Example #1
0
void mainemuinit()
{
	// initialize cpu memory
	mem_init();
#ifndef __GP32__
	graphics_init(NULL);
#else
	graphics_init();
#endif

    // initialize the TLCS-900H cpu
    tlcs_init();

#ifdef DRZ80
    Z80_Reset();
#else
    z80Init();
#endif

    // if neogeo pocket color rom, act if we are a neogeo pocket color
    tlcsMemWriteB(0x6F91,tlcsMemReadB(0x00200023));
    // pretend we're running in English mode
    tlcsMemWriteB(0x00006F87,0x01);
    // kludges & fixes
    switch (tlcsMemReadW(0x00200020))
    {
        case 0x0059:	// Sonic
        case 0x0061:	// Metal SLug 2nd
            *get_address(0x0020001F) = 0xFF;
            break;
    }
    ngpSoundOff();
    //Flavor sound_start();
}
Example #2
0
int main(int argc, char **argv)
{
	srand(get_tick_count());
	memset(&kb, 0, sizeof(kb));
	set_keys();
	player_init(&p1);
	smp_alloc((void*)&p1);
	graphics_init();
	physics_init();
	glutInit(&argc, argv);
	glutInitWindowPosition(200, 100);
	glutInitWindowSize(window_x, window_y);
	glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
	glutCreateWindow(PROGRAM_NAME);
	glutDisplayFunc(graphics_loop);
	glutIdleFunc(graphics_loop);
	glutReshapeFunc(reshape);
	glutKeyboardFunc(kb_controller_dn_char);
	glutKeyboardUpFunc(kb_controller_up_char);
	glutSpecialFunc(kb_controller_dn);
	glutSpecialUpFunc(kb_controller_up);
	glutMouseFunc(mouse_handler);
	glutMotionFunc(mouse_motion_handler);
 	glutPassiveMotionFunc(mouse_motion_handler);
	threads.phys_main = thread_create(physics_loop, NULL);
	glutMainLoop();
	return EXIT_SUCCESS; 
}
Example #3
0
int kernel_main() {
    graphics_init();
    console_init();

    console_printf("video: %d x %d\n", video_xres, video_yres, video_xbytes);
    console_printf("kernel: %d bytes\n", kernel_size);

    memory_init();
    interrupt_init();
    rtc_init();
    clock_init();
    keyboard_init();

    /*
    process_init() is a big step.  This initializes the process table, but also gives us our own process structure, private stack, and enables paging.  Now we can do complex things like wait upon events.
    */
    process_init();

    mouse_init();
    ata_init();

    console_printf("\nNUNYA READY:\n");

    cmd_line_init();

    while(1) {
        cmd_line_show_prompt();
        cmd_line_attempt(keyboard_read_str());
    }

    return 0;
}
Example #4
0
int init()
{
	srand(time(0) ^ getpid());
	
	if (SDL_Init(0) < 0)
	{
		fprintf(stderr, "Error initialising SDL: %s\n", SDL_GetError());
		return -1;
	}
	
	if (config_init() == -1 ||
		input_init() == -1 ||
	    graphics_init() == -1 ||
	    sound_init() == -1 ||
	    level_init() == -1 ||
	    bomber_init() == -1 ||
	    bomb_init() == -1)
	{
		return -1;
	}
	
	// load images/animations - its done up ^ in init's
	
	// init calc_delta_time
	calc_delta_time();
	
	return 0;
}
Example #5
0
void kmain(multiboot_info_t* mbt, unsigned int magic)
{
    if (magic != MULTIBOOT_BOOTLOADER_MAGIC)
        return;

    graphics_init();

    /* Core modules */
    gdt_init();
    idt_init();
    irq_init();
    isr_init();
    
    /* Kernel heap */
    heap_init();
    
    /* Drivers */
    timer_init();
    tasking_init();
    keyboard_init();
    
    /* Let the games begin */
    set_interrupts(ENABLED);
    
    kprintf("Running kernel tests...\n\n");
    test_kmalloc_kfree();
    test_list();
    test_tasking();
    kprintf("\nDone with kernel tests.\n");
    
    for (;;);
}
Example #6
0
void *
display_run(void *v)
{
  struct display_run_args *d_args = v;
  ending_t ending                 = d_args->ending;
  controller_state_t cs           = d_args->cs;

  (void)cs;

  graphics_init();

  while (1) {
    if (ending_get(ending)) {
      break;
    }

    SDL_Delay(100);
    draw_display();
    print_info("display looping");
  }

  graphics_deinit();

  print_info("display exiting");

  return NULL;
}
Example #7
0
 void MainThread ()
 {

     FILE *Fp_in;
     FILE *Fp_out;

	 Fp_in   = fopen("in.dat","r");
     Fp_out  = fopen("out.dat","w");             

     //-----Initialization of graphics----------------------
     graphics_init();

