Example #1
0
static HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(IDirect3D9Ex *iface, UINT Adapter,
        DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier)
{
    IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
    WINED3DADAPTER_IDENTIFIER adapter_id;
    HRESULT hr;

    TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n",
            iface, Adapter, Flags, pIdentifier);

    adapter_id.driver = pIdentifier->Driver;
    adapter_id.driver_size = sizeof(pIdentifier->Driver);
    adapter_id.description = pIdentifier->Description;
    adapter_id.description_size = sizeof(pIdentifier->Description);
    adapter_id.device_name = pIdentifier->DeviceName;
    adapter_id.device_name_size = sizeof(pIdentifier->DeviceName);

    wined3d_mutex_lock();
    hr = wined3d_get_adapter_identifier(This->WineD3D, Adapter, Flags, &adapter_id);
    wined3d_mutex_unlock();

    pIdentifier->DriverVersion = adapter_id.driver_version;
    pIdentifier->VendorId = adapter_id.vendor_id;
    pIdentifier->DeviceId = adapter_id.device_id;
    pIdentifier->SubSysId = adapter_id.subsystem_id;
    pIdentifier->Revision = adapter_id.revision;
    memcpy(&pIdentifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(pIdentifier->DeviceIdentifier));
    pIdentifier->WHQLLevel = adapter_id.whql_level;

    return hr;
}
static HRESULT WINAPI d3d9_QueryInterface(IDirect3D9Ex *iface, REFIID riid, void **out)
{
    struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);

    TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);

    if (IsEqualGUID(riid, &IID_IDirect3D9)
            || IsEqualGUID(riid, &IID_IUnknown))
    {
        IDirect3D9Ex_AddRef(&d3d9->IDirect3D9Ex_iface);
        *out = &d3d9->IDirect3D9Ex_iface;
        return S_OK;
    }

    if (IsEqualGUID(riid, &IID_IDirect3D9Ex))
    {
        if (!d3d9->extended)
        {
            WARN("Application asks for IDirect3D9Ex, but this instance wasn't created with Direct3DCreate9Ex.\n");
            *out = NULL;
            return E_NOINTERFACE;
        }

        IDirect3D9Ex_AddRef(&d3d9->IDirect3D9Ex_iface);
        *out = &d3d9->IDirect3D9Ex_iface;
        return S_OK;
    }

    WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));

    *out = NULL;
    return E_NOINTERFACE;
}
static HRESULT WINAPI d3d9_GetAdapterIdentifier(IDirect3D9Ex *iface, UINT adapter,
        DWORD flags, D3DADAPTER_IDENTIFIER9 *identifier)
{
    struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
    struct wined3d_adapter_identifier adapter_id;
    HRESULT hr;

    TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n",
            iface, adapter, flags, identifier);

    adapter_id.driver = identifier->Driver;
    adapter_id.driver_size = sizeof(identifier->Driver);
    adapter_id.description = identifier->Description;
    adapter_id.description_size = sizeof(identifier->Description);
    adapter_id.device_name = identifier->DeviceName;
    adapter_id.device_name_size = sizeof(identifier->DeviceName);

    wined3d_mutex_lock();
    hr = wined3d_get_adapter_identifier(d3d9->wined3d, adapter, flags, &adapter_id);
    wined3d_mutex_unlock();

    identifier->DriverVersion = adapter_id.driver_version;
    identifier->VendorId = adapter_id.vendor_id;
    identifier->DeviceId = adapter_id.device_id;
    identifier->SubSysId = adapter_id.subsystem_id;
    identifier->Revision = adapter_id.revision;
    memcpy(&identifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(identifier->DeviceIdentifier));
    identifier->WHQLLevel = adapter_id.whql_level;

    return hr;
}
static HRESULT WINAPI d3d9_EnumAdapterModes(IDirect3D9Ex *iface, UINT adapter,
        D3DFORMAT format, UINT mode_idx, D3DDISPLAYMODE *mode)
{
    struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
    struct wined3d_display_mode wined3d_mode;
    HRESULT hr;

