static GstBuffer * gst_egl_allocate_eglimage (APP_STATE_T * ctx, GstAllocator * allocator, GstVideoFormat format, gint width, gint height) { GstEGLGLESImageData *data = NULL; GstBuffer *buffer; GstVideoInfo info; gint i; gint stride[3]; gsize offset[3]; GstMemory *mem[3] = { NULL, NULL, NULL }; guint n_mem; GstMemoryFlags flags = 0; memset (stride, 0, sizeof (stride)); memset (offset, 0, sizeof (offset)); if (!gst_egl_image_memory_is_mappable ()) flags |= GST_MEMORY_FLAG_NOT_MAPPABLE; /* See https://bugzilla.gnome.org/show_bug.cgi?id=695203 */ flags |= GST_MEMORY_FLAG_NO_SHARE; gst_video_info_set_format (&info, format, width, height); GST_DEBUG ("Allocating EGL Image format %s width %d height %d", gst_video_format_to_string (format), width, height); switch (format) { case GST_VIDEO_FORMAT_RGBA:{ gsize size; EGLImageKHR image; mem[0] = gst_egl_image_allocator_alloc (allocator, ctx->gst_display, GST_VIDEO_GL_TEXTURE_TYPE_RGBA, GST_VIDEO_INFO_WIDTH (&info), GST_VIDEO_INFO_HEIGHT (&info), &size); if (mem[0]) { stride[0] = size / GST_VIDEO_INFO_HEIGHT (&info); n_mem = 1; GST_MINI_OBJECT_FLAG_SET (mem[0], GST_MEMORY_FLAG_NO_SHARE); } else { data = g_slice_new0 (GstEGLGLESImageData); stride[0] = GST_ROUND_UP_4 (GST_VIDEO_INFO_WIDTH (&info) * 4); size = stride[0] * GST_VIDEO_INFO_HEIGHT (&info); glGenTextures (1, &data->texture); if (got_gl_error ("glGenTextures")) goto mem_error; glBindTexture (GL_TEXTURE_2D, data->texture); if (got_gl_error ("glBindTexture")) goto mem_error; /* Set 2D resizing params */ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); /* If these are not set the texture image unit will return * * (R, G, B, A) = black on glTexImage2D for non-POT width/height * * frames. For a deeper explanation take a look at the OpenGL ES * * documentation for glTexParameter */ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); if (got_gl_error ("glTexParameteri")) goto mem_error; glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, GST_VIDEO_INFO_WIDTH (&info), GST_VIDEO_INFO_HEIGHT (&info), 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); if (got_gl_error ("glTexImage2D")) goto mem_error; image = eglCreateImageKHR (gst_egl_display_get (ctx->gst_display), ctx->context, EGL_GL_TEXTURE_2D_KHR, (EGLClientBuffer) (guintptr) data->texture, NULL); if (got_egl_error ("eglCreateImageKHR")) goto mem_error; mem[0] = gst_egl_image_allocator_wrap (allocator, ctx->gst_display, image, GST_VIDEO_GL_TEXTURE_TYPE_RGBA, flags, size, data, NULL); n_mem = 1; } } break; default: goto mem_error; break; } buffer = gst_buffer_new (); gst_buffer_add_video_meta_full (buffer, 0, format, width, height, GST_VIDEO_INFO_N_PLANES (&info), offset, stride); /* n_mem could be reused for planar colorspaces, for now its == 1 for RGBA */ for (i = 0; i < n_mem; i++) gst_buffer_append_memory (buffer, mem[i]); return buffer; mem_error: { GST_ERROR ("Failed to create EGLImage"); if (data) gst_egl_gles_image_data_free (data); if (mem[0]) gst_memory_unref (mem[0]); return NULL; } }