     //---optimization--------------------------------------
	 devol(Fp_in,Fp_out);

	 fclose(Fp_in);
	 fclose(Fp_out);

	 //-----enable zooming in and out even when optimization is finished----
	 while(1)
	 {
        update_graphics(gt_best.fa_vector, gi_D, gfa_bound, gl_nfeval, gi_gen, gt_best.fa_cost[0],gi_strategy,gi_genmax);
		Sleep(50); // provide some time (50ms) for the eye to see the graphics
        if (gi_exit_flag == 1)
		{
           gi_exit_flag = 0;
		}
	 }
 }
Example #8
0
int main(void)
{
    flash_led(LED1);

    // init logger
	log_init(&mainlog, "main");

	lcd_init();
	graphics_init();
	touch_panel_init();
	lcd_backlight_init();
	lcd_backlight_auto_off(false);
	lcd_backlight_enable();
	set_background_colour(BLACK);

	panel_meter_init(&panelmeter, buffer, BOX_LOCATION, BOX_SIZE, true, "%.3f", "C", BOX_MAIN_FONT, BOX_UNIT_FONT);
	panel_meter_enable_touch(&panelmeter, (touch_callback_t)touch_key_callback, panelmeter_touch_appdata);

	float val = 0;
	while(1)
	{
		printf("val %.3f\n", (double)val);
		panel_meter_update(&panelmeter, val);
		val += 0.1;
		sleep(1);
	}

	pthread_exit(0);

    return 0;
}
Example #9
0
int gs_create(graphics_t *pgraphics, const char *module,
		struct gs_init_data *data)
{
	int errcode = GS_ERROR_FAIL;

	graphics_t graphics = bmalloc(sizeof(struct graphics_subsystem));
	memset(graphics, 0, sizeof(struct graphics_subsystem));
	pthread_mutex_init_value(&graphics->mutex);

	graphics->module = os_dlopen(module);
	if (!graphics->module) {
		errcode = GS_ERROR_MODULENOTFOUND;
		goto error;
	}

	if (!load_graphics_imports(&graphics->exports, graphics->module,
	                           module))
		goto error;

	graphics->device = graphics->exports.device_create(data);
	if (!graphics->device)
		goto error;

	if (!graphics_init(graphics))
		goto error;

	*pgraphics = graphics;
	return GS_SUCCESS;

error:
	gs_destroy(graphics);
	return errcode;
}
int main(int argc, char** argv)
{
	int result;	// Intermediate result.

	// Parse arguments to the argument parser, populates parameters structure.
	parseArgs(argc, argv);

	// graphics initialize pass through to glutInit
	graphics_init(&argc, argv);

	// set problem_execute to point to address of the given problem
	// entry point function.
	switch (params.single_problem)
	{
	case 102:
		problem_execute = &run_p102;
		break;
	case 305:
		problem_execute = &run_p305;
		break;
	case 45:
		problem_execute = &run_p45;
		break;
	default:
		problem_execute = &run_nothing;
	}

	// Execute the problem; *may* render graphics depending on
	// the problem.
	result = (*problem_execute) ();

	printf("%d", result);

	return EXIT_SUCCESS & result;
}
Example #11
0
void vid_preinit()
{
	graphics_init(528, 320, (void*)0xAC200000);
	set_pen(create_rgb16(0, 0, 0));
	if (!load_skin())
		draw_rect(0, 0, 528, 320);
	lcdc_copy_vram();
}
Example #12
0
struct navit *
navit_new(const char *ui, const char *graphics, struct coord *center, enum projection pro, int zoom)
{
	struct navit *this_=g_new0(struct navit, 1);
	FILE *f;

	main_add_navit(this_);
	this_->vehicle_cbl=callback_list_new();

	f=popen("pidof /usr/bin/ipaq-sleep","r");
	if (f) {
		fscanf(f,"%d",&this_->pid);
		dbg(1,"ipaq_sleep pid=%d\n", this_->pid);
		pclose(f);
	}

	this_->bookmarks_hash=g_hash_table_new_full(g_str_hash, g_str_equal, g_free, NULL);
	this_->cursor_flag=1;
	this_->tracking_flag=1;
	this_->trans=transform_new();
	transform_set_projection(this_->trans, pro);

