_x, (float)mouse_y);
        }
    }
    else
    {
        io.MousePos = ImVec2(-FLT_MAX,-FLT_MAX);
    }

    for (int i = 0; i < 3; i++)
    {
        // If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame.
        io.MouseDown[i] = g_MouseJustPressed[i] || glfwGetMouseButton(g_Window, i) != 0;
        g_MouseJustPressed[i] = false;
    }

    // Update OS/hardware mouse cursor if imgui isn't drawing a software cursor
    if ((io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) == 0 && glfwGetInputMode(g_Window, GLFW_CURSOR) != GLFW_CURSOR_DISABLED)
    {
        ImGuiMouseCursor cursor = ImGui::GetMouseCursor();
        if (io.MouseDrawCursor || cursor == ImGuiMouseCursor_None)
        {
            glfwSetInputMode(g_Window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
        }
        else
        {
            glfwSetCursor(g_Window, g_MouseCursors[cursor] ? g_MouseCursors[cursor] : g_MouseCursors[ImGuiMouseCursor_Arrow]);
            glfwSetInputMode(g_Window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
        }
    }

    // Start the frame. This call will update the io.WantCaptureMouse, io.WantCaptureKeyboard flag that you can use to dispatch inputs (or not) to your application.
    ImGui::NewFrame();
}
Example #27
0
bool Window::IsDecorated() const {
	return glfwGetWindowAttrib(window, GLFW_DECORATED) == GL_TRUE;
}
Example #28
0
int main(int argc, char** argv)
{
    int ch, client, major, minor, revision, profile;
    GLint redbits, greenbits, bluebits, alphabits, depthbits, stencilbits;
    int list_extensions = GLFW_FALSE, list_layers = GLFW_FALSE;
    GLenum error;
    GLFWwindow* window;

    enum { CLIENT, CONTEXT, BEHAVIOR, DEBUG, FORWARD, HELP, EXTENSIONS, LAYERS,
           MAJOR, MINOR, PROFILE, ROBUSTNESS, VERSION,
           REDBITS, GREENBITS, BLUEBITS, ALPHABITS, DEPTHBITS, STENCILBITS,
           ACCUMREDBITS, ACCUMGREENBITS, ACCUMBLUEBITS, ACCUMALPHABITS,
           AUXBUFFERS, SAMPLES, STEREO, SRGB, SINGLEBUFFER, NOERROR_SRSLY };
    const struct option options[] =
    {
        { "behavior",         1, NULL, BEHAVIOR },
        { "client-api",       1, NULL, CLIENT },
        { "context-api",      1, NULL, CONTEXT },
        { "debug",            0, NULL, DEBUG },
        { "forward",          0, NULL, FORWARD },
        { "help",             0, NULL, HELP },
        { "list-extensions",  0, NULL, EXTENSIONS },
        { "list-layers",      0, NULL, LAYERS },
        { "major",            1, NULL, MAJOR },
        { "minor",            1, NULL, MINOR },
        { "profile",          1, NULL, PROFILE },
        { "robustness",       1, NULL, ROBUSTNESS },
        { "version",          0, NULL, VERSION },
        { "red-bits",         1, NULL, REDBITS },
        { "green-bits",       1, NULL, GREENBITS },
        { "blue-bits",        1, NULL, BLUEBITS },
        { "alpha-bits",       1, NULL, ALPHABITS },
        { "depth-bits",       1, NULL, DEPTHBITS },
        { "stencil-bits",     1, NULL, STENCILBITS },
        { "accum-red-bits",   1, NULL, ACCUMREDBITS },
        { "accum-green-bits", 1, NULL, ACCUMGREENBITS },
        { "accum-blue-bits",  1, NULL, ACCUMBLUEBITS },
        { "accum-alpha-bits", 1, NULL, ACCUMALPHABITS },
        { "aux-buffers",      1, NULL, AUXBUFFERS },
        { "samples",          1, NULL, SAMPLES },
        { "stereo",           0, NULL, STEREO },
        { "srgb",             0, NULL, SRGB },
        { "singlebuffer",     0, NULL, SINGLEBUFFER },
        { "no-error",         0, NULL, NOERROR_SRSLY },
        { NULL, 0, NULL, 0 }
    };

