Example #1
0
static HRESULT WINAPI ID3DXLineImpl_SetAntialias(ID3DXLine* iface, BOOL antialias)
{
    ID3DXLineImpl *This = impl_from_ID3DXLine(iface);

    FIXME("(%p)->(%u): stub\n", This, antialias);

    return E_NOTIMPL;
}
Example #2
0
static HRESULT WINAPI ID3DXLineImpl_Draw(ID3DXLine* iface, CONST D3DXVECTOR2* vertexlist, DWORD vertexlistcount, D3DCOLOR color)
{
    ID3DXLineImpl *This = impl_from_ID3DXLine(iface);

    FIXME("(%p)->(%p, %u, %#x): stub\n", This, vertexlist, vertexlistcount, color);

    return E_NOTIMPL;
}
Example #3
0
static HRESULT WINAPI ID3DXLineImpl_Begin(ID3DXLine* iface)
{
    ID3DXLineImpl *This = impl_from_ID3DXLine(iface);

    FIXME("(%p)->(): stub\n", This);

    return E_NOTIMPL;
}
Example #4
0
static HRESULT WINAPI ID3DXLineImpl_SetGLLines(ID3DXLine* iface, BOOL gl_lines)
{
    ID3DXLineImpl *This = impl_from_ID3DXLine(iface);

    FIXME("(%p)->(%u): stub\n", This, gl_lines);

    return E_NOTIMPL;
}
Example #5
0
/*** ID3DXLine methods ***/
static HRESULT WINAPI ID3DXLineImpl_GetDevice(ID3DXLine* iface, LPDIRECT3DDEVICE9* device)
{
    ID3DXLineImpl *This = impl_from_ID3DXLine(iface);

    FIXME("(%p)->(%p): stub\n", This, device);

    return E_NOTIMPL;
}
Example #6
0
static ULONG WINAPI ID3DXLineImpl_AddRef(ID3DXLine* iface)
{
    ID3DXLineImpl *This = impl_from_ID3DXLine(iface);

    TRACE("(%p)->(): AddRef from %u\n", This, This->ref);

    return InterlockedIncrement(&This->ref);
}
Example #7
0
static BOOL WINAPI ID3DXLineImpl_GetGLLines(ID3DXLine* iface)
{
    ID3DXLineImpl *This = impl_from_ID3DXLine(iface);

    FIXME("(%p)->(): stub\n", This);

    return FALSE;
}
Example #8
0
static FLOAT WINAPI ID3DXLineImpl_GetWidth(ID3DXLine* iface)
{
    ID3DXLineImpl *This = impl_from_ID3DXLine(iface);

    FIXME("(%p)->(): stub\n", This);

    return 1.0f;
}
Example #9
0
static HRESULT WINAPI ID3DXLineImpl_SetWidth(ID3DXLine* iface, FLOAT width)
{
    ID3DXLineImpl *This = impl_from_ID3DXLine(iface);

    FIXME("(%p)->(%f): stub\n", This, width);

    return E_NOTIMPL;
}
Example #10
0
static HRESULT WINAPI ID3DXLineImpl_SetPatternScale(ID3DXLine* iface, FLOAT scale)
{
    ID3DXLineImpl *This = impl_from_ID3DXLine(iface);

    FIXME("(%p)->(%f): stub\n", This, scale);

    return E_NOTIMPL;
}
Example #11
0
static DWORD WINAPI ID3DXLineImpl_GetPattern(ID3DXLine* iface)
{
    ID3DXLineImpl *This = impl_from_ID3DXLine(iface);

    FIXME("(%p)->(): stub\n", This);

    return 0xFFFFFFFF;
}
Example #12
0
static HRESULT WINAPI ID3DXLineImpl_SetPattern(ID3DXLine* iface, DWORD pattern)
{
    ID3DXLineImpl *This = impl_from_ID3DXLine(iface);

    FIXME("(%p)->(%#x): stub\n", This, pattern);

    return E_NOTIMPL;
}
Example #13
0
static ULONG WINAPI ID3DXLineImpl_Release(ID3DXLine* iface)
{
    ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
    ULONG ref = InterlockedDecrement(&This->ref);

    TRACE("(%p)->(): Release from %u\n", This, ref + 1);

    if (!ref)
        HeapFree(GetProcessHeap(), 0, This);

    return ref;
}
Example #14
0
/*** ID3DXLine methods ***/
static HRESULT WINAPI ID3DXLineImpl_GetDevice(struct ID3DXLine *iface, struct IDirect3DDevice9 **device)
{
    ID3DXLineImpl *This = impl_from_ID3DXLine(iface);