	transform_setup(this_->trans, center, zoom, 0);
	this_->displaylist=graphics_displaylist_new();
	this_->gui=gui_new(this_, ui, 792, 547);
	if (! this_->gui) {
		g_warning("failed to create gui '%s'", ui);
		navit_destroy(this_);
		return NULL;
	}
	if (gui_has_main_loop(this_->gui)) {
		if (! main_loop_gui) {
			main_loop_gui=this_->gui;
		} else {
			g_warning("gui with main loop already active, ignoring this instance");
			navit_destroy(this_);
			return NULL;
		}
	}
	this_->menubar=gui_menubar_new(this_->gui);
	this_->toolbar=gui_toolbar_new(this_->gui);
	this_->statusbar=gui_statusbar_new(this_->gui);
	this_->gra=graphics_new(graphics);
	if (! this_->gra) {
		g_warning("failed to create graphics '%s'", graphics);
		navit_destroy(this_);
		return NULL;
	}
	graphics_register_resize_callback(this_->gra, navit_resize, this_);
	graphics_register_button_callback(this_->gra, navit_button, this_);
	if (gui_set_graphics(this_->gui, this_->gra)) {
		g_warning("failed to connect graphics '%s' to gui '%s'\n", graphics, ui);
		navit_destroy(this_);
		return NULL;
	}
	graphics_init(this_->gra);
	return this_;
}
Example #13
0
int main (){

  audio_init();
  graphics_init();



  return 0;
}
Example #14
0
void switch_to_hw_sdl(int first_time)
{
	GFXVIDINFO_HEIGHT=240;
	SDL_ShowCursor(SDL_DISABLE);
	usleep(100*1000);

	// reinit video
	graphics_init();
}
Example #15
0
err_t font_bitmap_init(font_bitmap_t* font_bitmap, font_char_t first_char, font_char_t last_char,
                         const uint8_t* data, graphics_size_t width, graphics_size_t height,
                         graphics_format_t format, const font_char_descr_t* char_descrs)
{
    font_bitmap->first_char = first_char;
    font_bitmap->last_char = last_char;
    font_bitmap->char_descrs = char_descrs;

    return graphics_init((graphics_t*)&font_bitmap->graphics, (uint8_t*)data, width, height, format);
}
Example #16
0
void client_render_init()
{
	frame_render_interval = 1;

	md1 = new MovementData[MAX_ENTITIES];
	md2 = new MovementData[MAX_ENTITIES];
	assert( md1 != NULL && md2 != NULL );
	nmd = nmd2 = 0;

	graphics_init();
}
Example #17
0
int main(int argc,char** argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_RGBA|GLUT_DOUBLE);
    glutInitWindowSize(500,500);
    glutInitWindowPosition(100,100);
    glutCreateWindow("basic GLSL demo");
    p=set_shaders();
    graphics_init();
    glutDisplayFunc(do_stuff);
    glutIdleFunc(do_stuff);
    glutMainLoop();
    return 0;
}
Example #18
0
struct navit *
navit_new(const char *ui, const char *graphics, struct coord *center, enum projection pro, int zoom)
{
	struct navit *this_=g_new0(struct navit, 1);

	this_->cursor_flag=1;
	this_->trans=transform_new();
	transform_set_projection(this_->trans, pro);

	transform_setup(this_->trans, center, zoom, 0);
	/* this_->flags=g_new0(struct map_flags, 1); */
	this_->displaylist=graphics_displaylist_new();
	this_->gui=gui_new(this_, ui, 792, 547);
	if (! this_->gui) {
		g_warning("failed to create gui '%s'", ui);
		navit_destroy(this_);
		return NULL;
	}
	if (gui_has_main_loop(this_->gui)) {
		if (! main_loop_gui) {
			main_loop_gui=this_->gui;
		} else {
			g_warning("gui with main loop already active, ignoring this instance");
			navit_destroy(this_);
			return NULL;
		}
	}
	this_->menubar=gui_menubar_new(this_->gui);
	this_->toolbar=gui_toolbar_new(this_->gui);
	this_->statusbar=gui_statusbar_new(this_->gui);
	this_->gra=graphics_new(graphics);
	if (! this_->gra) {
		g_warning("failed to create graphics '%s'", graphics);
		navit_destroy(this_);
		return NULL;
	}
	graphics_register_resize_callback(this_->gra, navit_resize, this_);
	graphics_register_button_callback(this_->gra, navit_button, this_);
	if (gui_set_graphics(this_->gui, this_->gra)) {
		g_warning("failed to connect graphics '%s' to gui '%s'\n", graphics, ui);
		navit_destroy(this_);
		return NULL;
	}
	graphics_init(this_->gra);
	return this_;
}
Example #19
0
/*
 * This function is used to print text at the center of screen. Depending on the
 * message type, different foreground and background colors are used.
 */
void fb_print_text_on_screen(fb_msg_t type, const char *msg, size_t len)
{
	static int initialized;

	if (initialized == 0) {
		if (graphics_init())
			return;

		backlight_update(1);
		initialized = 1;
	}

	/* Print text on black screen. */
	const struct rgb_color black = { 0x0, 0x0, 0x0 };

	graphics_print_single_text_block(msg, &black, color_table[type].fg,
			    color_table[type].bg, VIDEO_PRINTF_ALIGN_CENTER);