    // Initialize GLFW and create window

    if (!valid_version())
        exit(EXIT_FAILURE);

    glfwSetErrorCallback(error_callback);

    if (!glfwInit())
        exit(EXIT_FAILURE);

    while ((ch = getopt_long(argc, argv, "a:b:c:dfhlm:n:p:s:v", options, NULL)) != -1)
    {
        switch (ch)
        {
            case 'a':
            case CLIENT:
                if (strcasecmp(optarg, API_NAME_OPENGL) == 0)
                    glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API);
                else if (strcasecmp(optarg, API_NAME_OPENGL_ES) == 0)
                    glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
                else
                {
                    usage();
                    exit(EXIT_FAILURE);
                }
                break;
            case 'b':
            case BEHAVIOR:
                if (strcasecmp(optarg, BEHAVIOR_NAME_NONE) == 0)
                {
                    glfwWindowHint(GLFW_CONTEXT_RELEASE_BEHAVIOR,
                                   GLFW_RELEASE_BEHAVIOR_NONE);
                }
                else if (strcasecmp(optarg, BEHAVIOR_NAME_FLUSH) == 0)
                {
                    glfwWindowHint(GLFW_CONTEXT_RELEASE_BEHAVIOR,
                                   GLFW_RELEASE_BEHAVIOR_FLUSH);
                }
                else
                {
                    usage();
                    exit(EXIT_FAILURE);
                }
                break;
            case 'c':
            case CONTEXT:
                if (strcasecmp(optarg, API_NAME_NATIVE) == 0)
                    glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_NATIVE_CONTEXT_API);
                else if (strcasecmp(optarg, API_NAME_EGL) == 0)
                    glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_EGL_CONTEXT_API);
                else
                {
                    usage();
                    exit(EXIT_FAILURE);
                }
                break;
            case 'd':
            case DEBUG:
                glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE);
                break;
            case 'f':
            case FORWARD:
                glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE);
                break;
            case 'h':
            case HELP:
                usage();
                exit(EXIT_SUCCESS);
            case 'l':
            case EXTENSIONS:
                list_extensions = GLFW_TRUE;
                break;
            case LAYERS:
                list_layers = GLFW_TRUE;
                break;
            case 'm':
            case MAJOR:
                glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, atoi(optarg));
                break;
            case 'n':
            case MINOR:
                glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, atoi(optarg));
                break;
            case 'p':
            case PROFILE:
                if (strcasecmp(optarg, PROFILE_NAME_CORE) == 0)
                {
                    glfwWindowHint(GLFW_OPENGL_PROFILE,
                                   GLFW_OPENGL_CORE_PROFILE);
                }
                else if (strcasecmp(optarg, PROFILE_NAME_COMPAT) == 0)
                {
                    glfwWindowHint(GLFW_OPENGL_PROFILE,
                                   GLFW_OPENGL_COMPAT_PROFILE);
                }
                else
                {
                    usage();
                    exit(EXIT_FAILURE);
                }
                break;
            case 's':
            case ROBUSTNESS:
                if (strcasecmp(optarg, STRATEGY_NAME_NONE) == 0)
                {
                    glfwWindowHint(GLFW_CONTEXT_ROBUSTNESS,
                                   GLFW_NO_RESET_NOTIFICATION);
                }
                else if (strcasecmp(optarg, STRATEGY_NAME_LOSE) == 0)
                {
                    glfwWindowHint(GLFW_CONTEXT_ROBUSTNESS,
