void TraverseLinkedListElementsUsingFunc(SimpleLinkedList *iList, void (*iFunc)(void*))
{
    tLinkedListElement *current = iList->head;
    while (current) {
        iFunc(current->element);
        current = current->next;
    }
}
void TraverseAndDisposeLinkedList(SimpleLinkedList *oList, void (*iFunc)(void*))
{
    tLinkedListElement *current = oList->head;
    tLinkedListElement *tmp;
    while (current) {
        iFunc(current->element);
        current = (tmp=current)->next;
        free(tmp);
    }
    _setEverythingTo0(oList);
}
Example #3
0
void CEventManagerThread::VRunThread()
{
	auto _TimersProcess = [this](EVENT_VECTOR &_Timers)
	{
		for (size_t i = 0; i < _Timers.size(); i++)
		{
			CEventTimer *pEvent = &_Timers[i];

			double dCurTime = m_Timer.GetTime();

			if (dCurTime < pEvent->dLastExecuted + pEvent->fInterval)
				continue;

			if (pEvent->dwExecutedTimes < pEvent->dwRepeatTimes || pEvent->dwRepeatTimes == 0)
			{
				for (auto const &iFunc : pEvent->Functions)
				{
					iFunc();
					//printf("Error: %0.1f\n", dCurTime - iEvent.dLastExecuted - iEvent.fInterval);
				}

				pEvent->dLastExecuted = dCurTime;
				pEvent->dwExecutedTimes++;
			}

			// удаление
			if (pEvent->dwExecutedTimes >= pEvent->dwRepeatTimes && pEvent->dwRepeatTimes != 0)
			{
				FastErase(_Timers, i);
			}
		}
	};

	//while (m_bIsInit)
	{
		// ожидаем освобождения вектора
		while (m_EventTimersWrites)
		{
		}

		// сообщаем, что он первый вектор занят стал
		m_EventTimers1Busy = true;

		// ожидаем ещё раз на освобождение
		while (m_EventTimersWrites)
		{
		}

		// теперь работаем с ним
		_TimersProcess(m_EventTimers1);

		// теперь первый вектор свободен
		m_EventTimers1Busy = false;

		// ожидаем 
		while (m_EventTimersWrites)
		{
		}

		_TimersProcess(m_EventTimers2);
	}
};