}
Example #20
0
int main(void)
{
    flash_led(LED1);
    // init logger
    log_init(&mainlog, "main");

    lcd_init();
    graphics_init();
    touch_panel_init();
    lcd_backlight_init();

    set_background_colour(BACKGROUND);
    lcd_backlight_auto_off(true);
    lcd_backlight_enable();
    lcd_backlight_timeout(30000);
    statusbar_init();

    // init filesystem
    sdfs_init();
    log_info(&mainlog, "wait for filesystem...");
    while(!sdfs_ready());

    // init networking
    net_config(&netconf, DEFAULT_RESOLV_CONF_PATH, DEFAULT_NETIF_CONF_PATH);
    net_init(&netconf);

    log_info(&mainlog, "device init done...");

    init_heater_cooler();

    log_info(&mainlog, "service init done...");

    while(1)
    {
        usleep(250000);
        update_heater_cooler();
    }

    return 0;
}
Example #21
0
int main (int argc, char *argv[])
{
    gchar *game_filename = NULL;
    gchar *graphics_filename = NULL;
    gchar *splash_filename = NULL;
    gchar *music_filename = NULL;
    gchar *hints_filename = NULL;

    gtk_init (&argc, &argv);

    gui_init ();
    text_init ();
    graphics_init ();

    read_config_file ();

    if (argc >= 6)
	hints_filename = g_strdup (argv[5]);
    if (argc >= 5)
	music_filename = g_strdup (argv[4]);
    if (argc >= 4)
	splash_filename = g_strdup (argv[3]);
    if (argc >= 3)
	graphics_filename = g_strdup (argv[2]);
    if (argc >= 2)
	game_filename = g_strdup (argv[1]);

    gtk_widget_show_all (Gui.main_window);

    if (start_new_game (game_filename,
			graphics_filename,
			splash_filename,
			music_filename,
			hints_filename))
	gtk_main ();

    return 0;  
}
Example #22
0
void kissSim_init(int world, int rx, int ry, float rt)
{
  int i,splash=1;
  if(world<0){world=-world; splash=0;}//a negative world means no splash screen
	kissSimLoadWorld(world);//sets .world, .simHeight & .simWidth (leaving default values if sim is smaller)
	kissSimRobotDim(&ksWindow.rWidth, &ksWindow.rHeight);//set robot window dimensions
	ksWindow.height=ksWindow.simHeight+ksWindow.rHeight;//set overall window height
	kissSimComputerDim(&ksWindow.cWidth, &ksWindow.cHeight);//set computer window dimentsions
	ksWindow.width=ksWindow.simWidth+ksWindow.cWidth;//set overall window width
	graphics_init(ksWindow.width, ksWindow.height);
	graphics_fill(255,255,255);
	glfwSetWindowTitle(_world.title);
	// Draw the spash screen
	if(splash)kissSplashBG(ksWindow.width, ksWindow.height);
	robot.x=rx; robot.y=ry; robot.theta=rt;
	kissSimRobotInit();
	kissSimComputerInit();
	graphics_rectangle_fill(0,0,ksWindow.simWidth-1,ksWindow.simHeight-1,255,200,200);// instruction background is light pink
	kissSimPrintInstructions();
	graphics_update();
	while(!kiss_get_key(' '));while(kiss_get_key(' '));//pause until space bar is hit
	start_process(kissSimInBgd);
	kissSimPause();
}
Example #23
0
int main(int argc, char *argv[]) 
{
  carmen_ipc_initialize(argc, argv);
  carmen_param_check_version(argv[0]);

  gtk_init(&argc, &argv);

  //if (!g_thread_supported())
  //  g_thread_init(NULL);

  graphics_init();

  if (argc >= 2) {
    strncpy(logfilename, argv[1], 1023);
    load_logfile(NULL);
  }

  laser_scans_display(NULL);
  vascocore_init(argc, argv);

  gtk_main();

  return 0;
}
Example #24
0
void core_window_create(lodge_window_t window)
{
	/* Set up ratio. */
	int w, h;
	lodge_window_get_size(window, &w, &h);
	core_resize_callback(window, w, h);

	/* Set up graphics */
	int ret = graphics_init(&core_global->graphics, &core_think, &core_render, core_global->fps_callback);

	if (ret != GRAPHICS_OK) {
		core_error("Graphics initialization failed (%d)\n", ret);
		graphics_free(&core_global->graphics);
		exit(ret);
	}

	/* Set up OpenGL. */
	ret = graphics_opengl_init(&core_global->graphics);
	
	if (ret != GRAPHICS_OK) {
		core_error("opengl initialization failed (%d)\n", ret);
		exit(ret);
	}
}
Example #25
0
int main()
{
	unsigned int row, col;
	unsigned int i = 0;
	unsigned int j = 0;
	pixbuf_t *pixbuf;

	graphics_init();
	pixbuf = graphics_get_final_buffer();

	alt_putstr("Restoring default palette\n");
	switch_palette(&palette_332);

	graphics_clear_screen();