                                   GLFW_LOSE_CONTEXT_ON_RESET);
                }
                else
                {
                    usage();
                    exit(EXIT_FAILURE);
                }
                break;
            case 'v':
            case VERSION:
                print_version();
                exit(EXIT_SUCCESS);
            case REDBITS:
                if (strcmp(optarg, "-") == 0)
                    glfwWindowHint(GLFW_RED_BITS, GLFW_DONT_CARE);
                else
                    glfwWindowHint(GLFW_RED_BITS, atoi(optarg));
                break;
            case GREENBITS:
                if (strcmp(optarg, "-") == 0)
                    glfwWindowHint(GLFW_GREEN_BITS, GLFW_DONT_CARE);
                else
                    glfwWindowHint(GLFW_GREEN_BITS, atoi(optarg));
                break;
            case BLUEBITS:
                if (strcmp(optarg, "-") == 0)
                    glfwWindowHint(GLFW_BLUE_BITS, GLFW_DONT_CARE);
                else
                    glfwWindowHint(GLFW_BLUE_BITS, atoi(optarg));
                break;
            case ALPHABITS:
                if (strcmp(optarg, "-") == 0)
                    glfwWindowHint(GLFW_ALPHA_BITS, GLFW_DONT_CARE);
                else
                    glfwWindowHint(GLFW_ALPHA_BITS, atoi(optarg));
                break;
            case DEPTHBITS:
                if (strcmp(optarg, "-") == 0)
                    glfwWindowHint(GLFW_DEPTH_BITS, GLFW_DONT_CARE);
                else
                    glfwWindowHint(GLFW_DEPTH_BITS, atoi(optarg));
                break;
            case STENCILBITS:
                if (strcmp(optarg, "-") == 0)
                    glfwWindowHint(GLFW_STENCIL_BITS, GLFW_DONT_CARE);
                else
                    glfwWindowHint(GLFW_STENCIL_BITS, atoi(optarg));
                break;
            case ACCUMREDBITS:
                if (strcmp(optarg, "-") == 0)
                    glfwWindowHint(GLFW_ACCUM_RED_BITS, GLFW_DONT_CARE);
                else
                    glfwWindowHint(GLFW_ACCUM_RED_BITS, atoi(optarg));
                break;
            case ACCUMGREENBITS:
                if (strcmp(optarg, "-") == 0)
                    glfwWindowHint(GLFW_ACCUM_GREEN_BITS, GLFW_DONT_CARE);
                else
                    glfwWindowHint(GLFW_ACCUM_GREEN_BITS, atoi(optarg));
                break;
            case ACCUMBLUEBITS:
                if (strcmp(optarg, "-") == 0)
                    glfwWindowHint(GLFW_ACCUM_BLUE_BITS, GLFW_DONT_CARE);
                else
                    glfwWindowHint(GLFW_ACCUM_BLUE_BITS, atoi(optarg));
                break;
            case ACCUMALPHABITS:
                if (strcmp(optarg, "-") == 0)
                    glfwWindowHint(GLFW_ACCUM_ALPHA_BITS, GLFW_DONT_CARE);
                else
                    glfwWindowHint(GLFW_ACCUM_ALPHA_BITS, atoi(optarg));
                break;
            case AUXBUFFERS:
                if (strcmp(optarg, "-") == 0)
                    glfwWindowHint(GLFW_AUX_BUFFERS, GLFW_DONT_CARE);
                else
                    glfwWindowHint(GLFW_AUX_BUFFERS, atoi(optarg));
                break;
            case SAMPLES:
                if (strcmp(optarg, "-") == 0)
                    glfwWindowHint(GLFW_SAMPLES, GLFW_DONT_CARE);
                else
                    glfwWindowHint(GLFW_SAMPLES, atoi(optarg));
                break;
            case STEREO:
                glfwWindowHint(GLFW_STEREO, GLFW_TRUE);
                break;
            case SRGB:
                glfwWindowHint(GLFW_SRGB_CAPABLE, GLFW_TRUE);
                break;
            case SINGLEBUFFER:
                glfwWindowHint(GLFW_DOUBLEBUFFER, GLFW_FALSE);
                break;
            case NOERROR_SRSLY:
                glfwWindowHint(GLFW_CONTEXT_NO_ERROR, GLFW_TRUE);
                break;
            default:
                usage();
                exit(EXIT_FAILURE);
        }
    }

