void set_score_board(const struct score *sc, int hc, const struct score *st, int ht, const struct score *sg, int hg) { switch (score_type) { case GUI_SCORE_COIN: gui_set_scores(_("Most Coins"), sc, hc); break; case GUI_SCORE_TIME: gui_set_scores(_("Best Times"), st, ht); break; case GUI_SCORE_GOAL: gui_set_scores(_("Fast Unlock"), sg, hg); break; } set_score_color(coin_btn_id, hc, gui_grn, gui_wht); set_score_color(time_btn_id, ht, gui_grn, gui_wht); set_score_color(goal_btn_id, hg, gui_grn, gui_wht); gui_set_hilite(coin_btn_id, (score_type == GUI_SCORE_COIN)); gui_set_hilite(time_btn_id, (score_type == GUI_SCORE_TIME)); gui_set_hilite(goal_btn_id, (score_type == GUI_SCORE_GOAL)); }
static int lang_gui(void) { const int step = (first == 0 ? LANG_STEP - 1 : LANG_STEP); int id, jd; int i; if ((id = gui_vstack(0))) { if ((jd = gui_hstack(id))) { gui_label(jd, _("Language"), GUI_SML, 0, 0); gui_space(jd); gui_space(jd); gui_navig(jd, array_len(langs), first, LANG_STEP); } gui_space(id); if (step < LANG_STEP) { int default_id; default_id = gui_state(id, _("Default"), GUI_SML, LANG_DEFAULT, 0); gui_set_hilite(default_id, !*config_get_s(CONFIG_LANGUAGE)); } for (i = first; i < first + step; i++) { if (i < array_len(langs)) { struct lang_desc *desc = LANG_GET(langs, i); int lang_id; lang_id = gui_state(id, lang_name(desc), GUI_SML, LANG_SELECT, i); gui_set_hilite(lang_id, (strcmp(config_get_s(CONFIG_LANGUAGE), desc->code) == 0)); } else { gui_label(id, " ", GUI_SML, 0, 0); } } gui_layout(id, 0, 0); } return id; }
static int fill_row(int id, SDL_Rect **modes, int i, int n) { int complete; if (n == 0) return 1; if (modes[i]) { char label[20]; int btn; sprintf(label, "%d x %d", modes[i]->w, modes[i]->h); complete = fill_row(id, modes, i + 1, n - 1); btn = gui_state(id, label, GUI_SML, RESOL_SELECT, i); gui_set_hilite(btn, (config_get_d(CONFIG_WIDTH) == modes[i]->w && config_get_d(CONFIG_HEIGHT) == modes[i]->h)); } else { for (; n; gui_space(id), n--); complete = 0; } return complete; }
void conf_toggle(int id, const char *label, int token, int value, const char *text1, int value1, const char *text0, int value0) { int jd, kd; if ((jd = gui_harray(id)) && (kd = gui_harray(jd))) { int btn0, btn1; btn0 = gui_state(kd, text0, GUI_SML, token, value0); btn1 = gui_state(kd, text1, GUI_SML, token, value1); gui_set_hilite(btn0, (value == value0)); gui_set_hilite(btn1, (value == value1)); gui_label(jd, label, GUI_SML, 0, 0); } }
static int resol_gui(void) { int id, jd, kd; if ((id = gui_vstack(0))) { const int W = config_get_d(CONFIG_WIDTH); const int H = config_get_d(CONFIG_HEIGHT); int i, j, n = ARRAYSIZE(modes); char buff[sizeof ("1234567890 x 1234567890")] = ""; conf_header(id, _("Resolution"), GUI_BACK); for (i = 0; i < n; i += 4) { if ((jd = gui_harray(id))) { for (j = 3; j >= 0; j--) { int m = i + j; if (m < n) { sprintf(buff, "%d x %d", modes[m].w, modes[m].h); kd = gui_state(jd, buff, GUI_SML, RESOL_MODE, m); gui_set_hilite(kd, (modes[m].w == W && modes[m].h == H)); } else { gui_space(jd); } } } } gui_layout(id, 0, 0); } return id; }
