static void connection_get_cb (GObject *source_object, GAsyncResult *res, gpointer user_data) { Client *client = user_data; client->connection = g_bus_get_finish (res, NULL); if (client->connection == NULL) { call_lost_handler (client); goto out; } /* No need to schedule this in idle as we're already in the thread * that the user called g_bus_own_name() from. This is because * g_bus_get() guarantees that. * * Also, we need to ensure that the handler is invoked *before* * we call RequestName(). Otherwise there is a race. */ if (client->bus_acquired_handler != NULL) { client->bus_acquired_handler (client->connection, client->name, client->user_data); } has_connection (client); out: client_unref (client); }
void ServerSession::start() { if (m_use_main) { CommandInitiator main_thread(this, this); do { process_command(&main_thread); } while (has_connection()); } else { allocate(this); } }
/** * g_bus_own_name_on_connection: * @connection: A #GDBusConnection that is not closed. * @name: The well-known name to own. * @flags: A set of flags from the #GBusNameOwnerFlags enumeration. * @name_acquired_handler: Handler to invoke when @name is acquired or %NULL. * @name_lost_handler: Handler to invoke when @name is lost or %NULL. * @user_data: User data to pass to handlers. * @user_data_free_func: Function for freeing @user_data or %NULL. * * Like g_bus_own_name() but takes a #GDBusConnection instead of a * #GBusType. * * Returns: An identifier (never 0) that an be used with * g_bus_unown_name() to stop owning the name. * * Since: 2.26 */ guint g_bus_own_name_on_connection (GDBusConnection *connection, const gchar *name, GBusNameOwnerFlags flags, GBusNameAcquiredCallback name_acquired_handler, GBusNameLostCallback name_lost_handler, gpointer user_data, GDestroyNotify user_data_free_func) { Client *client; g_return_val_if_fail (G_IS_DBUS_CONNECTION (connection), 0); g_return_val_if_fail (!g_dbus_connection_is_closed (connection), 0); g_return_val_if_fail (g_dbus_is_name (name) && !g_dbus_is_unique_name (name), 0); G_LOCK (lock); client = g_new0 (Client, 1); client->ref_count = 1; client->id = next_global_id++; /* TODO: uh oh, handle overflow */ client->name = g_strdup (name); client->flags = flags; client->name_acquired_handler = name_acquired_handler; client->name_lost_handler = name_lost_handler; client->user_data = user_data; client->user_data_free_func = user_data_free_func; client->main_context = g_main_context_get_thread_default (); if (client->main_context != NULL) g_main_context_ref (client->main_context); client->connection = g_object_ref (connection); if (map_id_to_client == NULL) { map_id_to_client = g_hash_table_new (g_direct_hash, g_direct_equal); } g_hash_table_insert (map_id_to_client, GUINT_TO_POINTER (client->id), client); G_UNLOCK (lock); has_connection (client); return client->id; }
bool AudioGraph::can_connect(const AudioConnection& p_connection) { if (has_connection(p_connection)) return false; AudioControl::mutex_lock(); ConnectError ce = connect( p_connection ); if (ce==CONNECT_OK) { disconnect( p_connection ); } AudioControl::mutex_unlock(); return (ce==CONNECT_OK); }
static void connection_get_cb (GObject *source_object, GAsyncResult *res, gpointer user_data) { Client *client = user_data; client->connection = g_bus_get_finish (res, NULL); if (client->connection == NULL) { call_vanished_handler (client, FALSE); goto out; } has_connection (client); out: client_unref (client); }
/** * g_bus_watch_name_on_connection: * @connection: A #GDBusConnection. * @name: The name (well-known or unique) to watch. * @flags: Flags from the #GBusNameWatcherFlags enumeration. * @name_appeared_handler: (nullable): Handler to invoke when @name is known to exist or %NULL. * @name_vanished_handler: (nullable): Handler to invoke when @name is known to not exist or %NULL. * @user_data: User data to pass to handlers. * @user_data_free_func: (nullable): Function for freeing @user_data or %NULL. * * Like g_bus_watch_name() but takes a #GDBusConnection instead of a * #GBusType. * * Returns: An identifier (never 0) that an be used with * g_bus_unwatch_name() to stop watching the name. * * Since: 2.26 */ guint g_bus_watch_name_on_connection (GDBusConnection *connection, const gchar *name, GBusNameWatcherFlags flags, GBusNameAppearedCallback name_appeared_handler, GBusNameVanishedCallback name_vanished_handler, gpointer user_data, GDestroyNotify user_data_free_func) { Client *client; g_return_val_if_fail (G_IS_DBUS_CONNECTION (connection), 0); g_return_val_if_fail (g_dbus_is_name (name), 0); G_LOCK (lock); client = g_new0 (Client, 1); client->ref_count = 1; client->id = g_atomic_int_add (&next_global_id, 1); /* TODO: uh oh, handle overflow */ client->name = g_strdup (name); client->flags = flags; client->name_appeared_handler = name_appeared_handler; client->name_vanished_handler = name_vanished_handler; client->user_data = user_data; client->user_data_free_func = user_data_free_func; client->main_context = g_main_context_ref_thread_default (); if (map_id_to_client == NULL) map_id_to_client = g_hash_table_new (g_direct_hash, g_direct_equal); g_hash_table_insert (map_id_to_client, GUINT_TO_POINTER (client->id), client); client->connection = g_object_ref (connection); G_UNLOCK (lock); has_connection (client); return client->id; }