    print_version();

    glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);

    window = glfwCreateWindow(200, 200, "Version", NULL, NULL);
    if (!window)
    {
        glfwTerminate();
        exit(EXIT_FAILURE);
    }

    glfwMakeContextCurrent(window);
    gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);

    error = glGetError();
    if (error != GL_NO_ERROR)
        printf("*** OpenGL error after make current: 0x%08x ***\n", error);

    // Report client API version

    client = glfwGetWindowAttrib(window, GLFW_CLIENT_API);
    major = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MAJOR);
    minor = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MINOR);
    revision = glfwGetWindowAttrib(window, GLFW_CONTEXT_REVISION);
    profile = glfwGetWindowAttrib(window, GLFW_OPENGL_PROFILE);

    printf("%s context version string: \"%s\"\n",
           get_api_name(client),
           glGetString(GL_VERSION));

    printf("%s context version parsed by GLFW: %u.%u.%u\n",
           get_api_name(client),
           major, minor, revision);

    // Report client API context properties

    if (client == GLFW_OPENGL_API)
    {
        if (major >= 3)
        {
            GLint flags;

            glGetIntegerv(GL_CONTEXT_FLAGS, &flags);
            printf("%s context flags (0x%08x):", get_api_name(client), flags);

            if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
                printf(" forward-compatible");
            if (flags & 2/*GL_CONTEXT_FLAG_DEBUG_BIT*/)
                printf(" debug");
            if (flags & GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB)
                printf(" robustness");
            if (flags & 8/*GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR*/)
                printf(" no-error");
            putchar('\n');

            printf("%s context flags parsed by GLFW:", get_api_name(client));

            if (glfwGetWindowAttrib(window, GLFW_OPENGL_FORWARD_COMPAT))
                printf(" forward-compatible");
            if (glfwGetWindowAttrib(window, GLFW_OPENGL_DEBUG_CONTEXT))
                printf(" debug");
            if (glfwGetWindowAttrib(window, GLFW_CONTEXT_ROBUSTNESS) == GLFW_LOSE_CONTEXT_ON_RESET)
                printf(" robustness");
            if (glfwGetWindowAttrib(window, GLFW_CONTEXT_NO_ERROR))
                printf(" no-error");
            putchar('\n');
        }

        if (major >= 4 || (major == 3 && minor >= 2))
        {
            GLint mask;
            glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);

            printf("%s profile mask (0x%08x): %s\n",
                   get_api_name(client),
                   mask,
                   get_profile_name_gl(mask));

            printf("%s profile mask parsed by GLFW: %s\n",
                   get_api_name(client),
                   get_profile_name_glfw(profile));
        }

        if (GLAD_GL_ARB_robustness)
        {
            const int robustness = glfwGetWindowAttrib(window, GLFW_CONTEXT_ROBUSTNESS);
            GLint strategy;
            glGetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB, &strategy);

            printf("%s robustness strategy (0x%08x): %s\n",
                   get_api_name(client),
                   strategy,
                   get_strategy_name_gl(strategy));

            printf("%s robustness strategy parsed by GLFW: %s\n",
                   get_api_name(client),
                   get_strategy_name_glfw(robustness));
        }
    }

    printf("%s context renderer string: \"%s\"\n",
           get_api_name(client),
           glGetString(GL_RENDERER));
    printf("%s context vendor string: \"%s\"\n",
           get_api_name(client),
           glGetString(GL_VENDOR));

    if (major >= 2)
    {
        printf("%s context shading language version: \"%s\"\n",
               get_api_name(client),
               glGetString(GL_SHADING_LANGUAGE_VERSION));
    }

    printf("%s framebuffer:\n", get_api_name(client));

    if (client == GLFW_OPENGL_API && profile == GLFW_OPENGL_CORE_PROFILE)
    {
        glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
                                              GL_BACK_LEFT,
                                              GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE,
                                              &redbits);
        glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
                                              GL_BACK_LEFT,
                                              GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,
                                              &greenbits);
        glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
                                              GL_BACK_LEFT,
                                              GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,
                                              &bluebits);
        glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
                                              GL_BACK_LEFT,
                                              GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,
                                              &alphabits);
        glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
                                              GL_DEPTH,
                                              GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,
                                              &depthbits);
        glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
                                              GL_STENCIL,
                                              GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,
                                              &stencilbits);
    }
    else
    {
        glGetIntegerv(GL_RED_BITS, &redbits);
        glGetIntegerv(GL_GREEN_BITS, &greenbits);
        glGetIntegerv(GL_BLUE_BITS, &bluebits);
        glGetIntegerv(GL_ALPHA_BITS, &alphabits);
        glGetIntegerv(GL_DEPTH_BITS, &depthbits);
        glGetIntegerv(GL_STENCIL_BITS, &stencilbits);
    }