	// Draw to edges of screen
	graphics_draw_rectangle(pixbuf, 0, 0, 640-1, 480-1, 0xE0);
	graphics_draw_rectangle(pixbuf, 1, 1, 640-2, 480-2, 0xFF);
	ALT_CI_CI_FRAME_DONE_0;

	// Draw the colors at the top of the screen
	for (i = 0; i < sizeof(color_array); i++)
	{
		graphics_draw_rectangle(pixbuf, i, 0, i, 0, color_array[i]);
	}

	// Cycle through a pattern
	for (i = 0; i < 256; i++)
	{
		graphics_draw_rectangle(pixbuf, 300, 50, 301, 127, color_array[i % sizeof(color_array)]);
		graphics_draw_rectangle(pixbuf, 201, 111, 400, 230, color_array[(i+4) % sizeof(color_array)]);
		graphics_draw_rectangle(pixbuf, 100, 200, 500, 430, color_array[(i+8) % sizeof(color_array)]);
		ALT_CI_CI_FRAME_DONE_0;
		for (j = 0; j < 10000; j++)
		{
			// Do nothing
		}
	}

	graphics_clear_screen();

	// Draw a geometric pattern in the most inefficient way possible...
	for (row = 0; row < 480; row++)
	{
		for (col = 0; col < 640; col++)
		{
			if (row == col) {
				graphics_draw_rectangle(pixbuf, col, row, col, row, 0xFF);
			}
			if (row == col - 160) {
				graphics_draw_rectangle(pixbuf, col, row, col, row, 0xFF);
			}
			if (480 - row - 1 == col) {
				graphics_draw_rectangle(pixbuf, col, row, col, row, 0xFF);
			}
			if (480 - row - 1 == col - 160) {
				graphics_draw_rectangle(pixbuf, col, row, col, row, 0xFF);
			}
		}
	}
	ALT_CI_CI_FRAME_DONE_0;
	for ( i = 0; i < 100000; i++)
	{
		//wait for a while
	}
	graphics_clear_screen();
	int genesis_value;
	while(1)
	{
		genesis_value = IORD_32DIRECT(GENESIS_0_BASE, 0);
		if ((genesis_value)& (1 << 4)){
			graphics_draw_rectangle(pixbuf, 100, 100, 150, 150, 0x1A);
			  }
		else
			graphics_draw_rectangle(pixbuf, 100, 100, 150, 150, 0x0);
			  if ((genesis_value)& (1 << 5)){
				  graphics_draw_rectangle(pixbuf, 200, 200, 250, 250, 0xE0);
			  }
			  else
				  graphics_draw_rectangle(pixbuf, 200, 200, 250, 250, 0x0);
			  if ((genesis_value)& (1 << 6)){
				  graphics_draw_rectangle(pixbuf, 300, 300, 350, 350, 0x03);
			  }
			  else
				  graphics_draw_rectangle(pixbuf, 300, 300, 350, 350, 0x0);

			  ALT_CI_CI_FRAME_DONE_0;
		// Do nothing
	}

	return 0;
}
Example #26
0
void corange_init(const char* core_assets_path) {
  
  /* Attach signal handlers */
  signal(SIGABRT, corange_signal);
  signal(SIGFPE, corange_signal);
  signal(SIGILL, corange_signal);
  signal(SIGINT, corange_signal);
  signal(SIGSEGV, corange_signal);
  signal(SIGTERM, corange_signal);
  
  logout = fopen("output.log", "w");
  
  at_error(corange_error);
  at_warning(corange_warning);
  at_debug(corange_debug);
  
  /* Starting Corange */
  debug("Starting Corange...");
  
  /* Asset Manager */
  debug("Creating Asset Manager...");
  debug("Core Assets At '%s' ...", core_assets_path);

  asset_init();
  asset_add_path_variable(P("$CORANGE"), P(core_assets_path));
  
  asset_handler(renderable, "bmf", bmf_load_file, renderable_delete);
  asset_handler(renderable, "obj", obj_load_file, renderable_delete);
  asset_handler(renderable, "smd", smd_load_file, renderable_delete);
  asset_handler(renderable, "ply", ply_load_file, renderable_delete);
  asset_handler(skeleton, "skl", skl_load_file, skeleton_delete);
  asset_handler(animation, "ani", ani_load_file, animation_delete);
  asset_handler(cmesh, "col", col_load_file, cmesh_delete);
  asset_handler(terrain, "raw", raw_load_file, terrain_delete);
  
  asset_handler(texture, "bmp", bmp_load_file, texture_delete);
  asset_handler(texture, "tga", tga_load_file, texture_delete);
  asset_handler(texture, "dds", dds_load_file, texture_delete);
  asset_handler(texture, "lut", lut_load_file, texture_delete);
  asset_handler(texture, "acv", acv_load_file, texture_delete);
  
