Example #1
0
void bmx_gme_enable_accuracy(MaxMusicEmu * emu, int enabled) {
	gme_enable_accuracy(emu->emu, enabled);
}
Example #2
0
static gboolean
gme_setup (GstGmeDec * gme)
{
  gme_info_t *info;
  gme_err_t gme_err = NULL;
  GstTagList *taglist;
  guint64 total_duration;
  guint64 fade_time;
  GstBuffer *buffer;
  GstSegment seg;
  GstMapInfo map;

  if (!gst_adapter_available (gme->adapter) || !gme_negotiate (gme)) {
    return FALSE;
  }

  buffer =
      gst_adapter_take_buffer (gme->adapter,
      gst_adapter_available (gme->adapter));

  gst_buffer_map (buffer, &map, GST_MAP_READ);
  gme_err = gme_open_data (map.data, map.size, &gme->player, 32000);
  gst_buffer_unmap (buffer, &map);
  gst_buffer_unref (buffer);

  if (gme_err || !gme->player) {
    if (gme->player) {
      gme_delete (gme->player);
      gme->player = NULL;
    }

    GST_ELEMENT_ERROR (gme, STREAM, DEMUX, (NULL), ("%s", gme_err));

    return FALSE;
  }

  gme_err = gme_track_info (gme->player, &info, 0);

  taglist = gst_tag_list_new_empty ();

  if (info->song && *info->song)
    gst_tag_list_add (taglist, GST_TAG_MERGE_REPLACE, GST_TAG_TITLE,
        info->song, NULL);
  if (info->author && *info->author)
    gst_tag_list_add (taglist, GST_TAG_MERGE_REPLACE, GST_TAG_ARTIST,
        info->author, NULL);
  /* Prefer the name of the official soundtrack over the name of the game (since this is
   * how track numbers are derived)
   */
  if (info->game && *info->game)
    gst_tag_list_add (taglist, GST_TAG_MERGE_REPLACE, GST_TAG_ALBUM, info->game,
        NULL);

  if (info->comment && *info->comment)
    gst_tag_list_add (taglist, GST_TAG_MERGE_REPLACE, GST_TAG_COMMENT,
        info->comment, NULL);
  if (info->dumper && *info->dumper)
    gst_tag_list_add (taglist, GST_TAG_MERGE_REPLACE, GST_TAG_CONTACT,
        info->dumper, NULL);
  if (info->copyright && *info->copyright)
    gst_tag_list_add (taglist, GST_TAG_MERGE_REPLACE, GST_TAG_COPYRIGHT,
        info->copyright, NULL);
  if (info->system && *info->system)
    gst_tag_list_add (taglist, GST_TAG_MERGE_REPLACE, GST_TAG_ENCODER,
        info->system, NULL);

  gme->total_duration = total_duration =
      gst_util_uint64_scale_int (info->play_length + (info->loop_length >
          0 ? 8000 : 0), GST_MSECOND, 1);
  fade_time = info->loop_length > 0 ? info->play_length : 0;

  gst_tag_list_add (taglist, GST_TAG_MERGE_REPLACE,
      GST_TAG_DURATION, total_duration, NULL);

  gst_pad_push_event (gme->srcpad, gst_event_new_tag (taglist));

  g_free (info);

#ifdef HAVE_LIBGME_ACCURACY
  /* TODO: Is it worth it to make this optional? */
  gme_enable_accuracy (gme->player, 1);
#endif
  gme_start_track (gme->player, 0);
  if (fade_time)
    gme_set_fade (gme->player, fade_time);

  gst_segment_init (&seg, GST_FORMAT_TIME);
  gst_pad_push_event (gme->srcpad, gst_event_new_segment (&seg));

  gst_pad_start_task (gme->srcpad, (GstTaskFunction) gst_gme_play, gme->srcpad,
      NULL);

  gme->initialized = TRUE;
  gme->seeking = FALSE;
  gme->seekpoint = 0;
  return gme->initialized;
}
Example #3
0
void Music_Player::enable_accuracy( bool b )
{
	suspend();
	gme_enable_accuracy( emu_, b );
	resume();
}