    printf(" red: %u green: %u blue: %u alpha: %u depth: %u stencil: %u\n",
           redbits, greenbits, bluebits, alphabits, depthbits, stencilbits);

    if (client == GLFW_OPENGL_ES_API ||
        GLAD_GL_ARB_multisample ||
        major > 1 || minor >= 3)
    {
        GLint samples, samplebuffers;
        glGetIntegerv(GL_SAMPLES, &samples);
        glGetIntegerv(GL_SAMPLE_BUFFERS, &samplebuffers);

        printf(" samples: %u sample buffers: %u\n", samples, samplebuffers);
    }

    if (client == GLFW_OPENGL_API && profile != GLFW_OPENGL_CORE_PROFILE)
    {
        GLint accumredbits, accumgreenbits, accumbluebits, accumalphabits;
        GLint auxbuffers;

        glGetIntegerv(GL_ACCUM_RED_BITS, &accumredbits);
        glGetIntegerv(GL_ACCUM_GREEN_BITS, &accumgreenbits);
        glGetIntegerv(GL_ACCUM_BLUE_BITS, &accumbluebits);
        glGetIntegerv(GL_ACCUM_ALPHA_BITS, &accumalphabits);
        glGetIntegerv(GL_AUX_BUFFERS, &auxbuffers);

        printf(" accum red: %u accum green: %u accum blue: %u accum alpha: %u aux buffers: %u\n",
               accumredbits, accumgreenbits, accumbluebits, accumalphabits, auxbuffers);
    }

    if (list_extensions)
        list_context_extensions(client, major, minor);

    printf("Vulkan loader: %s\n",
           glfwVulkanSupported() ? "available" : "missing");

    if (glfwVulkanSupported())
    {
        uint32_t i, re_count, pd_count;
        const char** re;
        VkApplicationInfo ai = {0};
        VkInstanceCreateInfo ici = {0};
        VkInstance instance;
        VkPhysicalDevice* pd;
        PFN_vkCreateInstance vkCreateInstance = (PFN_vkCreateInstance)
            glfwGetInstanceProcAddress(NULL, "vkCreateInstance");
        PFN_vkDestroyInstance vkDestroyInstance;
        PFN_vkEnumeratePhysicalDevices vkEnumeratePhysicalDevices;
        PFN_vkGetPhysicalDeviceProperties vkGetPhysicalDeviceProperties;

        re = glfwGetRequiredInstanceExtensions(&re_count);

        printf("Vulkan required instance extensions:");
        for (i = 0;  i < re_count;  i++)
            printf(" %s", re[i]);
        putchar('\n');

        if (list_extensions)
            list_vulkan_instance_extensions();

        if (list_layers)
            list_vulkan_instance_layers();

        ai.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
        ai.pApplicationName = "glfwinfo";
        ai.applicationVersion = GLFW_VERSION_MAJOR;
        ai.pEngineName = "GLFW";
        ai.engineVersion = GLFW_VERSION_MAJOR;
        ai.apiVersion = VK_API_VERSION_1_0;

        ici.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
        ici.pApplicationInfo = &ai;
        ici.enabledExtensionCount = re_count;
        ici.ppEnabledExtensionNames = re;

        if (vkCreateInstance(&ici, NULL, &instance) != VK_SUCCESS)
        {
            glfwTerminate();
            exit(EXIT_FAILURE);
        }

        vkDestroyInstance = (PFN_vkDestroyInstance)
            glfwGetInstanceProcAddress(instance, "vkDestroyInstance");
        vkEnumeratePhysicalDevices = (PFN_vkEnumeratePhysicalDevices)
            glfwGetInstanceProcAddress(instance, "vkEnumeratePhysicalDevices");
        vkGetPhysicalDeviceProperties = (PFN_vkGetPhysicalDeviceProperties)
            glfwGetInstanceProcAddress(instance, "vkGetPhysicalDeviceProperties");

        if (vkEnumeratePhysicalDevices(instance, &pd_count, NULL) != VK_SUCCESS)
        {
            vkDestroyInstance(instance, NULL);
            glfwTerminate();
            exit(EXIT_FAILURE);
        }

        pd = calloc(pd_count, sizeof(VkPhysicalDevice));