  asset_handler(shader, "vs" , vs_load_file, shader_delete);
  asset_handler(shader, "fs" , fs_load_file, shader_delete);
  asset_handler(shader, "gs" , gs_load_file, shader_delete);
  asset_handler(shader, "tcs" , tcs_load_file, shader_delete);
  asset_handler(shader, "tes" , tes_load_file, shader_delete);
  
  asset_handler(config, "cfg", cfg_load_file, config_delete);
  asset_handler(lang, "lang", lang_load_file, lang_delete);
  asset_handler(font, "fnt", font_load_file, font_delete);

  asset_handler(material, "mat", mat_load_file, material_delete);
  asset_handler(effect, "effect" , effect_load_file, effect_delete);
  
  asset_handler(sound, "wav", wav_load_file, sound_delete);
  asset_handler(music, "ogg", ogg_load_file, music_delete);
  asset_handler(music, "mp3", mp3_load_file, music_delete);
  
  /* Entity Manager */
  debug("Creating Entity Manager...");
  
  entity_init();
  
  entity_handler(static_object, static_object_new, static_object_delete);
  entity_handler(animated_object, animated_object_new, animated_object_delete);
  entity_handler(physics_object, physics_object_new, physics_object_delete);
  entity_handler(instance_object, instance_object_new, instance_object_delete);
  
  entity_handler(camera, camera_new, camera_delete);
  entity_handler(light, light_new, light_delete);
  entity_handler(landscape, landscape_new, landscape_delete);
  entity_handler(particles, particles_new, particles_delete);
  
  /* UI Manager */
  debug("Creating UI Manager...");
  
  ui_init();
  
  ui_handler(ui_rectangle, ui_rectangle_new, ui_rectangle_delete, ui_rectangle_event, ui_rectangle_update, ui_rectangle_render);
  ui_handler(ui_text, ui_text_new, ui_text_delete, ui_text_event, ui_text_update, ui_text_render);
  ui_handler(ui_spinner, ui_spinner_new, ui_spinner_delete, ui_spinner_event, ui_spinner_update, ui_spinner_render);
  ui_handler(ui_button, ui_button_new, ui_button_delete, ui_button_event, ui_button_update, ui_button_render);
  ui_handler(ui_textbox, ui_textbox_new, ui_textbox_delete, ui_textbox_event, ui_textbox_update, ui_textbox_render);
  ui_handler(ui_browser, ui_browser_new, ui_browser_delete, ui_browser_event, ui_browser_update, ui_browser_render);
  ui_handler(ui_toast, ui_toast_new, ui_toast_delete, ui_toast_event, ui_toast_update, ui_toast_render);
  ui_handler(ui_dialog, ui_dialog_new, ui_dialog_delete, ui_dialog_event, ui_dialog_update, ui_dialog_render);
  ui_handler(ui_listbox, ui_listbox_new, ui_listbox_delete, ui_listbox_event, ui_listbox_update, ui_listbox_render);
  ui_handler(ui_option, ui_option_new, ui_option_delete, ui_option_event, ui_option_update, ui_option_render);
  ui_handler(ui_slider, ui_slider_new, ui_slider_delete, ui_slider_event, ui_slider_update, ui_slider_render);
  
  /* Graphics Manager */
  debug("Creating Graphics Manager...");
  graphics_init();
  
  /* Audio Manager */
  debug("Creating Audio Manager...");
  audio_init();
  
  /* Joystick Manager */
  debug("Creating Joystick Manager...");
  joystick_init();
  
  /* Network Manager */
  debug("Creating Network Manager...");
  net_init();
  
  debug("Finished!");
}
Example #27
0
static void real_main2 (int argc, char **argv)
{
#if defined (NATMEM_OFFSET) && defined( _WIN32 ) && !defined( NO_WIN32_EXCEPTION_HANDLER )
    extern int EvalException ( LPEXCEPTION_POINTERS blah, int n_except );
    __try
#endif
    {

    if (! graphics_setup ()) {
	exit (1);
    }

    if (restart_config[0]) {
#ifdef FILESYS
	free_mountinfo (currprefs.mountinfo);
        currprefs.mountinfo = alloc_mountinfo ();
#endif
	default_prefs (&currprefs, 0);
	fix_options ();
    }

#ifdef NATMEM_OFFSET
    init_shm ();
#endif

#ifdef FILESYS
    rtarea_init ();
    hardfile_install ();
#endif

    if (restart_config[0])
        parse_cmdline_and_init_file (argc, argv);
    else
	currprefs = changed_prefs;

    uae_inithrtimer ();
    sleep_test ();

    machdep_init ();

    if (! setup_sound ()) {
	write_log ("Sound driver unavailable: Sound output disabled\n");
	currprefs.produce_sound = 0;
    }
    inputdevice_init ();

    changed_prefs = currprefs;
    no_gui = ! currprefs.start_gui;

    if (restart_program == 2)
	no_gui = 1;
    else if (restart_program == 3)
	no_gui = 0;

    if (! no_gui) {
	int err = gui_init ();
	struct uaedev_mount_info *mi = currprefs.mountinfo;
	currprefs = changed_prefs;
	currprefs.mountinfo = mi;
	if (err == -1) {
	    write_log ("Failed to initialize the GUI\n");
	    if (restart_program == 3) {
	       restart_program = 0;
	       return;
	    }
	} else if (err == -2) {
	    restart_program = 0;
	    return;
	}
    }

    restart_program = 0;

