Example #1
0
/** The constructor of the game state
  *
  */
void RainbruRPG::Core::gsGame::init(){
  isInit=true;
  triangleSelector=true;

  this->irrDevice  = GameEngine::getSingleton().getIrrlichtDevice();
  this->driverType = GameEngine::getSingleton().getDriverType();
  this->irrDriver  = GameEngine::getSingleton().getIrrlichtDriver();
  this->irrSmgr    = GameEngine::getSingleton().getIrrlichtSmgr();
  this->irrGui     = GameEngine::getSingleton().getIrrlichtGui();

  debug=true;
  debugTriangleSelection=true;
  debugModelSelection=true;
  debugBillboard=false;

  selectedSceneNode = 0;
  lastSelectedSceneNode = 0;

  loadExampleMap();

  initTriangleSelector();
  initCamera();
  initExampleFaeries(); 
  if (debug&&debugBillboard)  initBillboard();
  createGui();
}
Example #2
0
int main()
{
    eMovie billboard[QTY];

    initBillboard(billboard,QTY);

    readrBinary(billboard,QTY);

    //test(billboard);

    menu(billboard,QTY);

    return 0;
}