Example #1
0
/**
 * Entry function which will process the assembled code and perform the required actions
 */
void processAssembledCode(char * assembled, unsigned int length, unsigned short numberSymbols,
		int coreId, int numberActiveCores, int baseHostPid) {
	stopInterpreter=0;
	currentSymbolEntries=0;
	localCoreId=coreId;
	numActiveCores=numberActiveCores;
	symbolTable=initialiseSymbolTable(numberSymbols);
	hostCoresBasePid=baseHostPid;
	unsigned int i;
	for (i=0;i<length;) {
		unsigned short command=getUShort(&assembled[i]);
		i+=sizeof(unsigned short);
		if (command == LET_TOKEN) i=handleLet(assembled, i);
		if (command == ARRAYSET_TOKEN) i=handleArraySet(assembled, i);
		if (command == DIMARRAY_TOKEN) i=handleDimArray(assembled, i, 0);
		if (command == DIMSHAREDARRAY_TOKEN) i=handleDimArray(assembled, i, 1);
		if (command == PRINT_TOKEN) i=handlePrint(assembled, i);
		if (command == STOP_TOKEN) return;
		if (command == SYNC_TOKEN) i=handleSync(assembled, i);
		if (command == IF_TOKEN) i=handleIf(assembled, i);
		if (command == IFELSE_TOKEN) i=handleIf(assembled, i);
		if (command == FOR_TOKEN) i=handleFor(assembled, i);
		if (command == GOTO_TOKEN) i=handleGoto(assembled, i);
		if (command == INPUT_TOKEN) i=handleInput(assembled, i);
		if (command == INPUT_STRING_TOKEN) i=handleInputWithString(assembled, i);
		if (command == SEND_TOKEN) i=handleSend(assembled, i);
		if (command == RECV_TOKEN) i=handleRecv(assembled, i);
		if (command == RECVTOARRAY_TOKEN) i=handleRecvToArray(assembled, i);
		if (command == SENDRECV_TOKEN) i=handleSendRecv(assembled, i);
		if (command == SENDRECVARRAY_TOKEN) i=handleSendRecvArray(assembled, i);
		if (command == BCAST_TOKEN) i=handleBcast(assembled, i);
		if (command == REDUCTION_TOKEN) i=handleReduction(assembled, i);
		if (stopInterpreter) return;
	}
}
Example #2
0
bool LRParser::performAction(std::pair<EAction, std::string> action) {
	switch (action.first) {
	case shift:
		// push the token on the stack.
		stack_.push(action.second);
		//std::cout << *this << std::endl;
		break;
	case reduction:
		// Replace the body of the production rule by the head.
		handleReduction(action.second);
		break;
	case accept:
		// EMPTY STACK
		//std::cout << *this << std::endl;
		while (!stack_.empty()) {
			stack_.pop();
		}
		return true;
		break;
	case jump:
		// Pretty much the same thing as a shift.
		stack_.push(action.second);
		break;
	case error:
		return false;
		break;
	case blank:
		return false;
		break;
	default:
		return false;
		break;
	}
	// Error, did not enter switch.
	return true;
}