    TRACE ("(%p)->(%p): relay\n", This, device);

    if (device == NULL) return D3DERR_INVALIDCALL;

    *device = This->device;
    IDirect3DDevice9_AddRef(This->device);

    return D3D_OK;
}
Example #15
0
static HRESULT WINAPI ID3DXLineImpl_End(ID3DXLine* iface)
{
    ID3DXLineImpl *This = impl_from_ID3DXLine(iface);

    HRESULT hr;

    TRACE ("(%p)->()\n", This);

    if (This->state == NULL) /* We haven't begun yet. */
        return D3DERR_INVALIDCALL;

    hr = IDirect3DStateBlock9_Apply(This->state);
    IDirect3DStateBlock9_Release(This->state);
    This->state = NULL;

    if (FAILED(hr)) return D3DXERR_INVALIDDATA;
    else return D3D_OK;
}
Example #16
0
/*** IUnknown methods ***/
static HRESULT WINAPI ID3DXLineImpl_QueryInterface(ID3DXLine* iface, REFIID riid, LPVOID* object)
{
    ID3DXLineImpl *This = impl_from_ID3DXLine(iface);

    TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), object);

    if (IsEqualGUID(riid, &IID_IUnknown) ||
        IsEqualGUID(riid, &IID_ID3DXLine))
    {
        ID3DXLine_AddRef(iface);
        *object = This;
        return S_OK;
    }

    ERR("Interface %s not found\n", debugstr_guid(riid));

    return E_NOINTERFACE;
}
Example #17
0
static HRESULT WINAPI ID3DXLineImpl_Begin(ID3DXLine* iface)
{
    ID3DXLineImpl *This = impl_from_ID3DXLine(iface);

    HRESULT hr;
    D3DXMATRIX identity, projection;
    D3DVIEWPORT9 vp;

    TRACE ("(%p)->()\n", This);

    if (This->state != NULL) /* We already began. Return error. */
        return D3DERR_INVALIDCALL;

    hr = IDirect3DDevice9_CreateStateBlock(This->device, D3DSBT_ALL, &This->state);
    if (FAILED(hr)) return D3DXERR_INVALIDDATA;

    hr = IDirect3DDevice9_GetViewport(This->device, &vp);
    if (FAILED(hr)) goto failed;

    D3DXMatrixIdentity(&identity);
    D3DXMatrixOrthoOffCenterLH(&projection,
                               0.0, vp.Width, /* Min and max x */
                               vp.Height, 0.0, /* Min and max y. Screen y is on top so this is inverted */
                               0.0, 1.0); /* Min and max z */

    hr = IDirect3DDevice9_SetTransform(This->device, D3DTS_WORLD, &identity);
    if (FAILED(hr)) goto failed;

    hr = IDirect3DDevice9_SetTransform(This->device, D3DTS_VIEW, &identity);
    if (FAILED(hr)) goto failed;

    hr = IDirect3DDevice9_SetTransform(This->device, D3DTS_PROJECTION, &projection);
    if (FAILED(hr)) goto failed;

    /* Windows sets similar states so we do the same */

    hr = IDirect3DDevice9_SetRenderState(This->device, D3DRS_LIGHTING, FALSE);
    if (FAILED(hr)) goto failed;

    hr = IDirect3DDevice9_SetRenderState(This->device, D3DRS_FOGENABLE, FALSE);
    if (FAILED(hr)) goto failed;

    hr = IDirect3DDevice9_SetRenderState(This->device, D3DRS_SHADEMODE, D3DSHADE_FLAT);
    if (FAILED(hr)) goto failed;

    hr = IDirect3DDevice9_SetRenderState(This->device, D3DRS_ALPHABLENDENABLE, TRUE);
    if (FAILED(hr)) goto failed;

    hr = IDirect3DDevice9_SetRenderState(This->device, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
    if (FAILED(hr)) goto failed;

    hr = IDirect3DDevice9_SetRenderState(This->device, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
    if (FAILED(hr)) goto failed;

    return D3D_OK;
failed:
    IDirect3DStateBlock9_Apply(This->state);
    IDirect3DStateBlock9_Release(This->state);
    This->state = NULL;
    return D3DXERR_INVALIDDATA;
}