GstBuffer * gst_egl_image_allocator_alloc_eglimage (GstAllocator * allocator, GstEGLDisplay * display, EGLContext eglcontext, GstVideoFormat format, gint width, gint height) { GstEGLGLESImageData *data = NULL; GstBuffer *buffer; GstVideoInfo info; gint i; gint stride[3]; gsize offset[3]; GstMemory *mem[3] = { NULL, NULL, NULL }; guint n_mem; GstMemoryFlags flags = 0; memset (stride, 0, sizeof (stride)); memset (offset, 0, sizeof (offset)); if (!gst_egl_image_memory_is_mappable ()) flags |= GST_MEMORY_FLAG_NOT_MAPPABLE; /* See https://bugzilla.gnome.org/show_bug.cgi?id=695203 */ flags |= GST_MEMORY_FLAG_NO_SHARE; gst_video_info_set_format (&info, format, width, height); switch (format) { case GST_VIDEO_FORMAT_RGB: case GST_VIDEO_FORMAT_BGR:{ gsize size; EGLImageKHR image; mem[0] = gst_egl_image_allocator_alloc (allocator, display, GST_VIDEO_GL_TEXTURE_TYPE_RGB, GST_VIDEO_INFO_WIDTH (&info), GST_VIDEO_INFO_HEIGHT (&info), &size); if (mem[0]) { stride[0] = size / GST_VIDEO_INFO_HEIGHT (&info); n_mem = 1; GST_MINI_OBJECT_FLAG_SET (mem[0], GST_MEMORY_FLAG_NO_SHARE); } else { data = g_slice_new0 (GstEGLGLESImageData); stride[0] = GST_ROUND_UP_4 (GST_VIDEO_INFO_WIDTH (&info) * 3); size = stride[0] * GST_VIDEO_INFO_HEIGHT (&info); glGenTextures (1, &data->texture); if (got_gl_error ("glGenTextures")) goto mem_error; glBindTexture (GL_TEXTURE_2D, data->texture); if (got_gl_error ("glBindTexture")) goto mem_error; /* Set 2D resizing params */ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); /* If these are not set the texture image unit will return * * (R, G, B, A) = black on glTexImage2D for non-POT width/height * * frames. For a deeper explanation take a look at the OpenGL ES * * documentation for glTexParameter */ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); if (got_gl_error ("glTexParameteri")) goto mem_error; glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB, GST_VIDEO_INFO_WIDTH (&info), GST_VIDEO_INFO_HEIGHT (&info), 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); if (got_gl_error ("glTexImage2D")) goto mem_error; image = eglCreateImageKHR (gst_egl_display_get (display), eglcontext, EGL_GL_TEXTURE_2D_KHR, (EGLClientBuffer) (guintptr) data->texture, NULL); if (got_egl_error ("eglCreateImageKHR")) goto mem_error; mem[0] = gst_egl_image_allocator_wrap (allocator, display, image, GST_VIDEO_GL_TEXTURE_TYPE_RGB, flags, size, data, (GDestroyNotify) gst_egl_gles_image_data_free); n_mem = 1; } break; } case GST_VIDEO_FORMAT_RGB16:{ EGLImageKHR image; gsize size; mem[0] = gst_egl_image_allocator_alloc (allocator, display, GST_VIDEO_GL_TEXTURE_TYPE_RGB, GST_VIDEO_INFO_WIDTH (&info), GST_VIDEO_INFO_HEIGHT (&info), &size); if (mem[0]) { stride[0] = size / GST_VIDEO_INFO_HEIGHT (&info); n_mem = 1; GST_MINI_OBJECT_FLAG_SET (mem[0], GST_MEMORY_FLAG_NO_SHARE); } else { data = g_slice_new0 (GstEGLGLESImageData); stride[0] = GST_ROUND_UP_4 (GST_VIDEO_INFO_WIDTH (&info) * 2); size = stride[0] * GST_VIDEO_INFO_HEIGHT (&info); glGenTextures (1, &data->texture); if (got_gl_error ("glGenTextures")) goto mem_error; glBindTexture (GL_TEXTURE_2D, data->texture); if (got_gl_error ("glBindTexture")) goto mem_error; /* Set 2D resizing params */ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); /* If