struct d3d10_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d10_vertex_shader_vtbl); return impl_from_ID3D10VertexShader(iface); }
static void STDMETHODCALLTYPE d3d10_vertex_shader_GetDevice(ID3D10VertexShader *iface, ID3D10Device **device) { struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface); TRACE("iface %p, device %p.\n", iface, device); ID3D11Device_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device); }
static ULONG STDMETHODCALLTYPE d3d10_vertex_shader_Release(ID3D10VertexShader *iface) { struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface); TRACE("iface %p.\n", iface); return d3d11_vertex_shader_Release(&shader->ID3D11VertexShader_iface); }
static void STDMETHODCALLTYPE d3d10_vertex_shader_GetDevice(ID3D10VertexShader *iface, ID3D10Device **device) { struct d3d10_vertex_shader *shader = impl_from_ID3D10VertexShader(iface); TRACE("iface %p, device %p.\n", iface, device); *device = (ID3D10Device *)shader->device; ID3D10Device_AddRef(*device); }
static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateDataInterface(ID3D10VertexShader *iface, REFGUID guid, const IUnknown *data) { struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return d3d_set_private_data_interface(&shader->private_store, guid, data); }
static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_QueryInterface(ID3D10VertexShader *iface, REFIID riid, void **object) { struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); return d3d11_vertex_shader_QueryInterface(&shader->ID3D11VertexShader_iface, riid, object); }
static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_GetPrivateData(ID3D10VertexShader *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_get_private_data(&shader->private_store, guid, data_size, data); }
static ULONG STDMETHODCALLTYPE d3d10_vertex_shader_Release(ID3D10VertexShader *iface) { struct d3d10_vertex_shader *This = impl_from_ID3D10VertexShader(iface); ULONG refcount = InterlockedDecrement(&This->refcount); TRACE("%p decreasing refcount to %u\n", This, refcount); if (!refcount) wined3d_shader_decref(This->wined3d_shader); return refcount; }
static ULONG STDMETHODCALLTYPE d3d10_vertex_shader_AddRef(ID3D10VertexShader *iface) { struct d3d10_vertex_shader *This = impl_from_ID3D10VertexShader(iface); ULONG refcount = InterlockedIncrement(&This->refcount); TRACE("%p increasing refcount to %u\n", This, refcount); if (refcount == 1) { ID3D10Device1_AddRef(This->device); wined3d_shader_incref(This->wined3d_shader); } return refcount; }
static ULONG STDMETHODCALLTYPE d3d10_vertex_shader_Release(ID3D10VertexShader *iface) { struct d3d10_vertex_shader *This = impl_from_ID3D10VertexShader(iface); ULONG refcount = InterlockedDecrement(&This->refcount); TRACE("%p decreasing refcount to %u\n", This, refcount); if (!refcount) { ID3D10Device1 *device = This->device; wined3d_shader_decref(This->wined3d_shader); /* Release the device last, it may cause the wined3d device to be * destroyed. */ ID3D10Device1_Release(device); } return refcount; }