LLViewerFolderDictionary::LLViewerFolderDictionary() { // NEW CATEGORY NAME FOLDER OPEN FOLDER CLOSED QUIET? HIDE IF EMPTY? // |-------------------------|-----------------------------------|---------------------------|--------------|------------| addEntry(LLFolderType::FT_TEXTURE, new ViewerFolderEntry("Textures", "inv_folder_texture.tga", "inv_folder_texture.tga", FALSE, false)); addEntry(LLFolderType::FT_SOUND, new ViewerFolderEntry("Sounds", "inv_folder_sound.tga", "inv_folder_sound.tga", FALSE, false)); addEntry(LLFolderType::FT_CALLINGCARD, new ViewerFolderEntry("Calling Cards", "inv_folder_callingcard.tga", "inv_folder_callingcard.tga", FALSE, false)); addEntry(LLFolderType::FT_LANDMARK, new ViewerFolderEntry("Landmarks", "inv_folder_landmark.tga", "inv_folder_landmark.tga", FALSE, false)); addEntry(LLFolderType::FT_CLOTHING, new ViewerFolderEntry("Clothing", "inv_folder_clothing.tga", "inv_folder_clothing.tga", FALSE, false)); addEntry(LLFolderType::FT_OBJECT, new ViewerFolderEntry("Objects", "inv_folder_object.tga", "inv_folder_object.tga", FALSE, false)); addEntry(LLFolderType::FT_NOTECARD, new ViewerFolderEntry("Notecards", "inv_folder_notecard.tga", "inv_folder_notecard.tga", FALSE, false)); addEntry(LLFolderType::FT_ROOT_INVENTORY, new ViewerFolderEntry("My Inventory", "inv_folder_plain_open.tga", "inv_folder_plain_closed.tga", FALSE, false)); addEntry(LLFolderType::FT_LSL_TEXT, new ViewerFolderEntry("Scripts", "inv_folder_script.tga", "inv_folder_script.tga", FALSE, false)); addEntry(LLFolderType::FT_BODYPART, new ViewerFolderEntry("Body Parts", "inv_folder_bodypart.tga", "inv_folder_bodypart.tga", FALSE, false)); addEntry(LLFolderType::FT_TRASH, new ViewerFolderEntry("Trash", "inv_folder_trash.tga", "inv_folder_trash.tga", TRUE, false)); addEntry(LLFolderType::FT_SNAPSHOT_CATEGORY, new ViewerFolderEntry("Photo Album", "inv_folder_snapshot.tga", "inv_folder_snapshot.tga", FALSE, false)); addEntry(LLFolderType::FT_LOST_AND_FOUND, new ViewerFolderEntry("Lost And Found", "inv_folder_lostandfound.tga", "inv_folder_lostandfound.tga", TRUE, false)); addEntry(LLFolderType::FT_ANIMATION, new ViewerFolderEntry("Animations", "inv_folder_animation.tga", "inv_folder_animation.tga", FALSE, false)); addEntry(LLFolderType::FT_GESTURE, new ViewerFolderEntry("Gestures", "inv_folder_gesture.tga", "inv_folder_gesture.tga", FALSE, false)); addEntry(LLFolderType::FT_FAVORITE, new ViewerFolderEntry("Favorites", "inv_folder_favorite.tga", "inv_folder_favorite.tga", FALSE, false)); addEntry(LLFolderType::FT_CURRENT_OUTFIT, new ViewerFolderEntry("Current Outfit", "inv_folder_outfit.tga", "inv_folder_outfit.tga", TRUE, false)); addEntry(LLFolderType::FT_OUTFIT, new ViewerFolderEntry("New Outfit", "inv_folder_outfit.tga", "inv_folder_outfit.tga", TRUE, false)); addEntry(LLFolderType::FT_MY_OUTFITS, new ViewerFolderEntry("My Outfits", "inv_folder_outfit.tga", "inv_folder_outfit.tga", TRUE, false)); addEntry(LLFolderType::FT_MESH, new ViewerFolderEntry("Meshes", "inv_folder_mesh.tga", "inv_folder_mesh.tga", FALSE, false)); bool boxes_invisible = !gSavedSettings.getBOOL("InventoryOutboxMakeVisible"); addEntry(LLFolderType::FT_INBOX, new ViewerFolderEntry("Received Items", "inv_folder_inbox.tga", "inv_folder_inbox.tga", FALSE, false)); addEntry(LLFolderType::FT_OUTBOX, new ViewerFolderEntry("Merchant Outbox", "inv_folder_outbox.tga", "inv_folder_outbox.tga", FALSE, true)); addEntry(LLFolderType::FT_BASIC_ROOT, new ViewerFolderEntry("Basic