    TRACE("iface %p, adapter %u, format %#x, mode_idx %u, mode %p.\n",
            iface, adapter, format, mode_idx, mode);

    if (format != D3DFMT_X8R8G8B8 && format != D3DFMT_R5G6B5)
        return D3DERR_INVALIDCALL;

    wined3d_mutex_lock();
    hr = wined3d_enum_adapter_modes(d3d9->wined3d, adapter, wined3dformat_from_d3dformat(format),
            WINED3D_SCANLINE_ORDERING_UNKNOWN, mode_idx, &wined3d_mode);
    wined3d_mutex_unlock();

    if (SUCCEEDED(hr))
    {
        mode->Width = wined3d_mode.width;
        mode->Height = wined3d_mode.height;
        mode->RefreshRate = wined3d_mode.refresh_rate;
        mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
    }

    return hr;
}
static HRESULT WINAPI d3d9_EnumAdapterModesEx(IDirect3D9Ex *iface,
        UINT adapter, const D3DDISPLAYMODEFILTER *filter, UINT mode_idx, D3DDISPLAYMODEEX *mode)
{
    struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
    struct wined3d_display_mode wined3d_mode;
    HRESULT hr;

    TRACE("iface %p, adapter %u, filter %p, mode_idx %u, mode %p.\n",
            iface, adapter, filter, mode_idx, mode);

    if (filter->Format != D3DFMT_X8R8G8B8 && filter->Format != D3DFMT_R5G6B5)
        return D3DERR_INVALIDCALL;

    wined3d_mutex_lock();
    hr = wined3d_enum_adapter_modes(d3d9->wined3d, adapter, wined3dformat_from_d3dformat(filter->Format),
            filter->ScanLineOrdering, mode_idx, &wined3d_mode);
    wined3d_mutex_unlock();

    if (SUCCEEDED(hr))
    {
        mode->Width = wined3d_mode.width;
        mode->Height = wined3d_mode.height;
        mode->RefreshRate = wined3d_mode.refresh_rate;
        mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
        mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
    }

    return hr;
}
static HRESULT WINAPI d3d9_GetDeviceCaps(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type, D3DCAPS9 *caps)
{
    struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
    WINED3DCAPS *wined3d_caps;
    HRESULT hr;

    TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, adapter, device_type, caps);

    if (!caps)
        return D3DERR_INVALIDCALL;

    if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS))))
        return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
    memset(caps, 0, sizeof(*caps));

    wined3d_mutex_lock();
    hr = wined3d_get_device_caps(d3d9->wined3d, adapter, device_type, wined3d_caps);
    wined3d_mutex_unlock();

    WINECAPSTOD3D9CAPS(caps, wined3d_caps)
    HeapFree(GetProcessHeap(), 0, wined3d_caps);

    /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
    caps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;

    filter_caps(caps);

    return hr;
}
Example #7
0
static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3D9Impl_CreateDevice(IDirect3D9Ex *iface, UINT adapter,
        D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters,
        IDirect3DDevice9 **device)
{
    IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
    IDirect3DDevice9Impl *object;
    HRESULT hr;

    TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n",
            iface, adapter, device_type, focus_window, flags, parameters, device);

    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
    if (!object)
    {
        ERR("Failed to allocate device memory.\n");
        return E_OUTOFMEMORY;
    }

    hr = device_init(object, This, This->WineD3D, adapter, device_type, focus_window, flags, parameters, NULL);
    if (FAILED(hr))
    {
        WARN("Failed to initialize device, hr %#x.\n", hr);
        HeapFree(GetProcessHeap(), 0, object);
        return hr;
    }

    TRACE("Created device %p.\n", object);
    *device = (IDirect3DDevice9 *)object;

    return D3D_OK;
}
Example #8
0
static HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(IDirect3D9Ex *iface, UINT Adapter,
        D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps)
{
    IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
    HRESULT hrc = D3D_OK;
    WINED3DCAPS *pWineCaps;

    TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, Adapter, DeviceType, pCaps);

    if(NULL == pCaps){
        return D3DERR_INVALIDCALL;
    }
    pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
    if(pWineCaps == NULL){
        return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
    }
    memset(pCaps, 0, sizeof(*pCaps));

    wined3d_mutex_lock();
    hrc = wined3d_get_device_caps(This->WineD3D, Adapter, DeviceType, pWineCaps);
    wined3d_mutex_unlock();

    WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
    HeapFree(GetProcessHeap(), 0, pWineCaps);

    /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
    pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;

    filter_caps(pCaps);

    TRACE("(%p) returning %p\n", This, pCaps);
    return hrc;
}
static HRESULT WINAPI d3d9_CheckDeviceFormat(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
        D3DFORMAT adapter_format, DWORD usage, D3DRESOURCETYPE resource_type, D3DFORMAT format)
{
    struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
    enum wined3d_resource_type wined3d_rtype;
    HRESULT hr;

    TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
            iface, adapter, device_type, adapter_format, usage, resource_type, format);

    switch (resource_type)
    {
        case D3DRTYPE_VERTEXBUFFER:
        case D3DRTYPE_INDEXBUFFER:
            wined3d_rtype = WINED3D_RTYPE_BUFFER;
            break;

        default:
            wined3d_rtype = resource_type;
            break;
    }

    wined3d_mutex_lock();
    hr = wined3d_check_device_format(d3d9->wined3d, adapter, device_type, wined3dformat_from_d3dformat(adapter_format),
            usage, wined3d_rtype, wined3dformat_from_d3dformat(format));
    wined3d_mutex_unlock();

    return hr;
}
Example #10
0
static HRESULT WINAPI IDirect3D9Impl_QueryInterface(IDirect3D9Ex *iface, REFIID riid, void **ppobj)
{
    IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);

    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);

    if (IsEqualGUID(riid, &IID_IUnknown)
        || IsEqualGUID(riid, &IID_IDirect3D9)) {
        IDirect3D9Ex_AddRef(iface);
        *ppobj = This;
        TRACE("Returning IDirect3D9 interface at %p\n", *ppobj);
        return S_OK;
    } else if(IsEqualGUID(riid, &IID_IDirect3D9Ex)) {
        if(This->extended) {
            *ppobj = This;
            TRACE("Returning IDirect3D9Ex interface at %p\n", *ppobj);
            IDirect3D9Ex_AddRef((IDirect3D9Ex *)*ppobj);
        } else {
            WARN("Application asks for IDirect3D9Ex, but this instance wasn't created with Direct3DCreate9Ex\n");
            WARN("Returning E_NOINTERFACE\n");
            *ppobj = NULL;
            return E_NOINTERFACE;
        }
    }

    WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
    *ppobj = NULL;
    return E_NOINTERFACE;
}
static HRESULT WINAPI d3d9_GetAdapterDisplayModeEx(IDirect3D9Ex *iface,
        UINT adapter, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
{
    struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
    struct wined3d_display_mode wined3d_mode;
    HRESULT hr;

    TRACE("iface %p, adapter %u, mode %p, rotation %p.\n",
            iface, adapter, mode, rotation);

    if (mode->Size != sizeof(*mode))
        return D3DERR_INVALIDCALL;

    wined3d_mutex_lock();
    hr = wined3d_get_adapter_display_mode(d3d9->wined3d, adapter, &wined3d_mode,
            (enum wined3d_display_rotation *)rotation);
    wined3d_mutex_unlock();

    if (SUCCEEDED(hr))
    {
        mode->Width = wined3d_mode.width;
        mode->Height = wined3d_mode.height;
        mode->RefreshRate = wined3d_mode.refresh_rate;
        mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
        mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
    }

    return hr;
}
Example #12
0
static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(IDirect3D9Ex *iface, UINT Adapter,
        D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType,
        D3DFORMAT CheckFormat)
{
    IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
    HRESULT hr;
    WINED3DRESOURCETYPE WineD3DRType;

    TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
            iface, Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat);

    switch(RType) {
        case D3DRTYPE_VERTEXBUFFER:
        case D3DRTYPE_INDEXBUFFER:
            WineD3DRType = WINED3DRTYPE_BUFFER;
            break;

        default:
            WineD3DRType = RType;
            break;
    }

    wined3d_mutex_lock();
    hr = wined3d_check_device_format(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(AdapterFormat),
            Usage, WineD3DRType, wined3dformat_from_d3dformat(CheckFormat), SURFACE_OPENGL);
    wined3d_mutex_unlock();

    return hr;
}
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_CreateDeviceEx(IDirect3D9Ex *iface,
        UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
        D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode, IDirect3DDevice9Ex **device)
{
    struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
    struct d3d9_device *object;
    HRESULT hr;

    TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, mode %p, device %p.\n",
            iface, adapter, device_type, focus_window, flags, parameters, mode, device);

    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
    if (!object)
    {
        ERR("Failed to allocate device memory.\n");
        return E_OUTOFMEMORY;
    }

    hr = device_init(object, d3d9, d3d9->wined3d, adapter, device_type, focus_window, flags, parameters, mode);
    if (FAILED(hr))
    {
        WARN("Failed to initialize device, hr %#x.\n", hr);
        HeapFree(GetProcessHeap(), 0, object);
        return hr;
    }

    TRACE("Created device %p.\n", object);
    *device = &object->IDirect3DDevice9Ex_iface;

    return D3D_OK;
}
Example #14
0
static ULONG WINAPI IDirect3D9Impl_AddRef(IDirect3D9Ex *iface)
{
    IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
    ULONG ref = InterlockedIncrement(&This->ref);

    TRACE("%p increasing refcount to %u.\n", iface, ref);

    return ref;
}
static ULONG WINAPI d3d9_AddRef(IDirect3D9Ex *iface)
{
    struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
    ULONG refcount = InterlockedIncrement(&d3d9->refcount);

