static inline void render_item(struct obs_scene_item *item) { if (item->crop_render) { uint32_t width = obs_source_get_width(item->source); uint32_t height = obs_source_get_height(item->source); uint32_t cx = calc_cx(item, width); uint32_t cy = calc_cy(item, height); if (cx && cy && gs_texrender_begin(item->crop_render, cx, cy)) { float cx_scale = (float)width / (float)cx; float cy_scale = (float)height / (float)cy; gs_matrix_scale3f(cx_scale, cy_scale, 1.0f); gs_matrix_translate3f( -(float)item->crop.left, -(float)item->crop.top, 0.0f); obs_source_video_render(item->source); gs_texrender_end(item->crop_render); } } gs_matrix_push(); gs_matrix_mul(&item->draw_transform); if (item->crop_render) { gs_texture_t *tex = gs_texrender_get_texture(item->crop_render); while (gs_effect_loop(obs->video.default_effect, "Draw")) obs_source_draw(tex, 0, 0, 0, 0, 0); } else { obs_source_video_render(item->source); } gs_matrix_pop(); }
static void scene_video_render(void *data, gs_effect_t *effect) { DARRAY(struct obs_scene_item*) remove_items; struct obs_scene *scene = data; struct obs_scene_item *item; da_init(remove_items); video_lock(scene); item = scene->first_item; gs_blend_state_push(); gs_reset_blend_state(); while (item) { if (obs_source_removed(item->source)) { struct obs_scene_item *del_item = item; item = item->next; remove_without_release(del_item); da_push_back(remove_items, &del_item); continue; } if (source_size_changed(item)) update_item_transform(item); if (item->user_visible) { gs_matrix_push(); gs_matrix_mul(&item->draw_transform); obs_source_video_render(item->source); gs_matrix_pop(); } item = item->next; } gs_blend_state_pop(); video_unlock(scene); for (size_t i = 0; i < remove_items.num; i++) obs_sceneitem_release(remove_items.array[i]); da_free(remove_items); UNUSED_PARAMETER(effect); }
void xcursor_render(xcursor_t *data) { struct matrix4 trans; gs_effect_t effect = gs_get_effect(); gs_eparam_t image = gs_effect_get_param_by_name(effect, "image"); gs_effect_set_texture(image, data->tex); gs_matrix_push(); gs_matrix_get(&trans); gs_matrix_identity(); gs_matrix_translate3f(data->pos_x, data->pos_y, 0.0f); gs_matrix_mul(&trans); gs_enable_blending(True); gs_blend_function(GS_BLEND_ONE, GS_BLEND_INVSRCALPHA); gs_draw_sprite(data->tex, 0, 0, 0); gs_matrix_pop(); }
static inline void renderVB(gs_effect_t *effect, gs_vertbuffer_t *vb, int cx, int cy) { if (!vb) return; matrix4 transform; matrix4_identity(&transform); transform.x.x = cx; transform.y.y = cy; gs_load_vertexbuffer(vb); gs_matrix_push(); gs_matrix_mul(&transform); while (gs_effect_loop(effect, "Solid")) gs_draw(GS_LINESTRIP, 0, 0); gs_matrix_pop(); }
static inline void render_child(obs_source_t *transition, obs_source_t *child, size_t idx) { uint32_t cx = transition->transition_actual_cx; uint32_t cy = transition->transition_actual_cy; struct vec4 blank; if (!child) return; if (gs_texrender_begin(transition->transition_texrender[idx], cx, cy)) { vec4_zero(&blank); gs_clear(GS_CLEAR_COLOR, &blank, 0.0f, 0); gs_matrix_push(); gs_matrix_mul(&transition->transition_matrices[idx]); obs_source_video_render(child); gs_matrix_pop(); gs_texrender_end(transition->transition_texrender[idx]); } }