Root", "inv_folder_plain_open.tga", "inv_folder_plain_closed.tga", FALSE, false)); addEntry(LLFolderType::FT_MARKETPLACE_LISTINGS, new ViewerFolderEntry("Marketplace Listings", "inv_folder_plain_open.tga", "inv_folder_plain_closed.tga", FALSE, boxes_invisible)); addEntry(LLFolderType::FT_MARKETPLACE_STOCK, new ViewerFolderEntry("New Stock", "Inv_StockFolderOpen", "Inv_StockFolderClosed", FALSE, false, "default")); addEntry(LLFolderType::FT_MARKETPLACE_VERSION, new ViewerFolderEntry("New Version", "Inv_VersionFolderOpen", "Inv_VersionFolderClosed", FALSE, false, "default")); addEntry(LLFolderType::FT_SUITCASE, new ViewerFolderEntry("My Suitcase", "inv_folder_plain_open.tga", "inv_folder_plain_closed.tga", FALSE, false)); addEntry(LLFolderType::FT_NONE, new ViewerFolderEntry("New Folder", "inv_folder_plain_open.tga", "inv_folder_plain_closed.tga", FALSE, false, "default")); #if SUPPORT_ENSEMBLES initEnsemblesFromFile(); #else for (U32 type = (U32)LLFolderType::FT_ENSEMBLE_START; type <= (U32)LLFolderType::FT_ENSEMBLE_END; ++type) { addEntry((LLFolderType::EType)type, new ViewerFolderEntry("New Folder", "inv_folder_plain_open.tga", "inv_folder_plain_closed.tga", FALSE, false)); } #endif }
LLViewerFolderDictionary::LLViewerFolderDictionary() { // NEW CATEGORY NAME FOLDER OPEN FOLDER CLOSED QUIET? // |-------------------------|-----------------------|----------------------|-----------| addEntry(LLFolderType::FT_TEXTURE, new ViewerFolderEntry("Textures", "inv_folder_texture.tga", "inv_folder_texture.tga", FALSE)); addEntry(LLFolderType::FT_SOUND, new ViewerFolderEntry("Sounds", "inv_folder_sound.tga", "inv_folder_sound.tga", FALSE)); addEntry(LLFolderType::FT_CALLINGCARD, new ViewerFolderEntry("Calling Cards", "inv_folder_callingcard.tga", "inv_folder_callingcard.tga", FALSE)); addEntry(LLFolderType::FT_LANDMARK, new ViewerFolderEntry("Landmarks", "inv_folder_landmark.tga", "inv_folder_landmark.tga", FALSE)); addEntry(LLFolderType::FT_CLOTHING, new ViewerFolderEntry("Clothing", "inv_folder_clothing.tga", "inv_folder_clothing.tga", FALSE)); addEntry(LLFolderType::FT_OBJECT, new ViewerFolderEntry("Objects", "inv_folder_object.tga", "inv_folder_object.tga", FALSE)); addEntry(LLFolderType::FT_NOTECARD, new ViewerFolderEntry("Notecards", "inv_folder_notecard.tga", "inv_folder_notecard.tga", FALSE)); addEntry(LLFolderType::FT_ROOT_INVENTORY, new ViewerFolderEntry("My Inventory", "inv_folder_plain_closed.tga", "inv_folder_plain_closed.tga", FALSE)); addEntry(LLFolderType::FT_LSL_TEXT, new ViewerFolderEntry("Scripts", "inv_folder_script.tga", "inv_folder_script.tga", FALSE)); addEntry(LLFolderType::FT_BODYPART, new ViewerFolderEntry("Body Parts", "inv_folder_bodypart.tga", "inv_folder_bodypart.tga", FALSE)); addEntry(LLFolderType::FT_TRASH, new ViewerFolderEntry("Trash", "inv_folder_trash.tga", "inv_folder_trash.tga", TRUE)); addEntry(LLFolderType::FT_SNAPSHOT_CATEGORY, new ViewerFolderEntry("Photo Album", "inv_folder_snapshot.tga", "inv_folder_snapshot.tga", FALSE)); addEntry(LLFolderType::FT_LOST_AND_FOUND, new ViewerFolderEntry("Lost And Found", "inv_folder_lostandfound.tga", "inv_folder_lostandfound.tga", TRUE)); addEntry(LLFolderType::FT_ANIMATION, new ViewerFolderEntry("Animations", "inv_folder_animation.tga", "inv_folder_animation.tga", FALSE)); addEntry(LLFolderType::FT_GESTURE, new ViewerFolderEntry("Gestures", "inv_folder_gesture.tga", "inv_folder_gesture.tga", FALSE)); addEntry(LLFolderType::FT_FAVORITE, new