Example #1
0
File: nanovg.c Project: caivega/gui
static void
key(struct gui_input *in, SDL_Event *evt, gui_bool down)
{
    const Uint8* state = SDL_GetKeyboardState(NULL);
    SDL_Keycode sym = evt->key.keysym.sym;
    if (sym == SDLK_RSHIFT || sym == SDLK_LSHIFT)
        gui_input_key(in, GUI_KEY_SHIFT, down);
    else if (sym == SDLK_DELETE)
        gui_input_key(in, GUI_KEY_DEL, down);
    else if (sym == SDLK_RETURN)
        gui_input_key(in, GUI_KEY_ENTER, down);
    else if (sym == SDLK_SPACE)
        gui_input_key(in, GUI_KEY_SPACE, down);
    else if (sym == SDLK_BACKSPACE)
        gui_input_key(in, GUI_KEY_BACKSPACE, down);
    else if (sym == SDLK_LEFT)
        gui_input_key(in, GUI_KEY_LEFT, down);
    else if (sym == SDLK_RIGHT)
        gui_input_key(in, GUI_KEY_RIGHT, down);
    else if (sym == SDLK_c)
        gui_input_key(in, GUI_KEY_COPY, down && state[SDL_SCANCODE_LCTRL]);
    else if (sym == SDLK_v)
        gui_input_key(in, GUI_KEY_PASTE, down && state[SDL_SCANCODE_LCTRL]);
    else if (sym == SDLK_x)
        gui_input_key(in, GUI_KEY_CUT, down && state[SDL_SCANCODE_LCTRL]);
}
Example #2
0
static void
key(struct gui_input *in, SDL_Event *evt, gui_bool down)
{
    SDL_Keycode sym = evt->key.keysym.sym;
    if (sym == SDLK_RSHIFT || sym == SDLK_LSHIFT)
        gui_input_key(in, GUI_KEY_SHIFT, down);
    else if (sym == SDLK_DELETE)
        gui_input_key(in, GUI_KEY_DEL, down);
    else if (sym == SDLK_RETURN)
        gui_input_key(in, GUI_KEY_ENTER, down);
    else if (sym == SDLK_SPACE)
        gui_input_key(in, GUI_KEY_SPACE, down);
    else if (sym == SDLK_BACKSPACE)
        gui_input_key(in, GUI_KEY_BACKSPACE, down);
}
Example #3
0
static void
key(struct gui_input *in, MSG *msg, gui_bool down)
{
    if (msg->lParam == VK_CONTROL)
        gui_input_key(in, GUI_KEY_CTRL, down);
    else if (msg->lParam == VK_SHIFT)
        gui_input_key(in, GUI_KEY_SHIFT, down);
    else if (msg->lParam == VK_DELETE)
        gui_input_key(in, GUI_KEY_DEL, down);
    else if (msg->lParam == VK_RETURN)
        gui_input_key(in, GUI_KEY_ENTER, down);
    else if (msg->lParam == VK_SPACE)
        gui_input_key(in, GUI_KEY_SPACE, down);
    else if (msg->lParam == VK_BACK)
        gui_input_key(in, GUI_KEY_BACKSPACE, down);
}