static HRESULT WINAPI ID3DXLineImpl_SetAntialias(ID3DXLine* iface, BOOL antialias) { ID3DXLineImpl *This = impl_from_ID3DXLine(iface); FIXME("(%p)->(%u): stub\n", This, antialias); return E_NOTIMPL; }
static HRESULT WINAPI ID3DXLineImpl_Draw(ID3DXLine* iface, CONST D3DXVECTOR2* vertexlist, DWORD vertexlistcount, D3DCOLOR color) { ID3DXLineImpl *This = impl_from_ID3DXLine(iface); FIXME("(%p)->(%p, %u, %#x): stub\n", This, vertexlist, vertexlistcount, color); return E_NOTIMPL; }
static HRESULT WINAPI ID3DXLineImpl_Begin(ID3DXLine* iface) { ID3DXLineImpl *This = impl_from_ID3DXLine(iface); FIXME("(%p)->(): stub\n", This); return E_NOTIMPL; }
static HRESULT WINAPI ID3DXLineImpl_SetGLLines(ID3DXLine* iface, BOOL gl_lines) { ID3DXLineImpl *This = impl_from_ID3DXLine(iface); FIXME("(%p)->(%u): stub\n", This, gl_lines); return E_NOTIMPL; }
/*** ID3DXLine methods ***/ static HRESULT WINAPI ID3DXLineImpl_GetDevice(ID3DXLine* iface, LPDIRECT3DDEVICE9* device) { ID3DXLineImpl *This = impl_from_ID3DXLine(iface); FIXME("(%p)->(%p): stub\n", This, device); return E_NOTIMPL; }
static ULONG WINAPI ID3DXLineImpl_AddRef(ID3DXLine* iface) { ID3DXLineImpl *This = impl_from_ID3DXLine(iface); TRACE("(%p)->(): AddRef from %u\n", This, This->ref); return InterlockedIncrement(&This->ref); }
static BOOL WINAPI ID3DXLineImpl_GetGLLines(ID3DXLine* iface) { ID3DXLineImpl *This = impl_from_ID3DXLine(iface); FIXME("(%p)->(): stub\n", This); return FALSE; }
static FLOAT WINAPI ID3DXLineImpl_GetWidth(ID3DXLine* iface) { ID3DXLineImpl *This = impl_from_ID3DXLine(iface); FIXME("(%p)->(): stub\n", This); return 1.0f; }
static HRESULT WINAPI ID3DXLineImpl_SetWidth(ID3DXLine* iface, FLOAT width) { ID3DXLineImpl *This = impl_from_ID3DXLine(iface); FIXME("(%p)->(%f): stub\n", This, width); return E_NOTIMPL; }
static HRESULT WINAPI ID3DXLineImpl_SetPatternScale(ID3DXLine* iface, FLOAT scale) { ID3DXLineImpl *This = impl_from_ID3DXLine(iface); FIXME("(%p)->(%f): stub\n", This, scale); return E_NOTIMPL; }
static DWORD WINAPI ID3DXLineImpl_GetPattern(ID3DXLine* iface) { ID3DXLineImpl *This = impl_from_ID3DXLine(iface); FIXME("(%p)->(): stub\n", This); return 0xFFFFFFFF; }
static HRESULT WINAPI ID3DXLineImpl_SetPattern(ID3DXLine* iface, DWORD pattern) { ID3DXLineImpl *This = impl_from_ID3DXLine(iface); FIXME("(%p)->(%#x): stub\n", This, pattern); return E_NOTIMPL; }
static ULONG WINAPI ID3DXLineImpl_Release(ID3DXLine* iface) { ID3DXLineImpl *This = impl_from_ID3DXLine(iface); ULONG ref = InterlockedDecrement(&This->ref); TRACE("(%p)->(): Release from %u\n", This, ref + 1); if (!ref) HeapFree(GetProcessHeap(), 0, This); return ref; }
/*** ID3DXLine methods ***/ static HRESULT WINAPI ID3DXLineImpl_GetDevice(struct ID3DXLine *iface, struct IDirect3DDevice9 **device) { ID3DXLineImpl *This = impl_from_ID3DXLine(iface); TRACE ("(%p)->(%p): relay\n", This, device); if (device == NULL) return D3DERR_INVALIDCALL; *device = This->device; IDirect3DDevice9_AddRef(This->device); return D3D_OK; }
