Example #1
0
INT8 iPlayersAttributePointsBonusForDisabilitySelected()
{
	INT8		bExtraAttributePoints = 0;

	//if there is any disability selected, give a bonus to attributes (counted there)
	if( ( iChosenDisabilityTrait() > 0 ) && ( iChosenDisabilityTrait() <= IMP_DISABILITIES_NUMBER ) )
	{
		bExtraAttributePoints = gGameExternalOptions.iBonusPointsForDisability;
	}
	else
	{
		bExtraAttributePoints = 0;
	}

	return( bExtraAttributePoints );
}
void CreatePlayerPersonality( void )
{
	// DELETED UNUSED PART OF THE CODE - SANDRO

	iPersonality = iChosenDisabilityTrait();
	
	return;
}