Example #1
0
// ギルド勧誘への返答
int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag)
{
	struct map_session_data *tsd;

	nullpo_ret(sd);
	tsd= map_id2sd( account_id );
	if (!tsd) { //Character left? Cancel alliance.
		clif_guild_allianceack(sd,3);
		return 0;
	}

	if(sd->guild_alliance!=tsd->status.guild_id)	// 勧誘とギルドIDが違う
		return 0;

	if(flag==1){	// 承諾
		int i;

		struct guild *g,*tg;	// 同盟数再確認
		g=guild_search(sd->status.guild_id);
		tg=guild_search(tsd->status.guild_id);
		
		if(g==NULL || guild_get_alliance_count(g,0) >= battle_config.max_guild_alliance){
			clif_guild_allianceack(sd,4);
			clif_guild_allianceack(tsd,3);
			return 0;
		}
		if(tg==NULL || guild_get_alliance_count(tg,0) >= battle_config.max_guild_alliance){
			clif_guild_allianceack(sd,3);
			clif_guild_allianceack(tsd,4);
			return 0;
		}

		for(i=0;i<MAX_GUILDALLIANCE;i++){
			if(g->alliance[i].guild_id==tsd->status.guild_id &&
				g->alliance[i].opposition==1)
				intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
					sd->status.account_id,tsd->status.account_id,9 );
		}
		for(i=0;i<MAX_GUILDALLIANCE;i++){
			if(tg->alliance[i].guild_id==sd->status.guild_id &&
				tg->alliance[i].opposition==1)
				intif_guild_alliance( tsd->status.guild_id,sd->status.guild_id,
					tsd->status.account_id,sd->status.account_id,9 );
		}

		// inter鯖へ同盟要請
		intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
			sd->status.account_id,tsd->status.account_id,0 );
		return 0;
	}else{		// 拒否
		sd->guild_alliance=0;
		sd->guild_alliance_account=0;
		if(tsd!=NULL)
			clif_guild_allianceack(tsd,3);
	}
	return 0;
}
Example #2
0
// ギルド同盟要求
int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd)
{
	struct guild *g[2];
	int i;

	if(agit_flag || agit2_flag || agit3_flag)	{	// Disable alliance creation during woe [Valaris]
		clif_displaymessage(sd->fd,"Alliances cannot be made during Guild Wars!");
		return 0;
	}	// end addition [Valaris]


	nullpo_ret(sd);

	if(tsd==NULL || tsd->status.guild_id<=0)
		return 0;

	g[0]=guild_search(sd->status.guild_id);
	g[1]=guild_search(tsd->status.guild_id);

	if(g[0]==NULL || g[1]==NULL)
		return 0;

	// Prevent creation alliance with same guilds [LuzZza]
	if(sd->status.guild_id == tsd->status.guild_id)
		return 0;

	if( guild_get_alliance_count(g[0],0) >= battle_config.max_guild_alliance )	{
		clif_guild_allianceack(sd,4);
		return 0;
	}
	if( guild_get_alliance_count(g[1],0) >= battle_config.max_guild_alliance ) {
		clif_guild_allianceack(sd,3);
		return 0;
	}

	if( tsd->guild_alliance>0 ){
		clif_guild_allianceack(sd,1);
		return 0;
	}

	for(i=0;i<MAX_GUILDALLIANCE;i++){	// すでに同盟状態か確認
		if(	g[0]->alliance[i].guild_id==tsd->status.guild_id &&
			g[0]->alliance[i].opposition==0){
			clif_guild_allianceack(sd,0);
			return 0;
		}
	}

	tsd->guild_alliance=sd->status.guild_id;
	tsd->guild_alliance_account=sd->status.account_id;

	clif_guild_reqalliance(tsd,sd->status.account_id,g[0]->name);
	return 0;
}
Example #3
0
// ギルド敵対
int guild_opposition(struct map_session_data *sd,int char_id)
{
	struct map_session_data *tsd=map_id2sd(char_id);
	struct guild *g;
	int i;

	nullpo_retr(0, sd);

	g=guild_search(sd->status.guild_id);
	if(g==NULL || tsd==NULL)
		return 0;

	// Prevent creation opposition with same guilds [LuzZza]
	if(sd->status.guild_id == tsd->status.guild_id)
		return 0;

	if( guild_get_alliance_count(g,1)>=3 )	// 敵対数確認
		clif_guild_oppositionack(sd,1);

	for(i=0;i<MAX_GUILDALLIANCE;i++){	// すでに関係を持っているか確認
		if(g->alliance[i].guild_id==tsd->status.guild_id){
			if(g->alliance[i].opposition==1){	// すでに敵対
				clif_guild_oppositionack(sd,2);
				return 0;
			}else	// 同盟破棄
				intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
					sd->status.account_id,tsd->status.account_id,8 );
		}
	}

	// inter鯖に敵対要請
	intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
			sd->status.account_id,tsd->status.account_id,1 );
	return 0;
}
Example #4
0
// ギルド敵対
int guild_opposition(struct map_session_data *sd,struct map_session_data *tsd)
{
	struct guild *g;
	int i;

	nullpo_retr(0, sd);

	g=guild_search(sd->status.guild_id);
	if(g==NULL || tsd==NULL)
		return 0;

	// Prevent creation opposition with same guilds [LuzZza]
	if(sd->status.guild_id == tsd->status.guild_id)
		return 0;

	if( guild_get_alliance_count(g,1)>=3 )	{
		clif_guild_oppositionack(sd,1);
		return 0;
	}

	if(agit_flag)	{
		clif_displaymessage(sd->fd,"You cannot make oppositions during Guild Wars!");
		return 0;
	}

	for(i=0;i<MAX_GUILDALLIANCE;i++){	// すでに関係を持っているか確認
		if(g->alliance[i].guild_id==tsd->status.guild_id){
			if(g->alliance[i].opposition==1){	// すでに敵対
				clif_guild_oppositionack(sd,2);
				return 0;
			}
			//Change alliance to opposition.
			intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
				sd->status.account_id,tsd->status.account_id,8 );
		}
	}

	// inter鯖に敵対要請
	intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
			sd->status.account_id,tsd->status.account_id,1 );
	return 0;
}
Example #5
0
// ギルド敵対
int guild_opposition(struct map_session_data *sd,struct map_session_data *tsd)
{
	struct guild *g;
	int i;

	nullpo_ret(sd);

	g=guild_search(sd->status.guild_id);
	if(g==NULL || tsd==NULL)
		return 0;

	// Prevent creation opposition with same guilds [LuzZza]
	if(sd->status.guild_id == tsd->status.guild_id)
		return 0;

	if( guild_get_alliance_count(g,1) >= battle_config.max_guild_alliance )	{
		clif_guild_oppositionack(sd,1);
		return 0;
	}

	for(i=0;i<MAX_GUILDALLIANCE;i++){	// すでに関係を持っているか確認
		if(g->alliance[i].guild_id==tsd->status.guild_id){
			if(g->alliance[i].opposition==1){	// すでに敵対
				clif_guild_oppositionack(sd,2);
				return 0;
			}
			if(agit_flag || agit2_flag || agit3_flag) // Prevent the changing of alliances to oppositions during WoE..
				return 0;
			//Change alliance to opposition.
			intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
				sd->status.account_id,tsd->status.account_id,8 );
		}
	}

	// inter鯖に敵対要請
	intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
			sd->status.account_id,tsd->status.account_id,1 );
	return 0;
}