static void tentacle_new (TentacleFXData *data) { int tmp; v3d center = {0,-17.0,0}; data->vals = (float*)malloc ((definitionx+20)*sizeof(float)); for (tmp=0;tmp<nbgrid;tmp++) { int x,z; z = 45 + visual_rand() % 30; x = 85 + visual_rand() % 5; center.z = z; data->grille[tmp] = grid3d_new (x, definitionx, z, definitionz + visual_rand() % 10, center); center.y += 8; } }
void tentacle_new (void) { int tmp; v3d center = {0,-17.0,0}; vals = malloc ((definitionx+20)*sizeof(float)); for (tmp=0;tmp<nbgrid;tmp++) { int x,z; z = 45+rand()%30; x = 85+rand()%5; center.z = z; grille[tmp] = grid3d_new (x,definitionx,z,definitionz+rand()%10,center); center.y += 8; } }