Example #1
0
void texture_write_to_file(texture* t, char* filename){

	image* i = texture_get_image(t);
	image_write_to_file(i, filename);
	image_delete(i);

}
Example #2
0
void graphics_viewport_screenshot() {
  
  unsigned char* image_data = malloc( sizeof(unsigned char) * graphics_viewport_width() * graphics_viewport_height() * 4 );
  glReadPixels( 0, 0, graphics_viewport_width(), graphics_viewport_height(), GL_BGRA, GL_UNSIGNED_BYTE, image_data ); 
  
  image* i = image_new(graphics_viewport_width(), graphics_viewport_height(), image_data);
  
  free(image_data);
  
  timestamp(timestamp_string);

  screenshot_string[0] = '\0';
  strcat(screenshot_string, "./corange_");
  strcat(screenshot_string, timestamp_string);
  strcat(screenshot_string, ".tga");
  
  image_write_to_file(i, screenshot_string);
  
  image_delete(i);
  
}