static void main_page_events(tsTouchData_t * ts_data)
{
	if (ts_data->xlcd > 20 && ts_data->xlcd < 134) {								/* sensor ON/OFF button */
		if (ts_data->ylcd > 20 && ts_data->ylcd < 60) {
            gui_event(GUI_SWITCH_SENSOR);
		}
	}

	if (ts_data->xlcd > 20 && ts_data->xlcd < 134) {								/* start/stop button */
		if (ts_data->ylcd > 70 && ts_data->ylcd < 110) {
            gui_event(GUI_SWITCH_SS);
		}
	}

	if (ts_data->xlcd > 160 && ts_data->xlcd < 220) {								/* rec button */
		if (ts_data->ylcd > 20 && ts_data->ylcd < 88) {
            gui_event(GUI_SWITCH_REC);
		}
	}
}
Example #2
0
MainState
MainMenu::run()
{
    SDL_Event event;
    running = true;
    quitState = QUIT;
    Uint32 fpsTicks = SDL_GetTicks();
    Uint32 lastticks = fpsTicks;
    int frame = 0;
    while(running)
    {
        while(SDL_PollEvent(&event))
        {
            switch(event.type) {
                case SDL_VIDEORESIZE:
                    initVideo(event.resize.w, event.resize.h);
                    currentMenu->resize(event.resize.w, event.resize.h);
                    getConfig()->videoX = event.resize.w;
                    getConfig()->videoY = event.resize.h;
                    if(currentMenu == optionsMenu.get())//update resolution display
                    {
                        std::stringstream mode;
                        mode.str("");
                        mode << event.resize.w << "x" << event.resize.h;
                        getParagraph( *optionsMenu, "resolutionParagraph")->setText(mode.str());
                    }
                    break;
                case SDL_MOUSEMOTION:
                case SDL_MOUSEBUTTONUP:
                case SDL_MOUSEBUTTONDOWN:
                case SDL_KEYDOWN:{
                    Event gui_event(event);
                    currentMenu->event(gui_event);
                    break;
                }
                case SDL_KEYUP: {
                    Event gui_event(event);
                    //In menu ESC as well as ^c exits the game.
                    //might come in handy if video-mode is not working as expected.
                    if( ( gui_event.keysym.sym == SDLK_ESCAPE ) ||
                        ( gui_event.keysym.sym == SDLK_c && ( gui_event.keysym.mod & KMOD_CTRL) ) ){
                        running = false;
                        quitState = QUIT;
                        break;
                    }
                    currentMenu->event(gui_event);
                    break;
                }
                case SDL_VIDEOEXPOSE:
                    currentMenu->resize( currentMenu->getWidth(), currentMenu->getHeight() );
                    break;
                case SDL_ACTIVEEVENT:
                    if( event.active.gain == 1 ){
                        currentMenu->resize( currentMenu->getWidth(), currentMenu->getHeight() );
                    }
                    break;
                case SDL_QUIT:
                    running = false;
                    quitState = QUIT;
                    break;
                default:
                    break;
            }
        }


        SDL_Delay(100); // give the CPU time to relax... (we are in main menu)

        // create update Event
        Uint32 ticks = SDL_GetTicks();
        float elapsedTime = ((float) (ticks - lastticks)) / 1000.0;
        currentMenu->event(Event(elapsedTime));
        lastticks = ticks;

        if(currentMenu->needsRedraw()) {
            currentMenu->draw(*painter);
            flipScreenBuffer();
        }

        frame++;
        if(ticks - fpsTicks > 1000) {
#ifdef DEBUG_FPS
            printf("MainMenu FPS: %d.\n", (frame*1000) / (ticks - fpsTicks));
#endif
            frame = 0;
            fpsTicks = ticks;
        }
    }

    return quitState;
}
Example #3
0
MainState
Game::run()
{
    SDL_Event event;
    running = true;
    Uint32 fpsTicks = SDL_GetTicks();
    Uint32 lastticks = fpsTicks;
    Desktop* desktop = dynamic_cast<Desktop*> (gui.get());
    if(!desktop)
    {   throw std::runtime_error("Toplevel component is not a Desktop");}
    gui->resize(getConfig()->videoX, getConfig()->videoY);
    int frame = 0;
    while(running) {
        getGameView()->scroll();
        while(SDL_PollEvent(&event)) {
            switch(event.type) {
                case SDL_VIDEORESIZE:
                    initVideo(event.resize.w, event.resize.h);
                    gui->resize(event.resize.w, event.resize.h);
                    getConfig()->videoX = event.resize.w;
                    getConfig()->videoY = event.resize.h;
                    break;
                case SDL_KEYUP: {
                     Event gui_event(event);
                     if( gui_event.keysym.sym == SDLK_ESCAPE ){
                         getButtonPanel()->selectQueryTool();
                         break;
                     }
                     if( gui_event.keysym.sym == SDLK_b ){
                         getButtonPanel()->toggleBulldozeTool();
                         break;
                     }
/*                  //FIXME hack for monitoring constructionCount
                    if( gui_event.keysym.sym == SDLK_c ){
                         std::cout << "ConstructionCount.size() = " << constructionCount.size() << std::endl;
                         int i, j;
                         for (i = 0, j = 0; i < constructionCount.size(); i++) {constructionCount[i]?j++:j;}
                         std::cout << "for a total of " << j << " active constructions" << std::endl;
                         break;
                     }
*/
                     if( gui_event.keysym.sym == SDLK_p ){