static HRESULT WINAPI ID3DXLineImpl_End(ID3DXLine* iface) { ID3DXLineImpl *This = impl_from_ID3DXLine(iface); HRESULT hr; TRACE ("(%p)->()\n", This); if (This->state == NULL) /* We haven't begun yet. */ return D3DERR_INVALIDCALL; hr = IDirect3DStateBlock9_Apply(This->state); IDirect3DStateBlock9_Release(This->state); This->state = NULL; if (FAILED(hr)) return D3DXERR_INVALIDDATA; else return D3D_OK; }
/*** IUnknown methods ***/ static HRESULT WINAPI ID3DXLineImpl_QueryInterface(ID3DXLine* iface, REFIID riid, LPVOID* object) { ID3DXLineImpl *This = impl_from_ID3DXLine(iface); TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXLine)) { ID3DXLine_AddRef(iface); *object = This; return S_OK; } ERR("Interface %s not found\n", debugstr_guid(riid)); return E_NOINTERFACE; }
static HRESULT WINAPI ID3DXLineImpl_Begin(ID3DXLine* iface) { ID3DXLineImpl *This = impl_from_ID3DXLine(iface); HRESULT hr; D3DXMATRIX identity, projection; D3DVIEWPORT9 vp; TRACE ("(%p)->()\n", This); if (This->state != NULL) /* We already began. Return error. */ return D3DERR_INVALIDCALL; hr = IDirect3DDevice9_CreateStateBlock(This->device, D3DSBT_ALL, &This->state); if (FAILED(hr)) return D3DXERR_INVALIDDATA; hr = IDirect3DDevice9_GetViewport(This->device, &vp); if (FAILED(hr)) goto failed; D3DXMatrixIdentity(&identity); D3DXMatrixOrthoOffCenterLH(&projection, 0.0, vp.Width, /* Min and max x */ vp.Height, 0.0, /* Min and max y. Screen y is on top so this is inverted */ 0.0, 1.0); /* Min and max z */ hr = IDirect3DDevice9_SetTransform(This->device, D3DTS_WORLD, &identity); if (FAILED(hr)) goto failed; hr = IDirect3DDevice9_SetTransform(This->device, D3DTS_VIEW, &identity); if (FAILED(hr)) goto failed; hr = IDirect3DDevice9_SetTransform(This->device, D3DTS_PROJECTION, &projection); if (FAILED(hr)) goto failed; /* Windows sets similar states so we do the same */ hr = IDirect3DDevice9_SetRenderState(This->device, D3DRS_LIGHTING, FALSE); if (FAILED(hr)) goto failed; hr = IDirect3DDevice9_SetRenderState(This->device, D3DRS_FOGENABLE, FALSE); if (FAILED(hr)) goto failed; hr = IDirect3DDevice9_SetRenderState(This->device, D3DRS_SHADEMODE, D3DSHADE_FLAT); if (FAILED(hr)) goto failed; hr = IDirect3DDevice9_SetRenderState(This->device, D3DRS_ALPHABLENDENABLE, TRUE); if (FAILED(hr)) goto failed; hr = IDirect3DDevice9_SetRenderState(This->device, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); if (FAILED(hr)) goto failed; hr = IDirect3DDevice9_SetRenderState(This->device, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); if (FAILED(hr)) goto failed; return D3D_OK; failed: IDirect3DStateBlock9_Apply(This->state); IDirect3DStateBlock9_Release(This->state); This->state = NULL; return D3DXERR_INVALIDDATA; }