Example #1
0
void eventMaster::handleEvents() {
	while (!event_queue.empty()) {
		event * evt = event_queue.front();

		if (evt->type == COLLISION) {
			handleCollisionEvent(*((collisionEvent *) evt));

		} else if (evt->type == TURN) {

			handleTurnEvent(*((turnEvent *) evt));
		} else if (evt->type == KEY) {
			handleKeyEvent(*((keyEvent *) evt));
		} else if (evt->type == MOUSE) {
			handleMouseEvent(*((mouseEvent*) evt));
		} else if (evt->type == CUSTOM) {
			handleCustomEvent(*((customEvent*) evt));
		}

		event_queue.pop();
		if (Parent != NULL) {
			Parent->take_event(evt);
		} else {
			delete evt;
		}
	}
}
	void CollisionEventHandler::internal_handlePendingCollisionEvents()
	{
		while (!mPendingCollisionEvents.empty())
		{
			handleCollisionEvent(mPendingCollisionEvents.back());
			mPendingCollisionEvents.pop_back();
		}
	}
Example #3
0
void eventMaster::handle_event(event * evt) {
	if (evt->type == COLLISION) {
		handleCollisionEvent(*((collisionEvent *) evt));

	} else if (evt->type == TURN) {

		handleTurnEvent(*((turnEvent *) evt));
	} else if (evt->type == KEY) {
		handleKeyEvent(*((keyEvent *) evt));
	} else if (evt->type == MOUSE) {
		handleMouseEvent(*((mouseEvent*) evt));
	} else if (evt->type == CUSTOM) {
		handleCustomEvent(*((customEvent*) evt));
	}
}