ViewerFolderEntry("Favorites", "inv_folder_plain_closed.tga", "inv_folder_plain_closed.tga", FALSE)); addEntry(LLFolderType::FT_CURRENT_OUTFIT, new ViewerFolderEntry("Current Outfit", "inv_folder_plain_closed.tga", "inv_folder_plain_closed.tga", TRUE)); addEntry(LLFolderType::FT_OUTFIT, new ViewerFolderEntry("New Outfit", "inv_folder_plain_closed.tga", "inv_folder_plain_closed.tga", TRUE)); addEntry(LLFolderType::FT_MY_OUTFITS, new ViewerFolderEntry("My Outfits", "inv_folder_plain_closed.tga", "inv_folder_plain_closed.tga", TRUE)); addEntry(LLFolderType::FT_MESH, new ViewerFolderEntry("Meshes", "inv_folder_plain_closed.tga", "inv_folder_plain_closed.tga", FALSE)); addEntry(LLFolderType::FT_INBOX, new ViewerFolderEntry("Inbox", "inv_folder_plain_closed.tga", "inv_folder_plain_closed.tga", FALSE)); addEntry(LLFolderType::FT_OUTBOX, new ViewerFolderEntry("Outbox", "inv_folder_plain_closed.tga", "inv_folder_plain_closed.tga", FALSE)); addEntry(LLFolderType::FT_BASIC_ROOT, new ViewerFolderEntry("Basic Root", "inv_folder_plain_closed.tga", "inv_folder_plain_closed.tga", FALSE)); addEntry(LLFolderType::FT_NONE, new ViewerFolderEntry("New Folder", "inv_folder_plain_closed.tga", "inv_folder_plain_closed.tga", FALSE, "default")); #if SUPPORT_ENSEMBLES initEnsemblesFromFile(); #else for (U32 type = (U32)LLFolderType::FT_ENSEMBLE_START; type <= (U32)LLFolderType::FT_ENSEMBLE_END; ++type) { addEntry((LLFolderType::EType)type, new ViewerFolderEntry("New Folder", "inv_folder_plain_closed.tga", "inv_folder_plain_closed.tga", FALSE)); } #endif }
LLViewerFolderDictionary::LLViewerFolderDictionary() { // NEW CATEGORY NAME FOLDER OPEN FOLDER CLOSED QUIET? HIDE IF EMPTY? // |-------------------------|-----------------------|----------------------|-----------|--------------| addEntry(LLFolderType::FT_TEXTURE, new ViewerFolderEntry("Textures", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); addEntry(LLFolderType::FT_SOUND, new ViewerFolderEntry("Sounds", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); addEntry(LLFolderType::FT_CALLINGCARD, new ViewerFolderEntry("Calling Cards", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); addEntry(LLFolderType::FT_LANDMARK, new ViewerFolderEntry("Landmarks", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); addEntry(LLFolderType::FT_CLOTHING, new ViewerFolderEntry("Clothing", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); addEntry(LLFolderType::FT_OBJECT, new ViewerFolderEntry("Objects", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); addEntry(LLFolderType::FT_NOTECARD, new ViewerFolderEntry("Notecards", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); addEntry(LLFolderType::FT_ROOT_INVENTORY, new ViewerFolderEntry("My Inventory", "Inv_SysOpen", "Inv_SysClosed", FALSE, false)); addEntry(LLFolderType::FT_LSL_TEXT, new ViewerFolderEntry("Scripts", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); addEntry(LLFolderType::FT_BODYPART, new ViewerFolderEntry("Body Parts", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); addEntry(LLFolderType::FT_TRASH, new ViewerFolderEntry("Trash", "Inv_TrashOpen", "Inv_TrashClosed", TRUE, false)); addEntry(LLFolderType::FT_SNAPSHOT_CATEGORY, new ViewerFolderEntry("Photo Album", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); addEntry(LLFolderType::FT_LOST_AND_FOUND, new ViewerFolderEntry("Lost And Found", "Inv_LostOpen", "Inv_LostClosed", TRUE, true)); addEntry(LLFolderType::FT_ANIMATION, new ViewerFolderEntry("Animations", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); addEntry(LLFolderType::FT_GESTURE, new