// reset screen attributes void setup() { // callbacks vblank_handler_set(0); hblank_handler_set(0); set_callback2((super_callback)0x812EB11); // BGs overworld_free_bgmaps(); gpu_tile_bg_drop_all_sets(0); int src_zero = 0; CpuSet(&src_zero, (void *)0x6000000, (uint)0x5006000); // pals pal_fade_control_and_dead_struct_reset(); palette_bg_faded_fill_black(); pal_fade_control_and_dead_struct_reset(); gpu_pal_allocator_reset(); *gpu_pal_tag_search_lower_boundary = 0; // objs obj_and_aux_reset_all(); // tasks tasks_init(); // more BG setup superstate.callback_vblank = vblank_cb; setup_ioregs_bg(); bgid_mod_x_offset(0, 0, 0); bgid_mod_y_offset(0, 0, 0); bgid_mod_x_offset(1, 0, 0); bgid_mod_y_offset(1, 0, 0); bgid_mod_x_offset(2, 0, 0); bgid_mod_y_offset(2, 0, 0); bgid_mod_x_offset(3, 0, 0); bgid_mod_y_offset(3, 0, 0); remoboxes_acknowledge(); rboxes_free(); }
// 080EDBE8 void intro_end(struct intro *in) { if (in->field4 == 0) { sub_08070424(0, 0, 0x400); in->field4 = 1; } else if (in->field4 == 1) { if (sub_080F682C() == 0) { task_del(in->tid); free(in); sub_08000B94(2); hblank_handler_set(0); set_callback2(&c2_intro_2); } } }