/* * Do keyboard routine jobs: scan mantrix, light LEDs, ... * This is repeatedly called as fast as possible. */ void keyboard_task(void) { static matrix_row_t matrix_prev[MATRIX_ROWS]; static uint8_t led_status = 0; matrix_row_t matrix_row = 0; matrix_row_t matrix_change = 0; matrix_scan(); for (uint8_t r = 0; r < MATRIX_ROWS; r++) { matrix_row = matrix_get_row(r); matrix_change = matrix_row ^ matrix_prev[r]; if (matrix_change) { if (debug_matrix) matrix_print(); #ifdef MATRIX_HAS_GHOST if (has_ghost_in_row(r)) { matrix_prev[r] = matrix_row; continue; } #endif for (uint8_t c = 0; c < MATRIX_COLS; c++) { if (matrix_change & ((matrix_row_t)1<<c)) { action_exec((keyevent_t){ .key = (key_t){ .row = r, .col = c }, .pressed = (matrix_row & ((matrix_row_t)1<<c)), .time = (timer_read() | 1) /* time should not be 0 */ }); // record a processed key matrix_prev[r] ^= ((matrix_row_t)1<<c); // process a key per task call goto MATRIX_LOOP_END; } }
/* * Do keyboard routine jobs: scan matrix, light LEDs, ... * This is repeatedly called as fast as possible. */ void keyboard_task(void) { static matrix_row_t matrix_prev[MATRIX_ROWS]; #ifdef MATRIX_HAS_GHOST // static matrix_row_t matrix_ghost[MATRIX_ROWS]; #endif static uint8_t led_status = 0; matrix_row_t matrix_row = 0; matrix_row_t matrix_change = 0; #ifdef QMK_KEYS_PER_SCAN uint8_t keys_processed = 0; #endif matrix_scan(); if (is_keyboard_master()) { for (uint8_t r = 0; r < MATRIX_ROWS; r++) { matrix_row = matrix_get_row(r); matrix_change = matrix_row ^ matrix_prev[r]; if (matrix_change) { #ifdef MATRIX_HAS_GHOST if (has_ghost_in_row(r, matrix_row)) { /* Keep track of whether ghosted status has changed for * debugging. But don't update matrix_prev until un-ghosted, or * the last key would be lost. */ //if (debug_matrix && matrix_ghost[r] != matrix_row) { // matrix_print(); //} //matrix_ghost[r] = matrix_row; continue; } //matrix_ghost[r] = matrix_row; #endif if (debug_matrix) matrix_print(); for (uint8_t c = 0; c < MATRIX_COLS; c++) { if (matrix_change & ((matrix_row_t)1<<c)) { action_exec((keyevent_t){ .key = (keypos_t){ .row = r, .col = c }, .pressed = (matrix_row & ((matrix_row_t)1<<c)), .time = (timer_read() | 1) /* time should not be 0 */ }); // record a processed key matrix_prev[r] ^= ((matrix_row_t)1<<c); #ifdef QMK_KEYS_PER_SCAN // only jump out if we have processed "enough" keys. if (++keys_processed >= QMK_KEYS_PER_SCAN) #endif // process a key per task call goto MATRIX_LOOP_END; } } }