these are not set the texture image unit will return * * (R, G, B, A) = black on glTexImage2D for non-POT width/height * * frames. For a deeper explanation take a look at the OpenGL ES * * documentation for glTexParameter */ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); if (got_gl_error ("glTexParameteri")) goto mem_error; glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB, GST_VIDEO_INFO_WIDTH (&info), GST_VIDEO_INFO_HEIGHT (&info), 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, NULL); if (got_gl_error ("glTexImage2D")) goto mem_error; image = eglCreateImageKHR (gst_egl_display_get (display), eglcontext, EGL_GL_TEXTURE_2D_KHR, (EGLClientBuffer) (guintptr) data->texture, NULL); if (got_egl_error ("eglCreateImageKHR")) goto mem_error; mem[0] = gst_egl_image_allocator_wrap (allocator, display, image, GST_VIDEO_GL_TEXTURE_TYPE_RGB, flags, size, data, (GDestroyNotify) gst_egl_gles_image_data_free); n_mem = 1; } break; } case GST_VIDEO_FORMAT_NV12: case GST_VIDEO_FORMAT_NV21:{ EGLImageKHR image; gsize size[2]; mem[0] = gst_egl_image_allocator_alloc (allocator, display, GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE, GST_VIDEO_INFO_COMP_WIDTH (&info, 0), GST_VIDEO_INFO_COMP_HEIGHT (&info, 0), &size[0]); mem[1] = gst_egl_image_allocator_alloc (allocator, display, GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA, GST_VIDEO_INFO_COMP_WIDTH (&info, 1), GST_VIDEO_INFO_COMP_HEIGHT (&info, 1), &size[1]); if (mem[0] && mem[1]) { stride[0] = size[0] / GST_VIDEO_INFO_HEIGHT (&info); offset[1] = size[0]; stride[1] = size[1] / GST_VIDEO_INFO_HEIGHT (&info); n_mem = 2; GST_MINI_OBJECT_FLAG_SET (mem[0], GST_MEMORY_FLAG_NO_SHARE); GST_MINI_OBJECT_FLAG_SET (mem[1], GST_MEMORY_FLAG_NO_SHARE); } else { if (mem[0]) gst_memory_unref (mem[0]); if (mem[1]) gst_memory_unref (mem[1]); mem[0] = mem[1] = NULL; stride[0] = GST_ROUND_UP_4 (GST_VIDEO_INFO_COMP_WIDTH (&info, 0)); stride[1] = GST_ROUND_UP_4 (GST_VIDEO_INFO_COMP_WIDTH (&info, 1) * 2); offset[1] = stride[0] * GST_VIDEO_INFO_COMP_HEIGHT (&info, 0); size[0] = offset[1]; size[1] = stride[1] * GST_VIDEO_INFO_COMP_HEIGHT (&info, 1); for (i = 0; i < 2; i++) { data = g_slice_new0 (GstEGLGLESImageData); glGenTextures (1, &data->texture); if (got_gl_error ("glGenTextures")) goto mem_error; glBindTexture (GL_TEXTURE_2D, data->texture); if (got_gl_error ("glBindTexture")) goto mem_error; /* Set 2D resizing params */ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); /* If these are not set the texture image unit will return * * (R, G, B, A) = black on glTexImage2D for non-POT width/height * * frames. For a deeper explanation take a look at the OpenGL ES * * documentation for glTexParameter */ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); if (got_gl_error ("glTexParameteri")) goto mem_error; if (i == 0) glTexImage2D (GL_TEXTURE_2D, 0, GL_LUMINANCE, GST_VIDEO_INFO_COMP_WIDTH (&info, i), GST_VIDEO_INFO_COMP_HEIGHT (&info, i), 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL); else glTexImage2D (GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, GST_VIDEO_INFO_COMP_WIDTH (&info, i), GST_VIDEO_INFO_COMP_HEIGHT (&info, i), 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL); if (got_gl_error ("glTexImage2D")) goto mem_error; image = eglCreateImageKHR (gst_egl_display_get (display), eglcontext, EGL_GL_TEXTURE_2D_KHR, (EGLClientBuffer) (guintptr) data->texture, NULL); if (got_egl_error ("eglCreateImageKHR")) goto mem_error; mem[i] = gst_egl_image_allocator_wrap (allocator, display, image, (i == 0 ? GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE : GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA), flags, size[i], data, (GDestroyNotify) gst_egl_gles_image_data_free); } n_mem = 2; } break; } case GST_VIDEO_FORMAT_I420: case GST_VIDEO_FORMAT_YV12: case GST_VIDEO_FORMAT_Y444: case GST_VIDEO_FORMAT_Y42B: case GST_VIDEO_FORMAT_Y41B:{ EGLImageKHR image; gsize size[3]; mem[0] = gst_egl_image_allocator_alloc (allocator, display, GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE, GST_VIDEO_INFO_COMP_WIDTH (&info, 0), GST_VIDEO_INFO_COMP_HEIGHT (&info, 0), &size[0]); mem[1] = gst_egl_image_allocator_alloc (allocator, display, GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE, GST_VIDEO_INFO_COMP_WIDTH (&info, 1), GST_VIDEO_INFO_COMP_HEIGHT (&info, 1), &size[1]); mem[2] = gst_egl_image_allocator_alloc (allocator, display, GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE, GST_VIDEO_INFO_COMP_WIDTH (&info, 2), GST_VIDEO_INFO_COMP_HEIGHT (&info, 2), &size[2]); if (mem[0] && mem[1] && mem[2]) { stride[0] = size[0] / GST_VIDEO_INFO_HEIGHT (&info); offset[1] = size[0]; stride[1] = size[1] / GST_VIDEO_INFO_HEIGHT (&info); offset[2] = size[1]; stride[2] = size[2] / GST_VIDEO_INFO_HEIGHT (&info); n_mem = 3; GST_MINI_OBJECT_FLAG_SET (mem[0], GST_MEMORY_FLAG_NO_SHARE); GST_MINI_OBJECT_FLAG_SET (mem[1], GST_MEMORY_FLAG_NO_SHARE); GST_MINI_OBJECT_FLAG_SET (mem[2], GST_MEMORY_FLAG_NO_SHARE); } else { if (mem[0]) gst_memory_unref (mem[0]); if (mem[1]) gst_memory_unref (mem[1]); if (mem[2]) gst_memory_unref (mem[2]); mem[0] = mem[1] = mem[2] = NULL; stride[0] = GST_ROUND_UP_4 (GST_VIDEO_INFO_COMP_WIDTH (&info, 0)); stride[1] = GST_ROUND_UP_4 (GST_VIDEO_INFO_COMP_WIDTH (&info, 1)); stride[2] = GST_ROUND_UP_4 (GST_VIDEO_INFO_COMP_WIDTH (&info, 2)); size[0] = stride[0] * GST_VIDEO_INFO_COMP_HEIGHT (&info, 0); size[1] = stride[1] * GST_VIDEO_INFO_COMP_HEIGHT (&info, 1); size[2] = stride[2] * GST_VIDEO_INFO_COMP_HEIGHT (&info, 2); offset[0] = 0; offset[1] = size[0]; offset[2] = offset[1] + size[1]; for (i = 0; i < 3; i++) { data = g_slice_new0 (GstEGLGLESImageData); glGenTextures (1, &data->texture); if (got_gl_error ("glGenTextures")) goto mem_error; glBindTexture (GL_TEXTURE_2D, data->texture); if (got_gl_error ("glBindTexture")) goto mem_error; /* Set 2D resizing params */ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); /* If these are not set the texture image unit will return * * (R, G, B, A) = black on glTexImage2D for non-POT width/height * * frames. For a deeper explanation take a look at the OpenGL ES * * documentation for glTexParameter */ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); if (got_gl_error ("glTexParameteri")) goto mem_error; glTexImage2D (GL_TEXTURE_2D, 0, GL_LUMINANCE, GST_VIDEO_INFO_COMP_WIDTH (&info, i), GST_VIDEO_INFO_COMP_HEIGHT (&info, i), 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL); if (got_gl_error ("glTexImage2D")) goto mem_error; image = eglCreateImageKHR (gst_egl_display_get (display), eglcontext, EGL_GL_TEXTURE_2D_KHR, (EGLClientBuffer) (guintptr) data->texture, NULL); if (got_egl_error ("eglCreateImageKHR")) goto mem_error; mem[i] = gst_egl_image_allocator_wrap (allocator, display, image, GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE, flags, size[i], data, (GDestroyNotify) gst_egl_gles_image_data_free); } n_mem = 3; } break; } case GST_VIDEO_FORMAT_RGBA: case GST_VIDEO_FORMAT_BGRA: case GST_VIDEO_FORMAT_ARGB: case GST_VIDEO_FORMAT_ABGR: case GST_VIDEO_FORMAT_RGBx: case GST_VIDEO_FORMAT_BGRx: case GST_VIDEO_FORMAT_xRGB: case GST_VIDEO_FORMAT_xBGR: case GST_VIDEO_FORMAT_AYUV:{ gsize size; EGLImageKHR image; mem[0] = gst_egl_image_allocator_alloc (allocator, display, GST_VIDEO_GL_TEXTURE_TYPE_RGBA, GST_VIDEO_INFO_WIDTH (&info), GST_VIDEO_INFO_HEIGHT (&info), &size); if (mem[0]) { stride[0] = size / GST_VIDEO_INFO_HEIGHT (&info); n_mem = 1; GST_MINI_OBJECT_FLAG_SET (mem[0], GST_MEMORY_FLAG_NO_SHARE); } else { data = g_slice_new0 (GstEGLGLESImageData); stride[0] = GST_ROUND_UP_4 (GST_VIDEO_INFO_WIDTH (&info) * 4); size = stride[0] * GST_VIDEO_INFO_HEIGHT (&info); glGenTextures (1, &data->texture); if (got_gl_error ("glGenTextures")) goto mem_error; glBindTexture (GL_TEXTURE_2D, data->texture); if (got_gl_error ("glBindTexture")) goto mem_error; /* Set 2D resizing params */ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); /* If these are not set the texture image unit will return * * (R, G, B, A) = black on glTexImage2D for non-POT width/height * * frames. For a deeper explanation take a look at the OpenGL ES * * documentation for glTexParameter */ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); if (got_gl_error ("glTexParameteri")) goto mem_error; glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, GST_VIDEO_INFO_WIDTH (&info), GST_VIDEO_INFO_HEIGHT (&info), 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); if (got_gl_error ("glTexImage2D")) goto mem_error; image = eglCreateImageKHR (gst_egl_display_get (display), eglcontext, EGL_GL_TEXTURE_2D_KHR, (EGLClientBuffer) (guintptr) data->texture, NULL); if (got_egl_error ("eglCreateImageKHR")) goto mem_error; mem[0] = gst_egl_image_allocator_wrap (allocator, display, image, GST_VIDEO_GL_TEXTURE_TYPE_RGBA, flags, size, data, (GDestroyNotify) gst_egl_gles_image_data_free); n_mem = 1; } break; } default: g_assert_not_reached (); break; } buffer = gst_buffer_new (); gst_buffer_add_video_meta_full (buffer, 0, format, width, height, GST_VIDEO_INFO_N_PLANES (&info), offset, stride); for (i = 0; i < n_mem; i++) gst_buffer_append_memory (buffer, mem[i]); return buffer; mem_error: { GST_ERROR_OBJECT (GST_CAT_DEFAULT, "Failed to create EGLImage"); if (data) gst_egl_gles_image_data_free (data); if (mem[0]) gst_memory_unref (mem[0]); if (mem[1]) gst_memory_unref (mem[1]); if (mem[2]) gst_memory_unref (mem[2]); return NULL; } }