static inline void render_item(struct obs_scene_item *item) { if (item->item_render) { uint32_t width = obs_source_get_width(item->source); uint32_t height = obs_source_get_height(item->source); uint32_t cx = calc_cx(item, width); uint32_t cy = calc_cy(item, height); if (cx && cy && gs_texrender_begin(item->item_render, cx, cy)) { float cx_scale = (float)width / (float)cx; float cy_scale = (float)height / (float)cy; struct vec4 clear_color; vec4_zero(&clear_color); gs_clear(GS_CLEAR_COLOR, &clear_color, 0.0f, 0); gs_ortho(0.0f, (float)width, 0.0f, (float)height, -100.0f, 100.0f); gs_matrix_scale3f(cx_scale, cy_scale, 1.0f); gs_matrix_translate3f( -(float)item->crop.left, -(float)item->crop.top, 0.0f); obs_source_video_render(item->source); gs_texrender_end(item->item_render); } } gs_matrix_push(); gs_matrix_mul(&item->draw_transform); if (item->item_render) { render_item_texture(item); } else { obs_source_video_render(item->source); } gs_matrix_pop(); }
void OBSProjector::OBSRenderMultiview(void *data, uint32_t cx, uint32_t cy) { OBSProjector *window = (OBSProjector *)data; if (updatingMultiview || !window->ready) return; OBSBasic *main = (OBSBasic *)obs_frontend_get_main_window(); uint32_t targetCX, targetCY; int x, y; float scale; targetCX = (uint32_t)window->fw; targetCY = (uint32_t)window->fh; GetScaleAndCenterPos(targetCX, targetCY, cx, cy, x, y, scale); OBSSource previewSrc = main->GetCurrentSceneSource(); OBSSource programSrc = main->GetProgramSource(); bool studioMode = main->IsPreviewProgramMode(); auto renderVB = [&](gs_vertbuffer_t *vb, int cx, int cy, uint32_t colorVal) { if (!vb) return; matrix4 transform; matrix4_identity(&transform); transform.x.x = cx; transform.y.y = cy; gs_load_vertexbuffer(vb); gs_matrix_push(); gs_matrix_mul(&transform); gs_effect_set_color(window->color, colorVal); while (gs_effect_loop(window->solid, "Solid")) gs_draw(GS_LINESTRIP, 0, 0); gs_matrix_pop(); }; auto drawBox = [&](float cx, float cy, uint32_t colorVal) { gs_effect_set_color(window->color, colorVal); while (gs_effect_loop(window->solid, "Solid")) gs_draw_sprite(nullptr, 0, (uint32_t)cx, (uint32_t)cy); }; auto setRegion = [&](float bx, float by, float cx, float cy) { float vX = int(x + bx * scale); float vY = int(y + by * scale); float vCX = int(cx * scale); float vCY = int(cy * scale); float oL = bx; float oT = by; float oR = (bx + cx); float oB = (by + cy); startRegion(vX, vY, vCX, vCY, oL, oR, oT, oB); }; auto calcBaseSource = [&](size_t i) { switch (multiviewLayout) { case MultiviewLayout::HORIZONTAL_TOP_24_SCENES: window->sourceX = (i % 6) * window->scenesCX; window->sourceY = window->pvwprgCY + (i / 6) * window->scenesCY; break; case MultiviewLayout::VERTICAL_LEFT_8_SCENES: window->sourceX = window->pvwprgCX; window->sourceY = (i / 2 ) * window->scenesCY; if (i % 2 != 0) window->sourceX += window->scenesCX; break; case MultiviewLayout::VERTICAL_RIGHT_8_SCENES: window->sourceX = 0; window->sourceY = (i / 2 ) * window->scenesCY; if (i % 2 != 0) window->sourceX = window->scenesCX; break; case MultiviewLayout::HORIZONTAL_BOTTOM_8_SCENES: if (i < 4) { window->sourceX = (float(i) * window->scenesCX); window->sourceY = 0; } else { window->sourceX = (float(i - 4) * window->scenesCX); window->sourceY = window->scenesCY; } break; default: // MultiviewLayout::HORIZONTAL_TOP_8_SCENES: if (i < 4) { window->sourceX = (float(i) * window->scenesCX); window->sourceY = window->pvwprgCY; } else { window->sourceX = (float(i - 4) * window->scenesCX); window->sourceY = window->pvwprgCY + window->scenesCY; } } window->siX = window->sourceX + window->thickness; window->siY = window->sourceY + window->thickness; }; auto calcPreviewProgram = [&](bool program) { switch (multiviewLayout) { case MultiviewLayout::HORIZONTAL_TOP_24_SCENES: window->sourceX = window->thickness + window->pvwprgCX / 2; window->sourceY = window->thickness; window->labelX = window->offset + window->pvwprgCX / 2; window->labelY = window->pvwprgCY * 0.85f; if (program) { window->sourceX += window->pvwprgCX; window->labelX += window->pvwprgCX; } break; case MultiviewLayout::VERTICAL_LEFT_8_SCENES: window->sourceX = window->thickness; window->sourceY = window->pvwprgCY + window->thickness; window->labelX = window->offset; window->labelY = window->pvwprgCY * 1.85f; if (program) { window->sourceY = window->thickness; window->labelY = window->pvwprgCY * 0.85f; } break; case MultiviewLayout::VERTICAL_RIGHT_8_SCENES: window->sourceX = window->pvwprgCX + window->thickness; window->sourceY = window->pvwprgCY + window->thickness; window->labelX = window->pvwprgCX + window->offset; window->labelY = window->pvwprgCY * 1.85f; if (program) { window->sourceY = window->thickness; window->labelY = window->pvwprgCY * 0.85f; } break; case MultiviewLayout::HORIZONTAL_BOTTOM_8_SCENES: window->sourceX = window->thickness; window->sourceY = window->pvwprgCY + window->thickness; window->labelX = window->offset; window->labelY = window->pvwprgCY * 1.85f; if (program) { window->sourceX += window->pvwprgCX; window->labelX += window->pvwprgCX; } break; default: // MultiviewLayout::HORIZONTAL_TOP_8_SCENES: window->sourceX = window->thickness; window->sourceY = window->thickness; window->labelX = window->offset; window->labelY = window->pvwprgCY * 0.85f; if (program) { window->sourceX += window->pvwprgCX; window->labelX += window->pvwprgCX; } } }; auto paintAreaWithColor = [&](float tx, float ty, float cx, float cy, uint32_t color) { gs_matrix_push(); gs_matrix_translate3f(tx, ty, 0.0f); drawBox(cx, cy, color); gs_matrix_pop(); }; // Define the whole usable region for the multiview startRegion(x, y, targetCX * scale, targetCY * scale, 0.0f, window->fw, 0.0f, window->fh); // Change the background color to highlight all sources drawBox(window->fw, window->fh, outerColor); /* ----------------------------- */ /* draw sources */ for (size_t i = 0; i < maxSrcs; i++) { // Handle all the offsets calcBaseSource(i); if (i >= numSrcs) { // Just paint the background and continue paintAreaWithColor(window->sourceX, window->sourceY, window->scenesCX, window->scenesCY, outerColor); paintAreaWithColor(window->siX, window->siY, window->siCX, window->siCY, backgroundColor); continue; } OBSSource src = OBSGetStrongRef(window->multiviewScenes[i]); // We have a source. Now chose the proper highlight color uint32_t colorVal = outerColor; if (src == programSrc) colorVal = programColor; else if (src == previewSrc) colorVal = studioMode ? previewColor : programColor; // Paint the background paintAreaWithColor(window->sourceX, window->sourceY, window->scenesCX, window->scenesCY, colorVal); paintAreaWithColor(window->siX, window->siY, window->siCX, window->siCY, backgroundColor); /* ----------- */ // Render the source gs_matrix_push(); gs_matrix_translate3f(window->siX, window->siY, 0.0f); gs_matrix_scale3f(window->siScaleX, window->siScaleY, 1.0f); setRegion(window->siX, window->siY, window->siCX, window->siCY); obs_source_video_render(src); endRegion(); gs_matrix_pop(); /* ----------- */ // Render the label if (!drawLabel) continue; obs_source *label = window->multiviewLabels[i + 2]; if (!label) continue; window->offset = labelOffset(label, window->scenesCX); gs_matrix_push(); gs_matrix_translate3f(window->sourceX + window->offset, (window->scenesCY * 0.85f) + window->sourceY, 0.0f); gs_matrix_scale3f(window->ppiScaleX, window->ppiScaleY, 1.0f); drawBox(obs_source_get_width(label), obs_source_get_height(label) + int(window->sourceY * 0.015f), labelColor); obs_source_video_render(label); gs_matrix_pop(); } /* ----------------------------- */ /* draw preview */ obs_source_t *previewLabel = window->multiviewLabels[0]; window->offset = labelOffset(previewLabel, window->pvwprgCX); calcPreviewProgram(false); // Paint the background paintAreaWithColor(window->sourceX, window->sourceY, window->ppiCX, window->ppiCY, backgroundColor); // Scale and Draw the preview gs_matrix_push(); gs_matrix_translate3f(window->sourceX, window->sourceY, 0.0f); gs_matrix_scale3f(window->ppiScaleX, window->ppiScaleY, 1.0f); setRegion(window->sourceX, window->sourceY, window->ppiCX, window->ppiCY); if (studioMode) obs_source_video_render(previewSrc); else obs_render_main_texture(); if (drawSafeArea) { renderVB(window->actionSafeMargin, targetCX, targetCY, outerColor); renderVB(window->graphicsSafeMargin, targetCX, targetCY, outerColor); renderVB(window->fourByThreeSafeMargin, targetCX, targetCY, outerColor); renderVB(window->leftLine, targetCX, targetCY, outerColor); renderVB(window->topLine, targetCX, targetCY, outerColor); renderVB(window->rightLine, targetCX, targetCY, outerColor); } endRegion(); gs_matrix_pop(); /* ----------- */ // Draw the Label if (drawLabel) { gs_matrix_push(); gs_matrix_translate3f(window->labelX, window->labelY, 0.0f); gs_matrix_scale3f(window->ppiScaleX, window->ppiScaleY, 1.0f); drawBox(obs_source_get_width(previewLabel), obs_source_get_height(previewLabel) + int(window->pvwprgCX * 0.015f), labelColor); obs_source_video_render(previewLabel); gs_matrix_pop(); } /* ----------------------------- */ /* draw program */ obs_source_t *programLabel = window->multiviewLabels[1]; window->offset = labelOffset(programLabel, window->pvwprgCX); calcPreviewProgram(true); paintAreaWithColor(window->sourceX, window->sourceY, window->ppiCX, window->ppiCY, backgroundColor); // Scale and Draw the program gs_matrix_push(); gs_matrix_translate3f(window->sourceX, window->sourceY, 0.0f); gs_matrix_scale3f(window->ppiScaleX, window->ppiScaleY, 1.0f); setRegion(window->sourceX, window->sourceY, window->ppiCX, window->ppiCY); obs_render_main_texture(); endRegion(); gs_matrix_pop(); /* ----------- */ // Draw the Label if (drawLabel) { gs_matrix_push(); gs_matrix_translate3f(window->labelX, window->labelY, 0.0f); gs_matrix_scale3f(window->ppiScaleX, window->ppiScaleY, 1.0f); drawBox(obs_source_get_width(programLabel), obs_source_get_height(programLabel) + int(window->pvwprgCX * 0.015f), labelColor); obs_source_video_render(programLabel); gs_matrix_pop(); } // Region for future usage with aditional info. if (multiviewLayout == MultiviewLayout::HORIZONTAL_TOP_24_SCENES) { // Just paint the background for now paintAreaWithColor(window->thickness, window->thickness, window->siCX, window->siCY * 2 + window->thicknessx2, backgroundColor); paintAreaWithColor(window->thickness + 2.5 * ( window->thicknessx2 + window->ppiCX), window->thickness, window->siCX, window->siCY * 2 + window->thicknessx2, backgroundColor); } endRegion(); }