ViewerFolderEntry("Gestures", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); addEntry(LLFolderType::FT_FAVORITE, new ViewerFolderEntry("Favorites", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); addEntry(LLFolderType::FT_CURRENT_OUTFIT, new ViewerFolderEntry("Current Outfit", "Inv_SysOpen", "Inv_SysClosed", TRUE, false)); addEntry(LLFolderType::FT_OUTFIT, new ViewerFolderEntry("New Outfit", "Inv_LookFolderOpen", "Inv_LookFolderClosed", TRUE, true)); addEntry(LLFolderType::FT_MY_OUTFITS, new ViewerFolderEntry("My Outfits", "Inv_SysOpen", "Inv_SysClosed", TRUE, true)); addEntry(LLFolderType::FT_MESH, new ViewerFolderEntry("Meshes", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); addEntry(LLFolderType::FT_INBOX, new ViewerFolderEntry("Inbox", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); addEntry(LLFolderType::FT_OUTBOX, new ViewerFolderEntry("Outbox", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); addEntry(LLFolderType::FT_BASIC_ROOT, new ViewerFolderEntry("Basic Root", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); addEntry(LLFolderType::FT_NONE, new ViewerFolderEntry("New Folder", "Inv_FolderOpen", "Inv_FolderClosed", FALSE, false, "default")); #if SUPPORT_ENSEMBLES initEnsemblesFromFile(); #else for (U32 type = (U32)LLFolderType::FT_ENSEMBLE_START; type <= (U32)LLFolderType::FT_ENSEMBLE_END; ++type) { addEntry((LLFolderType::EType)type, new ViewerFolderEntry("New Folder", "Inv_FolderOpen", "Inv_FolderClosed", FALSE, false)); } #endif }
LLViewerFolderDictionary::LLViewerFolderDictionary() { // NEW CATEGORY NAME FOLDER OPEN FOLDER CLOSED QUIET? HIDE IF EMPTY? // |-------------------------|-----------------------|----------------------|-----------|--------------| // <FS:Ansariel> Use individual icons for different folder types //addEntry(LLFolderType::FT_TEXTURE, new ViewerFolderEntry("Textures", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); //addEntry(LLFolderType::FT_SOUND, new ViewerFolderEntry("Sounds", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); //addEntry(LLFolderType::FT_CALLINGCARD, new ViewerFolderEntry("Calling Cards", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); //addEntry(LLFolderType::FT_LANDMARK, new ViewerFolderEntry("Landmarks", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); //addEntry(LLFolderType::FT_CLOTHING, new ViewerFolderEntry("Clothing", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); //addEntry(LLFolderType::FT_OBJECT, new ViewerFolderEntry("Objects", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); //addEntry(LLFolderType::FT_NOTECARD, new ViewerFolderEntry("Notecards", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); //addEntry(LLFolderType::FT_ROOT_INVENTORY, new ViewerFolderEntry("My Inventory", "Inv_SysOpen", "Inv_SysClosed", FALSE, false)); //addEntry(LLFolderType::FT_LSL_TEXT, new ViewerFolderEntry("Scripts", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); //addEntry(LLFolderType::FT_BODYPART, new ViewerFolderEntry("Body Parts", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); //addEntry(LLFolderType::FT_TRASH, new ViewerFolderEntry("Trash", "Inv_TrashOpen", "Inv_TrashClosed", TRUE, false)); //addEntry(LLFolderType::FT_SNAPSHOT_CATEGORY, new ViewerFolderEntry("Photo Album", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); //addEntry(LLFolderType::FT_LOST_AND_FOUND, new ViewerFolderEntry("Lost And