#ifdef JIT
    if (!(( currprefs.cpu_level >= 2 ) && ( currprefs.address_space_24 == 0 ) && ( currprefs.cachesize )))
	canbang = 0;
#endif

#ifdef _WIN32
    logging_init(); /* Yes, we call this twice - the first case handles when the user has loaded
		       a config using the cmd-line.  This case handles loads through the GUI. */
#endif
    fix_options ();
    changed_prefs = currprefs;

#ifdef SAVESTATE
    savestate_init ();
#endif
#ifdef SCSIEMU
    scsidev_install ();
#endif
#ifdef AUTOCONFIG
    /* Install resident module to get 8MB chipmem, if requested */
    rtarea_setup ();
#endif

    keybuf_init (); /* Must come after init_joystick */

#ifdef AUTOCONFIG
    expansion_init ();
#endif
    memory_init ();
    memory_reset ();

#ifdef FILESYS
    filesys_install ();
#endif
#ifdef AUTOCONFIG
    bsdlib_install ();
    emulib_install ();
    uaeexe_install ();
    native2amiga_install ();
#endif

    if (custom_init ()) { /* Must come after memory_init */
#ifdef SERIAL_PORT
	serial_init ();
#endif
	DISK_init ();

	reset_frame_rate_hack ();
	init_m68k(); /* must come after reset_frame_rate_hack (); */

	gui_update ();

	if (graphics_init ()) {

#ifdef DEBUGGER
	    setup_brkhandler ();

	    if (currprefs.start_debugger && debuggable ())
		activate_debugger ();
#endif

#ifdef WIN32
#ifdef FILESYS
	    filesys_init (); /* New function, to do 'add_filesys_unit()' calls at start-up */
#endif
#endif
	    if (sound_available && currprefs.produce_sound > 1 && ! init_audio ()) {
		write_log ("Sound driver unavailable: Sound output disabled\n");
		currprefs.produce_sound = 0;
	    }

	    start_program ();
	}
    }

    }
#if defined (NATMEM_OFFSET) && defined( _WIN32 ) && !defined( NO_WIN32_EXCEPTION_HANDLER )
    __except( EvalException( GetExceptionInformation(), GetExceptionCode() ) )
    {
	// EvalException does the good stuff...
    }
#endif
}
Example #28
0
int main() {
  lua_State *lua = luaL_newstate();
  luaL_openlibs(lua);


  motor_Config config;
  l_motor_register(lua);
  l_audio_register(lua);
  l_graphics_register(lua);
  l_image_register(lua);
  l_keyboard_register(lua);
  l_mouse_register(lua);
  l_filesystem_register(lua);
  l_timer_register(lua);
  l_math_register(lua);
  l_event_register(lua);
  l_joystick_register(lua);

  chdir("/love");
  l_boot(lua, &config);

  if(config.identity) {
    filesystem_setIdentity(config.identity, false);
  }

  image_init();
  joystick_init();
  keyboard_init();
  graphics_init(config.window.width, config.window.height);
  audio_init();
  math_init();


  if(luaL_dofile(lua, "main.lua")) {
    printf("Error: %s\n", lua_tostring(lua, -1));
  }

  lua_pushcfunction(lua, errorhandler);
  lua_getglobal(lua, "love");
  lua_pushstring(lua, "load");
  lua_rawget(lua, -2);
  /*if(lua_pcall(lua, 0, 0, 1)) {
    printf("Error in love.load: %s\n", lua_tostring(lua, -1));
  }
  */
  pcall(lua, 0);
  lua_pop(lua, 1);

  lua_pushcfunction(lua, errorhandler);

  mainLoopData.luaState = lua;
  mainLoopData.errhand = luaL_ref(lua, LUA_REGISTRYINDEX);

  timer_init();
#ifdef EMSCRIPTEN
  emscripten_set_main_loop_arg(main_loop, &mainLoopData, 0, 1);
#else
  for(;;) {
    main_loop(&mainLoopData);
  }
#endif
}
Example #29
0
static int real_main2 (int argc, TCHAR **argv)
{
#ifdef USE_SDL
	int result = (SDL_Init (SDL_INIT_TIMER | SDL_INIT_JOYSTICK | SDL_INIT_NOPARACHUTE) == 0);
	if (result)
		atexit (SDL_Quit);
#endif
	set_config_changed ();
	if (restart_config[0]) {
		default_prefs (&currprefs, 0);
		fixup_prefs (&currprefs);
	}

	if (! graphics_setup ()) {
		write_log (_T("Graphics Setup Failed\n"));
		exit (1);
	}

	if (restart_config[0])
		parse_cmdline_and_init_file (argc, argv);
	else
		currprefs = changed_prefs;

