//================================================================================== // GMain_InitGlideRegisters //================================================================================== geBoolean GMain_InitGlideRegisters(void) { // // Setup card register states // // fix up the z-buffer grDepthBufferMode( GR_DEPTHBUFFER_ZBUFFER ); grDepthBufferFunction( GR_CMP_GEQUAL ); grDepthMask( FXTRUE ); // Fixup the transparent color grChromakeyMode(GR_CHROMAKEY_DISABLE); // Off by default, on for decals though... grChromakeyValue(1); // Fixup the Mipmapping // TMU // Bias -32...+31 // Detail scale 0...7 // Detail Max 0...1.0 grTexDetailControl(TMU[0], 0, 1, 1.0f); // -8... 7.75 grTexLodBiasValue(TMU[0], -1.0f); //grTexLodBiasValue(TMU[0], 7.0f); // Tell it how we like it... guColorCombineFunction( GR_COLORCOMBINE_DECAL_TEXTURE ); guTexCombineFunction( TMU[0], GR_TEXTURECOMBINE_DECAL ); //rTexMipMapMode( TMU[0], GR_MIPMAP_NEAREST, FXFALSE); //grTexMipMapMode( TMU[0], GR_MIPMAP_DISABLE, FXFALSE ); //grTexFilterMode( TMU[0], GR_TEXTUREFILTER_POINT_SAMPLED,GR_TEXTUREFILTER_BILINEAR); //grTexFilterMode( TMU[0], GR_TEXTUREFILTER_BILINEAR, GR_TEXTUREFILTER_POINT_SAMPLED); grTexFilterMode( TMU[0], GR_TEXTUREFILTER_BILINEAR, GR_TEXTUREFILTER_BILINEAR); grTexClampMode( TMU[0], GR_TEXTURECLAMP_WRAP,GR_TEXTURECLAMP_WRAP); grTexCombine( TMU[0], GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE ); // turn on gouraud shading grColorCombine( GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE, FXFALSE ); grAlphaCombine( GR_COMBINE_FUNCTION_BLEND_OTHER, GR_COMBINE_FACTOR_LOCAL_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE, FXFALSE ); /* grAlphaCombine( GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE, FXFALSE ); */ //grAlphaControlsITRGBLighting(FXTRUE); //grGlideShamelessPlug(FXTRUE); if (g_BoardInfo.NumTMU >= 2) { grTexDetailControl(TMU[1], 0, 1, 0.3f); grTexLodBiasValue(TMU[1], 0.3f); guTexCombineFunction( TMU[1], GR_TEXTURECOMBINE_DECAL ); grTexFilterMode( TMU[1], GR_TEXTUREFILTER_BILINEAR, GR_TEXTUREFILTER_BILINEAR); grTexClampMode( TMU[1], GR_TEXTURECLAMP_CLAMP,GR_TEXTURECLAMP_CLAMP); grTexCombine( TMU[1], GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, FXFALSE, FXFALSE ); // Always texture clamp on second TMU (it only uses lightmaps for now) grTexClampMode(TMU[1], GR_TEXTURECLAMP_CLAMP,GR_TEXTURECLAMP_CLAMP); grHints(GR_HINT_STWHINT, GR_STWHINT_ST_DIFF_TMU0 | GR_STWHINT_ST_DIFF_TMU1); } //GMain_SetFogEnable(GE_TRUE, 0.0f, 255.0f, 0.0f, 500.0f, 1500.0f); GMain_SetFogEnable(GE_FALSE, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); return GE_TRUE; }
void main( int argc, char **argv) { char match; char **remArgs; int rv; GrScreenResolution_t resolution = GR_RESOLUTION_640x480; float scrWidth = 640.0f; float scrHeight = 480.0f; int frames = -1; TlTexture baseTexture; unsigned long baseTextureAddr; TlTexture lightTexture; unsigned long lightTextureAddr; TlTexture detailTexture; unsigned long detailTextureAddr; TlVertex3D srcVerts[4]; float distance, dDelta; Mode mode; FxU32 zrange[2]; /* Initialize Glide */ grGlideInit(); assert( hwconfig = tlVoodooType() ); /* Process Command Line Arguments */ while( rv = tlGetOpt( argc, argv, "nr", &match, &remArgs ) ) { if ( rv == -1 ) { printf( "Unrecognized command line argument\n" ); printf( "%s %s\n", name, usage ); printf( "Available resolutions:\n%s\n", tlGetResolutionList() ); return; } switch( match ) { case 'n': frames = atoi( remArgs[0] ); break; case 'r': resolution = tlGetResolutionConstant( remArgs[0], &scrWidth, &scrHeight ); break; } } tlSetScreen( scrWidth, scrHeight ); version = grGetString( GR_VERSION ); printf( "%s:\n%s\n", name, purpose ); printf( "%s\n", version ); printf( "Resolution: %s\n", tlGetResolutionString( resolution ) ); if ( frames == -1 ) { printf( "Press A Key To Begin Test.