void conf_select(int id, const char *text, int token, int value, const struct conf_option *opts, int num) { int jd, kd, ld; int i; if ((jd = gui_harray(id)) && (kd = gui_harray(jd))) { for (i = 0; i < num; i++) { ld = gui_state(kd, _(opts[i].text), GUI_SML, token, opts[i].value); gui_set_hilite(ld, (opts[i].value == value)); } gui_label(jd, text, GUI_SML, 0, 0); } }
static int title_gui(void) { int id, jd, kd; /* Build the title GUI. */ if ((id = gui_vstack(0))) { if ((jd = gui_label(id, " Neverball ", GUI_LRG, 0, 0))) gui_set_fill(jd); gui_space(id); if ((jd = gui_hstack(id))) { gui_filler(jd); if ((kd = gui_varray(jd))) { if (config_cheat()) play_id = gui_start(kd, sgettext("menu^Cheat"), GUI_MED, TITLE_PLAY, 0); else play_id = gui_start(kd, sgettext("menu^Play"), GUI_MED, TITLE_PLAY, 0); gui_state(kd, sgettext("menu^Replay"), GUI_MED, TITLE_DEMO, 0); gui_state(kd, sgettext("menu^Help"), GUI_MED, TITLE_HELP, 0); gui_state(kd, sgettext("menu^Options"), GUI_MED, TITLE_CONF, 0); gui_state(kd, sgettext("menu^Exit"), GUI_MED, GUI_BACK, 0); /* Hilight the start button. */ gui_set_hilite(play_id, 1); } gui_filler(jd); } gui_layout(id, 0, 0); } return id; }
void conf_slider(int id, const char *text, int token, int value, int *ids, int num) { int jd, kd, i; if ((jd = gui_harray(id)) && (kd = gui_harray(jd))) { /* A series of empty buttons forms a "slider". */ for (i = num - 1; i >= 0; i--) { ids[i] = gui_state(kd, NULL, GUI_SML, token, i); gui_set_hilite(ids[i], (i == value)); } gui_label(jd, text, GUI_SML, 0, 0); } }
static int display_gui(void) { int id, jd; int i, n = SDL_GetNumVideoDisplays(); if ((id = gui_vstack(0))) { conf_header(id, _("Display"), GUI_BACK); for (i = 0; i < n; i++) { const char *name = SDL_GetDisplayName(i); jd = gui_state(id, name, GUI_SML, DISPLAY_SELECT, i); gui_set_hilite(jd, (i == config_get_d(CONFIG_DISPLAY))); } gui_layout(id, 0, 0); } return id; }
static int conf_enter(struct state *st, struct state *prev) { int id, jd, kd; int btn0, btn1; int i; back_init("back/gui.png"); /* Initialize the configuration GUI. */ if ((id = gui_vstack(0))) { int f = config_get_d(CONFIG_FULLSCREEN); int t = config_get_d(CONFIG_TEXTURES); int h = config_get_d(CONFIG_SHADOW); int s = config_get_d(CONFIG_SOUND_VOLUME); int m = config_get_d(CONFIG_MUSIC_VOLUME); char resolution[20]; sprintf(resolution, "%d x %d", config_get_d(CONFIG_WIDTH), config_get_d(CONFIG_HEIGHT)); if ((jd = gui_harray(id))) { gui_label(jd, _("Options"), GUI_SML, GUI_ALL, 0, 0); gui_space(jd); gui_start(jd, _("Back"), GUI_SML, CONF_BACK, 0); } gui_space(id); if ((jd = gui_harray(id)) && (kd = gui_harray(jd))) { btn0 = gui_state(kd, _("No"), GUI_SML, CONF_WIN, 0); btn1 = gui_state(kd, _("Yes"), GUI_SML, CONF_FULL, 0); if (f) gui_set_hilite(btn1, 1); else gui_set_hilite(btn0, 