    TRACE("%p increasing refcount to %u.\n", iface, refcount);

    return refcount;
}
Example #16
0
static HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(IDirect3D9Ex *iface, UINT Adapter)
{
    IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
    HMONITOR ret;

    TRACE("iface %p, adapter %u.\n", iface, Adapter);

    wined3d_mutex_lock();
    ret = wined3d_get_adapter_monitor(This->WineD3D, Adapter);
    wined3d_mutex_unlock();

    return ret;
}
Example #17
0
static UINT WINAPI IDirect3D9Impl_GetAdapterCount(IDirect3D9Ex *iface)
{
    IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
    UINT ret;

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    ret = wined3d_get_adapter_count(This->WineD3D);
    wined3d_mutex_unlock();

    return ret;
}
static UINT WINAPI d3d9_GetAdapterCount(IDirect3D9Ex *iface)
{
    struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
    UINT ret;

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    ret = wined3d_get_adapter_count(d3d9->wined3d);
    wined3d_mutex_unlock();

    return ret;
}
static HRESULT WINAPI d3d9_RegisterSoftwareDevice(IDirect3D9Ex *iface, void *init_function)
{
    struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
    HRESULT hr;

    TRACE("iface %p, init_function %p.\n", iface, init_function);

    wined3d_mutex_lock();
    hr = wined3d_register_software_device(d3d9->wined3d, init_function);
    wined3d_mutex_unlock();

    return hr;
}
static HMONITOR WINAPI d3d9_GetAdapterMonitor(IDirect3D9Ex *iface, UINT adapter)
{
    struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
    HMONITOR ret;

    TRACE("iface %p, adapter %u.\n", iface, adapter);

    wined3d_mutex_lock();
    ret = wined3d_get_adapter_monitor(d3d9->wined3d, adapter);
    wined3d_mutex_unlock();

    return ret;
}
Example #21
0
static HRESULT WINAPI d3d9_CheckDeviceFormat(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
        D3DFORMAT adapter_format, DWORD usage, D3DRESOURCETYPE resource_type, D3DFORMAT format)
{
    struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
    enum wined3d_resource_type wined3d_rtype;
    HRESULT hr;

    TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
            iface, adapter, device_type, adapter_format, usage, resource_type, format);

    usage = usage & (WINED3DUSAGE_MASK | WINED3DUSAGE_QUERY_MASK);
    switch (resource_type)
    {
        case D3DRTYPE_SURFACE:
            wined3d_rtype = WINED3D_RTYPE_SURFACE;
            break;

        case D3DRTYPE_VOLUME:
            wined3d_rtype = WINED3D_RTYPE_VOLUME;
            break;

        case D3DRTYPE_TEXTURE:
            wined3d_rtype = WINED3D_RTYPE_TEXTURE_2D;
            break;

        case D3DRTYPE_VOLUMETEXTURE:
            wined3d_rtype = WINED3D_RTYPE_TEXTURE_3D;
            break;

        case D3DRTYPE_CUBETEXTURE:
            wined3d_rtype = WINED3D_RTYPE_TEXTURE_2D;
            usage |= WINED3DUSAGE_LEGACY_CUBEMAP;
            break;

        case D3DRTYPE_VERTEXBUFFER:
        case D3DRTYPE_INDEXBUFFER:
            wined3d_rtype = WINED3D_RTYPE_BUFFER;
            break;

        default:
            FIXME("Unhandled resource type %#x.\n", resource_type);
            return WINED3DERR_INVALIDCALL;
    }

    wined3d_mutex_lock();
    hr = wined3d_check_device_format(d3d9->wined3d, adapter, device_type, wined3dformat_from_d3dformat(adapter_format),
            usage, wined3d_rtype, wined3dformat_from_d3dformat(format));
    wined3d_mutex_unlock();

    return hr;
}
Example #22
0
/* IDirect3D9 Interface follow: */
static HRESULT  WINAPI  IDirect3D9Impl_RegisterSoftwareDevice(IDirect3D9Ex *iface,
        void *pInitializeFunction)
{
    IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
    HRESULT hr;

    TRACE("iface %p, init_function %p.\n", iface, pInitializeFunction);

    wined3d_mutex_lock();
    hr = wined3d_register_software_device(This->WineD3D, pInitializeFunction);
    wined3d_mutex_unlock();

    return hr;
}
Example #23
0
static HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(IDirect3D9Ex *iface, UINT Adapter,
        D3DDISPLAYMODE *pMode)
{
    IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
    HRESULT hr;