\n" ); tlGetCH(); } grSstSelect( 0 ); assert( grSstWinOpen(tlGethWnd(), resolution, GR_REFRESH_60Hz, GR_COLORFORMAT_ABGR, GR_ORIGIN_LOWER_LEFT, 2, 1 ) ); tlConSet( 0.0f, 0.0f, 1.0f, 0.5f, 60, 15, 0xffffff ); /* Set up Render State - decal - bilinear - nearest mipmapping */ grGet(GR_ZDEPTH_MIN_MAX, 8, zrange); grVertexLayout(GR_PARAM_XY, 0, GR_PARAM_ENABLE); grVertexLayout(GR_PARAM_Q, GR_VERTEX_OOW_OFFSET << 2, GR_PARAM_ENABLE); grVertexLayout(GR_PARAM_ST0, GR_VERTEX_SOW_TMU0_OFFSET << 2, GR_PARAM_ENABLE); grColorCombine( GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE, FXFALSE ); grTexMipMapMode( GR_TMU0, GR_MIPMAP_NEAREST, FXFALSE ); grTexFilterMode( GR_TMU0, GR_TEXTUREFILTER_BILINEAR, GR_TEXTUREFILTER_BILINEAR ); /* Load texture data into system ram */ assert( tlLoadTexture( "decal1.3df", &baseTexture.info, &baseTexture.tableType, &baseTexture.tableData ) ); assert( tlLoadTexture( "light.3df", &lightTexture.info, &lightTexture.tableType, &lightTexture.tableData ) ); assert( tlLoadTexture( "lava.3df", &detailTexture.info, &detailTexture.tableType, &detailTexture.tableData ) ); /* Download texture data to TMU */ baseTextureAddr = grTexMinAddress( GR_TMU0 ); grTexDownloadMipMap( GR_TMU0, baseTextureAddr, GR_MIPMAPLEVELMASK_BOTH, &baseTexture.info ); if ( baseTexture.tableType != NO_TABLE ) { grTexDownloadTable( baseTexture.tableType, &baseTexture.tableData ); } lightTextureAddr = baseTextureAddr + grTexTextureMemRequired( GR_MIPMAPLEVELMASK_BOTH, &baseTexture.info ); grTexDownloadMipMap( GR_TMU0, lightTextureAddr, GR_MIPMAPLEVELMASK_BOTH, &lightTexture.info ); if ( lightTexture.tableType != NO_TABLE ) { grTexDownloadTable( lightTexture.tableType, &lightTexture.tableData ); } detailTextureAddr = lightTextureAddr + grTexTextureMemRequired( GR_MIPMAPLEVELMASK_BOTH, &lightTexture.info ); grTexDownloadMipMap( GR_TMU0, detailTextureAddr, GR_MIPMAPLEVELMASK_BOTH, &detailTexture.info ); if ( detailTexture.tableType != NO_TABLE ) { grTexDownloadTable( detailTexture.tableType, &detailTexture.tableData ); } /* Initialize Source 3D data - Rectangle on X/Z Plane Centered about Y Axis 0--1 Z+ | | | 2--3 - X+ */ srcVerts[0].x = -0.5f, srcVerts[0].y = 0.0f, srcVerts[0].z = 0.5f, srcVerts[0].w = 1.0f; srcVerts[1].x = 0.5f, srcVerts[1].y = 0.0f, srcVerts[1].z = 0.5f, srcVerts[1].w = 1.0f; srcVerts[2].x = -0.5f, srcVerts[2].y = 0.0f, srcVerts[2].z = -0.5f, srcVerts[2].w = 1.0f; srcVerts[3].x = 0.5f, srcVerts[3].y = 0.0f, srcVerts[3].z = -0.5f, srcVerts[3].w = 1.0f; srcVerts[0].s = 0.0f, srcVerts[0].t = 0.0f; srcVerts[1].s = 1.0f, srcVerts[1].t = 0.0f; srcVerts[2].s = 0.0f, srcVerts[2].t = 1.0f; srcVerts[3].s = 1.0f, srcVerts[3].t = 1.0f; #define RED 0x000000ff #define BLUE 0x00ff0000 #define MAX_DIST 2.5f #define MIN_DIST 1.0f distance = 1.0f; dDelta = 0.01f; mode = LIGHTMAP; tlConOutput( "m - change texture compositing mode\n" ); tlConOutput( "Press any other key to quit\n\n" ); while( frames-- && tlOkToRender()) { GrVertex