1); gui_label(jd, _("Fullscreen"), GUI_SML, GUI_ALL, 0, 0); } if ((jd = gui_harray(id)) && (kd = gui_harray(jd))) { gui_state(kd, resolution, GUI_SML, CONF_RESOL, 0); gui_label(jd, _("Resolution"), GUI_SML, GUI_ALL, 0, 0); } gui_space(id); if ((jd = gui_harray(id)) && (kd = gui_harray(jd))) { btn0 = gui_state(kd, _("Low"), GUI_SML, CONF_TEXLO, 0); btn1 = gui_state(kd, _("High"), GUI_SML, CONF_TEXHI, 0); gui_set_hilite(btn0, (t == 2)); gui_set_hilite(btn1, (t == 1)); gui_label(jd, _("Textures"), GUI_SML, GUI_ALL, 0, 0); } if ((jd = gui_harray(id)) && (kd = gui_harray(jd))) { btn0 = gui_state(kd, _("Off"), GUI_SML, CONF_SHDOF, (h == 0)); btn1 = gui_state(kd, _("On"), GUI_SML, CONF_SHDON, (h == 1)); if (h) gui_set_hilite(btn1, 1); else gui_set_hilite(btn0, 1); gui_label(jd, _("Shadow"), GUI_SML, GUI_ALL, 0, 0); } gui_space(id); if ((jd = gui_harray(id)) && (kd = gui_harray(jd))) { /* A series of empty buttons forms the sound volume control. */ for (i = 10; i >= 0; i--) { sound_id[i] = gui_state(kd, NULL, GUI_SML, 100 + i, 0); gui_set_hilite(sound_id[i], (s == i)); } gui_label(jd, _("Sound Volume"), GUI_SML, GUI_ALL, 0, 0); } if ((jd = gui_harray(id)) && (kd = gui_harray(jd))) { /* A series of empty buttons forms the music volume control. */ for (i = 10; i >= 0; i--) { music_id[i] = gui_state(kd, NULL, GUI_SML, 200 + i, 0); gui_set_hilite(music_id[i], (m == i)); } gui_label(jd, _("Music Volume"), GUI_SML, GUI_ALL, 0, 0); } gui_layout(id, 0, 0); } audio_music_fade_to(0.5f, "bgm/inter.ogg"); return id; }
static int conf_enter(struct state *st, struct state *prev) { int id, jd, kd; int i; back_init("back/gui.png"); /* Initialize the configuration GUI. */ if ((id = gui_vstack(0))) { if ((jd = gui_harray(id))) { gui_label(jd, _("Options"), GUI_SML, 0, 0); gui_space(jd); gui_start(jd, _("Back"), GUI_SML, CONF_BACK, 0); } gui_space(id); if ((jd = gui_harray(id)) && (kd = gui_harray(jd))) { gui_state(kd, _("Configure"), GUI_SML, CONF_VIDEO, 0); gui_label(jd, _("Graphics"), GUI_SML, 0, 0); } gui_space(id); if ((jd = gui_harray(id)) && (kd = gui_harray(jd))) { /* A series of empty buttons forms the sound volume control. */ int s = config_get_d(CONFIG_SOUND_VOLUME); for (i = 10; i >= 0; i--) { sound_id[i] = gui_state(kd, NULL, GUI_SML, 100 + i, 0); gui_set_hilite(sound_id[i], (s == i)); } gui_label(jd, _("Sound Volume"), GUI_SML, 0, 0); } if ((jd = gui_harray(id)) && (kd = gui_harray(jd))) { /* A series of empty buttons forms the music volume control. */ int m = config_get_d(CONFIG_MUSIC_VOLUME); for (i = 10; i >= 0; i--) { music_id[i] = gui_state(kd, NULL, GUI_SML, 200 + i, 0); gui_set_hilite(music_id[i], (m == i)); } gui_label(jd, _("Music Volume"), GUI_SML, 0, 0); } gui_space(id); if ((jd = gui_harray(id)) && (kd = gui_harray(jd))) { gui_state(kd, _("Select"), GUI_SML, CONF_LANG, 0); gui_label(jd, _("Language"), GUI_SML, 0, 0); } gui_layout(id, 0, 0); } audio_music_fade_to(0.5f, "bgm/inter.ogg"); return id; }