    TRACE("iface %p, adapter %u, mode %p.\n", iface, Adapter, pMode);

    wined3d_mutex_lock();
    hr = wined3d_get_adapter_display_mode(This->WineD3D, Adapter, (struct wined3d_display_mode *)pMode);
    wined3d_mutex_unlock();

    if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);

    return hr;
}
Example #24
0
static HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(IDirect3D9Ex *iface, UINT Adapter,
        D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed)
{
    IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
    HRESULT hr;

    TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n",
            iface, Adapter, CheckType, DisplayFormat, BackBufferFormat, Windowed);

    wined3d_mutex_lock();
    hr = wined3d_check_device_type(This->WineD3D, Adapter, CheckType, wined3dformat_from_d3dformat(DisplayFormat),
            wined3dformat_from_d3dformat(BackBufferFormat), Windowed);
    wined3d_mutex_unlock();

    return hr;
}
Example #25
0
static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(IDirect3D9Ex *iface, UINT Adapter,
        D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat)
{
    IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
    HRESULT hr;

    TRACE("iface %p, adapter %u, device_type %#x, src_format %#x, dst_format %#x.\n",
            iface, Adapter, DeviceType, SourceFormat, TargetFormat);

    wined3d_mutex_lock();
    hr = wined3d_check_device_format_conversion(This->WineD3D, Adapter, DeviceType,
            wined3dformat_from_d3dformat(SourceFormat), wined3dformat_from_d3dformat(TargetFormat));
    wined3d_mutex_unlock();

    return hr;
}
static HRESULT WINAPI d3d9_CheckDeviceType(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
        D3DFORMAT display_format, D3DFORMAT backbuffer_format, BOOL windowed)
{
    struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
    HRESULT hr;

    TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n",
            iface, adapter, device_type, display_format, backbuffer_format, windowed);

    wined3d_mutex_lock();
    hr = wined3d_check_device_type(d3d9->wined3d, adapter, device_type, wined3dformat_from_d3dformat(display_format),
            wined3dformat_from_d3dformat(backbuffer_format), windowed);
    wined3d_mutex_unlock();

    return hr;
}
static HRESULT WINAPI d3d9_CheckDeviceFormatConversion(IDirect3D9Ex *iface, UINT adapter,
        D3DDEVTYPE device_type, D3DFORMAT src_format, D3DFORMAT dst_format)
{
    struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
    HRESULT hr;

    TRACE("iface %p, adapter %u, device_type %#x, src_format %#x, dst_format %#x.\n",
            iface, adapter, device_type, src_format, dst_format);

    wined3d_mutex_lock();
    hr = wined3d_check_device_format_conversion(d3d9->wined3d, adapter, device_type,
            wined3dformat_from_d3dformat(src_format), wined3dformat_from_d3dformat(dst_format));
    wined3d_mutex_unlock();

    return hr;
}
static HRESULT WINAPI d3d9_CheckDeviceMultiSampleType(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
        D3DFORMAT format, BOOL windowed, D3DMULTISAMPLE_TYPE multisample_type, DWORD *levels)
{
    struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
    HRESULT hr;

    TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x, levels %p.\n",
            iface, adapter, device_type, format, windowed, multisample_type, levels);

    wined3d_mutex_lock();
    hr = wined3d_check_device_multisample_type(d3d9->wined3d, adapter, device_type,
            wined3dformat_from_d3dformat(format), windowed, multisample_type, levels);
    wined3d_mutex_unlock();

    return hr;
}
Example #29
0
static ULONG WINAPI IDirect3D9Impl_Release(IDirect3D9Ex *iface)
{
    IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
    ULONG ref = InterlockedDecrement(&This->ref);

    TRACE("%p decreasing refcount to %u.\n", iface, ref);

    if (ref == 0) {
        wined3d_mutex_lock();
        wined3d_decref(This->WineD3D);
        wined3d_mutex_unlock();

        HeapFree(GetProcessHeap(), 0, This);
    }

    return ref;
}
static HRESULT WINAPI d3d9_CheckDepthStencilMatch(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
        D3DFORMAT adapter_format, D3DFORMAT rt_format, D3DFORMAT ds_format)
{
    struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
    HRESULT hr;

    TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n",
            iface, adapter, device_type, adapter_format, rt_format, ds_format);

    wined3d_mutex_lock();
    hr = wined3d_check_depth_stencil_match(d3d9->wined3d, adapter, device_type,
            wined3dformat_from_d3dformat(adapter_format), wined3dformat_from_d3dformat(rt_format),
            wined3dformat_from_d3dformat(ds_format));
    wined3d_mutex_unlock();

    return hr;
}