vtxA, vtxB, vtxC, vtxD; TlVertex3D xfVerts[4]; TlVertex3D prjVerts[4]; if (hwconfig == TL_VOODOORUSH) { tlGetDimsByConst(resolution, &scrWidth, &scrHeight ); grClipWindow(0, 0, (FxU32) scrWidth, (FxU32) scrHeight); } grBufferClear( 0x00404040, 0, zrange[1] ); /* 3D Transformations */ /*---- A-B |\| C-D -----*/ vtxA.oow = 1.0f; vtxB = vtxC = vtxD = vtxA; distance += dDelta; if ( distance > MAX_DIST || distance < MIN_DIST ) { dDelta *= -1.0f; distance += dDelta; } tlSetMatrix( tlIdentity() ); tlMultMatrix( tlXRotation( -20.0f ) ); tlMultMatrix( tlTranslation( 0.0f, -0.3f, distance ) ); tlTransformVertices( xfVerts, srcVerts, 4 ); tlProjectVertices( prjVerts, xfVerts, 4 ); vtxA.x = tlScaleX( prjVerts[0].x ); vtxA.y = tlScaleY( prjVerts[0].y ); vtxA.oow = 1.0f / prjVerts[0].w; vtxB.x = tlScaleX( prjVerts[1].x ); vtxB.y = tlScaleY( prjVerts[1].y ); vtxB.oow = 1.0f / prjVerts[1].w; vtxC.x = tlScaleX( prjVerts[2].x ); vtxC.y = tlScaleY( prjVerts[2].y ); vtxC.oow = 1.0f / prjVerts[2].w; vtxD.x = tlScaleX( prjVerts[3].x ); vtxD.y = tlScaleY( prjVerts[3].y ); vtxD.oow = 1.0f / prjVerts[3].w; vtxA.tmuvtx[0].sow = prjVerts[0].s * 255.0f * vtxA.oow; vtxA.tmuvtx[0].tow = prjVerts[0].t * 255.0f * vtxA.oow; vtxB.tmuvtx[0].sow = prjVerts[1].s * 255.0f * vtxB.oow; vtxB.tmuvtx[0].tow = prjVerts[1].t * 255.0f * vtxB.oow; vtxC.tmuvtx[0].sow = prjVerts[2].s * 255.0f * vtxC.oow; vtxC.tmuvtx[0].tow = prjVerts[2].t * 255.0f * vtxC.oow; vtxD.tmuvtx[0].sow = prjVerts[3].s * 255.0f * vtxD.oow; vtxD.tmuvtx[0].tow = prjVerts[3].t * 255.0f * vtxD.oow; /* Render First Pass */ switch( mode ) { case LIGHTMAP: case SPECULAR: grTexCombine( GR_TMU0, GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE ); break; case DETAIL: grTexCombine( GR_TMU0, GR_COMBINE_FUNCTION_BLEND_LOCAL, GR_COMBINE_FACTOR_DETAIL_FACTOR, GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE ); grTexDetailControl( GR_TMU0, 2, 7, 1.0f ); break; } grAlphaBlendFunction( GR_BLEND_ONE, GR_BLEND_ZERO, GR_BLEND_ONE, GR_BLEND_ZERO ); grTexSource( GR_TMU0, baseTextureAddr, GR_MIPMAPLEVELMASK_BOTH, &baseTexture.info ); grDrawTriangle( &vtxA, &vtxB, &vtxD ); grDrawTriangle( &vtxA, &vtxD, &vtxC ); /* Render Second Pass */ switch( mode ) { case LIGHTMAP: grAlphaBlendFunction( GR_BLEND_DST_COLOR, GR_BLEND_ZERO, GR_BLEND_ZERO, GR_BLEND_ZERO ); grTexSource( GR_TMU0, lightTextureAddr, GR_MIPMAPLEVELMASK_BOTH, &lightTexture.info ); tlConOutput( "LIGHTMAP - TEXTURE MODULATE \r" ); break; case DETAIL: grTexCombine( GR_TMU0, GR_COMBINE_FUNCTION_BLEND_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_DETAIL_FACTOR, GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE ); grAlphaBlendFunction( GR_BLEND_ONE, GR_BLEND_ONE, GR_BLEND_ZERO, GR_BLEND_ZERO ); grTexSource( GR_TMU0, detailTextureAddr, GR_MIPMAPLEVELMASK_BOTH, &detailTexture.info ); tlConOutput( "DETAIL - BLEND ON LOD \r" ); break; case SPECULAR: grAlphaBlendFunction( GR_BLEND_ONE, GR_BLEND_ONE, GR_BLEND_ZERO, GR_BLEND_ZERO ); grTexSource( GR_TMU0, lightTextureAddr, GR_MIPMAPLEVELMASK_BOTH, &lightTexture.info ); tlConOutput( "SPECULAR - TEXTURE ACCUMULATE\r" ); break; } grDrawTriangle( &vtxA, &vtxB, &vtxD ); grDrawTriangle( &vtxA, &vtxD, &vtxC ); tlConRender(); grBufferSwap( 1 ); grFinish(); while( tlKbHit() ) { switch( tlGetCH() ) { case 'm': case 'M': mode++; mode%=3; break; default: frames = 0; break; } } } grGlideShutdown(); return; }