//	uae_inithrtimer ();

	if (!machdep_init ()) {
		write_log (_T("Machine Init Failed.\n"));
		restart_program = 0;
		return -1;
	}

	if (console_emulation) {
		consolehook_config (&currprefs);
		fixup_prefs (&currprefs);
	}

	if (! setup_sound ()) {
		write_log (_T("Sound driver unavailable: Sound output disabled\n"));
		currprefs.produce_sound = 0;
	}
	inputdevice_init ();

	changed_prefs = currprefs;
	no_gui = ! currprefs.start_gui;

	if (restart_program == 2)
		no_gui = 1;
	else if (restart_program == 3)
		no_gui = 0;

	restart_program = 0;
	if (! no_gui && currprefs.start_gui) {
		int err = gui_init ();
		currprefs = changed_prefs;
		set_config_changed ();
		if (err == -1) {
			write_log (_T("Failed to initialize the GUI\n"));
			return -1;
		} else if (err == -2) {
			return 1;
		}
	}

	memset (&gui_data, 0, sizeof gui_data);
	gui_data.cd = -1;
	gui_data.hd = -1;
	gui_data.md = -1;

#ifdef NATMEM_OFFSET
	init_shm ();
#endif

#ifdef PICASSO96
	picasso_reset ();
#endif

	fixup_prefs (&currprefs);

#ifdef RETROPLATFORM
	rp_fixup_options (&currprefs);
#endif

	changed_prefs = currprefs;
	target_run ();
	/* force sound settings change */
	currprefs.produce_sound = 0;

	savestate_init ();
	keybuf_init (); /* Must come after init_joystick */

	memory_hardreset (2);
	memory_reset ();

#ifdef AUTOCONFIG
	native2amiga_install ();
#endif

	custom_init (); /* Must come after memory_init */

#ifdef SERIAL_PORT
	serial_init ();
#endif

	DISK_init ();

	reset_frame_rate_hack ();
	init_m68k (); /* must come after reset_frame_rate_hack (); */

	gui_update ();

	if (graphics_init ()) {

#ifdef DEBUGGER
		setup_brkhandler ();
		if (currprefs.start_debugger && debuggable ())
			activate_debugger ();
#endif

		if (!init_audio ()) {
			if (sound_available && currprefs.produce_sound > 1) {
				write_log (_T("Sound driver unavailable: Sound output disabled\n"));
			}
			currprefs.produce_sound = 0;
		}
		start_program ();
	}

	return 0;
}
Example #30
0
/*
 * Initialization of emulator proper
 */
static int do_init_machine (void)
{
#ifdef JIT
    if (!(( currprefs.cpu_level >= 2 ) && ( currprefs.address_space_24 == 0 ) && ( currprefs.cachesize )))
	canbang = 0;
#endif

#ifdef _WIN32
    logging_init(); /* Yes, we call this twice - the first case handles when the user has loaded
		       a config using the cmd-line.  This case handles loads through the GUI. */
#endif

#ifdef SAVESTATE
    savestate_init ();
#endif
#ifdef SCSIEMU
    scsidev_install ();
#endif
#ifdef AUTOCONFIG
    /* Install resident module to get 8MB chipmem, if requested */
    rtarea_setup ();
#endif

    keybuf_init (); /* Must come after init_joystick */

#ifdef AUTOCONFIG
    expansion_init ();
#endif
    memory_init ();
    memory_reset ();

#ifdef FILESYS
    filesys_install ();
#endif
#ifdef AUTOCONFIG
    bsdlib_install ();
    emulib_install ();
    uaeexe_install ();
    native2amiga_install ();
#endif

    if (custom_init ()) { /* Must come after memory_init */
#ifdef SERIAL_PORT
	serial_init ();
#endif
	DISK_init ();

	reset_frame_rate_hack ();
	init_m68k(); /* must come after reset_frame_rate_hack (); */

	gui_update ();

	if (graphics_init ()) {

#ifdef DEBUGGER
	    setup_brkhandler ();

	    if (currprefs.start_debugger && debuggable ())
		activate_debugger ();
#endif

#ifdef WIN32
#ifdef FILESYS
	    filesys_init (); /* New function, to do 'add_filesys_unit()' calls at start-up */
#endif
#endif
	    if (sound_available && currprefs.produce_sound > 1 && ! audio_init ()) {
		write_log ("Sound driver unavailable: Sound output disabled\n");
		currprefs.produce_sound = 0;
	    }

	    return 1;
	}
    }
    return 0;
}