int im_cache( IMAGE *in, IMAGE *out, int width, int height, int max ) { return( im_render_priority( in, out, NULL, width, height, max, 0, NULL, NULL ) ); }
int im_render( IMAGE *in, IMAGE *out, IMAGE *mask, int width, int height, int max, notify_fn notify, void *client ) { return( im_render_priority( in, out, mask, width, height, max, 0, notify, client ) ); }
int im_render_fade( IMAGE *in, IMAGE *out, IMAGE *mask, int width, int height, int max, int fps, int steps, int priority, notify_fn notify, void *client ) { return( im_render_priority( in, out, mask, width, height, max, priority, notify, client ) ); }