INT8 iPlayersAttributePointsBonusForDisabilitySelected() { INT8 bExtraAttributePoints = 0; //if there is any disability selected, give a bonus to attributes (counted there) if( ( iChosenDisabilityTrait() > 0 ) && ( iChosenDisabilityTrait() <= IMP_DISABILITIES_NUMBER ) ) { bExtraAttributePoints = gGameExternalOptions.iBonusPointsForDisability; } else { bExtraAttributePoints = 0; } return( bExtraAttributePoints ); }
void CreatePlayerPersonality( void ) { // DELETED UNUSED PART OF THE CODE - SANDRO iPersonality = iChosenDisabilityTrait(); return; }