U64 hash_material_key(const board_t *board) { ASSERT(board != nullptr); // init U64 key = 0; // counters for (U8 piece_12 = 0; piece_12 < 12; ++piece_12) { const S32 count = board->number[piece_12]; key ^= hash_counter_key(piece_12, count); } return key; }
uint64 hash_material_key(const board_t * board) { uint64 key; int piece_12, count; ASSERT(board!=NULL); // init key = 0; // counters for (piece_12 = 0; piece_12 < 12; piece_12++) { count = board->number[piece_12]; key ^= hash_counter_key(piece_12,count); } return key; }
uint64 hash_material_key( board_t *board ) { uint64 key; int piece_16, count; ASSERT(board != NULL); // init key = 0; // counters for ( piece_16 = 0; piece_16 < 16; piece_16++ ) { count = board->number[piece_16]; key ^= hash_counter_key(piece_16, count); } return key; }