void gui_score_board(int pd, unsigned int types, int e, int h) { int id, jd;//, kd; assert((types & GUI_SCORE_COIN) || (types & GUI_SCORE_TIME) || (types & GUI_SCORE_GOAL) ); /* Make sure current score type matches the spec. */ while (!(types & score_type)) score_type = GUI_SCORE_NEXT(score_type); if ((id = video.device_w < video.device_h ? gui_vstack(pd) : gui_hstack(pd))) { gui_filler(id); if (video.device_w < video.device_h) { gui_scores(id, e); gui_space(id); gui_filler(id); } if ((jd = gui_vstack(id))) { gui_filler(jd); if (types & GUI_SCORE_COIN) { coin_btn_id = gui_state(jd, _("Most Coins"), GUI_MED, GUI_SCORE, GUI_SCORE_COIN); gui_set_hilite(coin_btn_id, score_type == GUI_SCORE_COIN); } if (types & GUI_SCORE_TIME) { time_btn_id = gui_state(jd, _("Best Times"), GUI_MED, GUI_SCORE, GUI_SCORE_TIME); gui_set_hilite(time_btn_id, score_type == GUI_SCORE_TIME); } if (types & GUI_SCORE_GOAL) { goal_btn_id = gui_state(jd, _("Fast Unlock"), GUI_MED, GUI_SCORE, GUI_SCORE_GOAL); gui_set_hilite(goal_btn_id, score_type == GUI_SCORE_GOAL); } if (h || (types & GUI_SCORE_SAVE)) gui_space(jd); if (h) { gui_state(jd, _("Change Name"), GUI_MED, GUI_NAME, 0); } if ((types & GUI_SCORE_SAVE)) { gui_state(jd, _("Save Replay"), GUI_MED, GUI_SAVE, 0); } gui_filler(jd); } if (video.device_w >= video.device_h) { gui_space(id); gui_filler(id); gui_scores(id, e); } gui_filler(id); } }
static int start_gui(void) { int w = video.device_w; int h = video.device_h; int i, j; int id, jd, kd, ld; if ((id = gui_vstack(0))) { if ((jd = gui_hstack(id))) { gui_label(jd, set_name(curr_set()), GUI_SML, gui_yel, gui_red); gui_filler(jd); gui_start(jd, _("Back"), GUI_SML, GUI_BACK, 0); } gui_space(id); if ((jd = gui_harray(id))) { if (config_cheat()) { if ((kd = gui_vstack(jd))) { shot_id = gui_image(kd, set_shot(curr_set()), 6 * w / 16, 6 * h / 16); file_id = gui_label(kd, " ", GUI_SML, gui_yel, gui_red); } } else { shot_id = gui_image(jd, set_shot(curr_set()), 7 * w / 16, 7 * h / 16); } if ((kd = gui_varray(jd))) { for (i = 0; i < 5; i++) if ((ld = gui_harray(kd))) for (j = 4; j >= 0; j--) gui_level(ld, i * 5 + j); challenge_id = gui_state(kd, _("Challenge"), GUI_SML, START_CHALLENGE, 0); gui_set_hilite(challenge_id, curr_mode() == MODE_CHALLENGE); } } gui_space(id); gui_score_board(id, (GUI_SCORE_COIN | GUI_SCORE_TIME | GUI_SCORE_GOAL), 0, 0); gui_space(id); if ((jd = gui_hstack(id))) { gui_filler(jd); if ((kd = gui_harray(jd))) { int btn0, btn1; btn0 = gui_state(kd, _("Unlocked"), GUI_SML, START_LOCK_GOALS, 0); btn1 = gui_state(kd, _("Locked"), GUI_SML, START_LOCK_GOALS, 1); if (config_get_d(CONFIG_LOCK_GOALS)) gui_set_hilite(btn1, 1); else gui_set_hilite(btn0, 1); } gui_space(jd); gui_label(jd, _("Goal State in Completed Levels"), GUI_SML, 0, 0); gui_filler(jd); } gui_layout(id, 0, 0); if (file_id) gui_set_trunc(file_id, TRUNC_HEAD); set_score_board(NULL, -1, NULL, -1, NULL, -1); } return id; }