        if (vkEnumeratePhysicalDevices(instance, &pd_count, pd) != VK_SUCCESS)
        {
            free(pd);
            vkDestroyInstance(instance, NULL);
            glfwTerminate();
            exit(EXIT_FAILURE);
        }

        for (i = 0;  i < pd_count;  i++)
        {
            VkPhysicalDeviceProperties pdp;

            vkGetPhysicalDeviceProperties(pd[i], &pdp);

            printf("Vulkan %s device: \"%s\"\n",
                   get_device_type_name(pdp.deviceType),
                   pdp.deviceName);

            if (list_extensions)
                list_vulkan_device_extensions(instance, pd[i]);

            if (list_layers)
                list_vulkan_device_layers(instance, pd[i]);
        }

        free(pd);
        vkDestroyInstance(instance, NULL);
    }

    glfwTerminate();
    exit(EXIT_SUCCESS);
}
Example #29
0
bool Window::IsMinimised() const {
	return glfwGetWindowAttrib(window, GLFW_ICONIFIED) == GL_TRUE;
}
Example #30
0
GameEngine::GameEngine(const std::string& application_name, WindowMode windowMode) {
  glfwSetErrorCallback(ErrorCallback);

  if (!glfwInit()) {
    std::terminate();
  }

  // Window creation
  GLFWmonitor *monitor = glfwGetPrimaryMonitor();
  const GLFWvidmode *vidmode = glfwGetVideoMode(monitor);

#ifdef USE_DEBUG_CONTEXT
  glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
  glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 5);
  glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE);
#else
  glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
  glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 5);
#endif

  glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
  glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, true);
  glfwWindowHint(GLFW_DEPTH_BITS, 24);
  glfwWindowHint(GLFW_STENCIL_BITS, 8);

  if (windowMode == WindowMode::kFullScreen) {
    window_ = glfwCreateWindow(vidmode->width, vidmode->height,
                               application_name.c_str(), monitor, nullptr);
  } else {
    window_ = glfwCreateWindow(vidmode->width, vidmode->height,
                               application_name.c_str(), nullptr, nullptr);
  }

  if (!window_) {
    std::cerr << "FATAL: Couldn't create a glfw window. Aborting now." << std::endl;
    glfwTerminate();
    std::terminate();
  }

  // Check the created OpenGL context's version
  int ogl_major_version = glfwGetWindowAttrib(window_, GLFW_CONTEXT_VERSION_MAJOR);
  int ogl_minor_version = glfwGetWindowAttrib(window_, GLFW_CONTEXT_VERSION_MINOR);
  std::cout << "OpenGL version: "  << ogl_major_version << '.' << ogl_minor_version << std::endl;
  int width, height;
  glfwGetFramebufferSize(window_, &width, &height);
  std::cout << "Resolution: "  << width << " x " << height << std::endl;

  if (ogl_major_version < 4 || (ogl_major_version == 4 && ogl_minor_version < 5)) {
    std::cerr << "At least OpenGL version 4.5 is required to run this program\n";
    std::terminate();
  }

  glfwMakeContextCurrent(window_);

  // No V-sync needed.
  glfwSwapInterval(0);

  bool success = gladLoadGL();
  if (!success) {
    std::cerr << "gladLoadGL failed" << std::endl;
    std::terminate();
  }

#ifdef USE_DEBUG_CONTEXT
  glDebugMessageCallback(&DebugCallback, nullptr);
#endif

  success = Label::InitializeTextRendering();
  if (!success) {
    std::cerr << "Label::InitializeTextRendering failed" << std::endl;
    std::terminate();
  }

  MeshRenderer::InitializeMeshDataStorage();

  // Only initialize after the OpenGL context has been created
  shader_manager_ = make_unique<ShaderManager>();

  // OpenGL initialization
  gl::Enable(gl::kDepthTest);
  glClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);

  // GLFW callbacks
  glfwSetWindowUserPointer(window_, this);
  glfwSetKeyCallback(window_, KeyCallback);
  glfwSetCharCallback(window_, CharCallback);
  glfwSetFramebufferSizeCallback(window_, ScreenResizeCallback);
  glfwSetScrollCallback(window_, MouseScrolledCallback);
  glfwSetMouseButtonCallback(window_, MouseButtonPressed);
  glfwSetCursorPosCallback(window_, MouseMoved);
}