Example #1
0
void einfache_flaeche_wc_3d(int c, vecp vr, vecp v0p, vecp v1p,vecp v2p,vecp v3p){
  int i;
  static int
    handle,
    initialized=0,
    maxnum=1000,
    aktnum=-1;
  static Gobject *flaechen,*flaechentmp;

  if (!initialized) {
    handle=getview3dhandle();
    flaechen=malloc(maxnum*sizeof(Gobject));
    for (i=0;i<maxnum;i++) i_f(i)
    initialized=1;
  }
  if (newframe(handle)) aktnum=-1;
  if (++aktnum>=maxnum){
    flaechentmp=malloc(2*maxnum*sizeof(Gobject));
    for (i=0;i<maxnum;i++)flaechentmp[i]=flaechen[i];
    free(flaechen);
    flaechen=flaechentmp;
    for (i=maxnum;i<maxnum*2;i++) i_f(i)
    maxnum*=2;
  }
  flaechen[aktnum].van=c;
  veq(flaechen[aktnum].poswc,vr);
  veq(flaechen[aktnum].tva[0],v0p);
  veq(flaechen[aktnum].tva[1],v1p);
  veq(flaechen[aktnum].tva[2],v2p);
  veq(flaechen[aktnum].tva[3],v3p);
  insertGobject(&(flaechen[aktnum]));
}
Example #2
0
int main(void)
{
  volatile float x = 1.3;
  volatile double y = 2.5;
  volatile float z = 3.5;
  volatile double a = 4.5;

  v_f(x);
  v_f(z);
  v_d(y);
  v_d(a);
  v_ff(x, z);
  v_fd(x, y);
  v_df(a, x);
  v_dd(y, a);

  i_f(x);
  i_f(z);
  i_d(y);
  i_d(a);
  i_ff(x, z);
  i_fd(x, y);
  i_df(a, x);
  i_dd(y, a);
}