                            static int i = 0;
                            while(i < constructionCount.size() && !constructionCount[i]) {i++;}
                            if (i < constructionCount.size())
                            {
                                main_screen_originx = constructionCount[i]->x;
                                main_screen_originy = constructionCount[i]->y;
                                getGameView()->readOrigin(true);
                                mps_set( main_screen_originx, main_screen_originy, MPS_MAP);
                                mps_update();
                                mps_refresh();
                                i++;
                            }
                            else
                            {
                                i = 0;
                            }
                         break;
                     }
                     if( gui_event.keysym.sym == SDLK_F1 ){
                         helpWindow->showTopic("help");
                         break;
                     }
                     if( gui_event.keysym.sym == SDLK_F12 ){
                         quickSave();
                         break;
                     }
                     if( gui_event.keysym.sym == SDLK_F9 ){
                         quickLoad();
                         break;
                     }
#ifdef DEBUG
                     if( gui_event.keysym.sym == SDLK_F5 ){
                         testAllHelpFiles();
                         break;
                     }
#endif
                     int need_break=true;
                     switch(gui_event.keysym.sym) {
                       case SDLK_BACKQUOTE: getMiniMap()->mapViewChangeDisplayMode(MiniMap::NORMAL); break;
                       case SDLK_1: getMiniMap()->mapViewChangeDisplayMode(MiniMap::STARVE); break;
                       case SDLK_2: getMiniMap()->mapViewChangeDisplayMode(MiniMap::UB40); break;
                       case SDLK_3: getMiniMap()->mapViewChangeDisplayMode(MiniMap::POWER); break;
                       case SDLK_4: getMiniMap()->mapViewChangeDisplayMode(MiniMap::FIRE); break;
                       case SDLK_5: getMiniMap()->mapViewChangeDisplayMode(MiniMap::CRICKET); break;
                       case SDLK_6: getMiniMap()->mapViewChangeDisplayMode(MiniMap::HEALTH); break;
                       case SDLK_7: getMiniMap()->mapViewChangeDisplayMode(MiniMap::TRAFFIC); break;
                       case SDLK_8: getMiniMap()->mapViewChangeDisplayMode(MiniMap::POLLUTION); break;
                       case SDLK_9: getMiniMap()->mapViewChangeDisplayMode(MiniMap::COAL); break;
                       case SDLK_0: getMiniMap()->mapViewChangeDisplayMode(MiniMap::COMMODITIES); break;
                       default:  need_break=false;
                     }
                     if (need_break) break;

                     gui->event(gui_event);
                     break;
                }
                case SDL_MOUSEMOTION:
                case SDL_MOUSEBUTTONUP:
                case SDL_MOUSEBUTTONDOWN:
                case SDL_KEYDOWN: {
                    Event gui_event(event);
                    gui->event(gui_event);
                    break;
                }
                case SDL_ACTIVEEVENT:
                    if( event.active.gain == 1 ){
                        gui->resize( gui->getWidth(), gui->getHeight() );
                    }
                    break;
                case SDL_VIDEOEXPOSE:
                    gui->resize( gui->getWidth(), gui->getHeight() );
                    break;
                case SDL_QUIT:
                    saveCityNG( "9_currentGameNG.scn" );
                    running = false;
                    quitState = QUIT;
                    break;
                default:
                    break;
            }
        }

        // create update Event
        Uint32 ticks = SDL_GetTicks();
        float elapsedTime = ((float) (ticks - lastticks)) / 1000.0;
        gui->event(Event(elapsedTime));
        lastticks = ticks;

        helpWindow->update();
        if(desktop->needsRedraw())
        {
            desktop->draw(*painter);
            flipScreenBuffer();
        }

        frame++;
        // Slow down cpu consumption in pause mode
        if(ticks - fpsTicks > 1000 && lincitySpeed)
        {
#ifdef DEBUG_FPS
            printf("FPS: %d.\n", (frame*1000) / (ticks - fpsTicks));
#endif
            getEconomyGraph()->newFPS( frame );
            frame = 0;
            fpsTicks = ticks;
        }
        else if(!lincitySpeed)
        {   frame = 0;}
        /* SDL_Delay is done in execute_timestep */
        execute_timestep ();
    }
    return quitState;
}