void buildQuadArray() { clearQuadArrays(); for (int x = 0; x < viewpW; ++x) for (int y = 0; y < viewpH; ++y) for (int z = 0; z < mapData->zSize(); ++z) handleTile(x, y, z); }
void buildQuadArray() { clearQuadArrays(); int mapDepth = mapData->zSize(); scanrowVert.resize(mapHeight + 5); for (int x = 0; x < mapWidth; ++x) for (int y = 0; y < mapHeight; ++y) for (int z = 0; z < mapDepth; ++z) handleTile(x, y, z); }