Found", "Inv_LostOpen", "Inv_LostClosed", TRUE, true)); //addEntry(LLFolderType::FT_ANIMATION, new ViewerFolderEntry("Animations", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); //addEntry(LLFolderType::FT_GESTURE, new ViewerFolderEntry("Gestures", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); //addEntry(LLFolderType::FT_FAVORITE, new ViewerFolderEntry("Favorites", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); //addEntry(LLFolderType::FT_CURRENT_OUTFIT, new ViewerFolderEntry("Current Outfit", "Inv_SysOpen", "Inv_SysClosed", TRUE, false)); //addEntry(LLFolderType::FT_OUTFIT, new ViewerFolderEntry("New Outfit", "Inv_LookFolderOpen", "Inv_LookFolderClosed", TRUE, true)); //addEntry(LLFolderType::FT_MY_OUTFITS, new ViewerFolderEntry("My Outfits", "Inv_SysOpen", "Inv_SysClosed", TRUE, true)); //addEntry(LLFolderType::FT_MESH, new ViewerFolderEntry("Meshes", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); // //addEntry(LLFolderType::FT_INBOX, new ViewerFolderEntry("Inbox", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); //addEntry(LLFolderType::FT_OUTBOX, new ViewerFolderEntry("Outbox", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); addEntry(LLFolderType::FT_TEXTURE, new ViewerFolderEntry("Textures", "Inv_TexturesOpen", "Inv_TexturesClosed", FALSE, true)); addEntry(LLFolderType::FT_SOUND, new ViewerFolderEntry("Sounds", "Inv_SoundOpen", "Inv_SoundClosed", FALSE, true)); addEntry(LLFolderType::FT_CALLINGCARD, new ViewerFolderEntry("Calling Cards", "Inv_CallingCardOpen", "Inv_CallingCardClosed",FALSE, true)); addEntry(LLFolderType::FT_LANDMARK, new ViewerFolderEntry("Landmarks", "Inv_LandmarksOpen", "Inv_LandmarksClosed", FALSE, true)); addEntry(LLFolderType::FT_CLOTHING, new ViewerFolderEntry("Clothing", "Inv_ClothingOpen", "Inv_ClothingClosed", FALSE, true)); addEntry(LLFolderType::FT_OBJECT, new ViewerFolderEntry("Objects", "Inv_ObjectsOpen", "Inv_ObjectsClosed", FALSE, true)); addEntry(LLFolderType::FT_NOTECARD, new ViewerFolderEntry("Notecards", "Inv_NotecardsOpen", "Inv_NotecardsClosed", FALSE, true)); addEntry(LLFolderType::FT_ROOT_INVENTORY, new ViewerFolderEntry("My Inventory", "Inv_SysOpen", "Inv_SysClosed", FALSE, false)); addEntry(LLFolderType::FT_LSL_TEXT, new ViewerFolderEntry("Scripts", "Inv_ScriptsOpen", "Inv_ScriptsClosed", FALSE, true)); addEntry(LLFolderType::FT_BODYPART, new ViewerFolderEntry("Body Parts", "Inv_BodyPartsOpen", "Inv_BodyPartsClosed", FALSE, true)); addEntry(LLFolderType::FT_TRASH, new ViewerFolderEntry("Trash", "Inv_TrashOpen", "Inv_TrashClosed", TRUE, false)); addEntry(LLFolderType::FT_SNAPSHOT_CATEGORY, new ViewerFolderEntry("Photo Album", "Inv_SnapshotsOpen", "Inv_SnapshotsClosed", FALSE, true)); addEntry(LLFolderType::FT_LOST_AND_FOUND, new ViewerFolderEntry("Lost And Found", "Inv_LostOpen", "Inv_LostClosed", TRUE, true)); addEntry(LLFolderType::FT_ANIMATION, new ViewerFolderEntry("Animations", "Inv_AnimationsOpen", "Inv_AnimationsClosed", FALSE, true)); addEntry(LLFolderType::FT_GESTURE, new ViewerFolderEntry("Gestures", "Inv_GesturesOpen", "Inv_GesturesClosed", FALSE, true)); addEntry(LLFolderType::FT_FAVORITE, new ViewerFolderEntry("Favorites", "Inv_FavoritesOpen", "Inv_FavoritesClosed", FALSE, true)); addEntry(LLFolderType::FT_CURRENT_OUTFIT, new ViewerFolderEntry("Current Outfit", "Inv_LookFolderOpen", "Inv_LookFolderClosed", TRUE, false)); addEntry(LLFolderType::FT_OUTFIT, new ViewerFolderEntry("New Outfit", "Inv_LookFolderOpen", "Inv_LookFolderClosed", TRUE, true)); addEntry(LLFolderType::FT_MY_OUTFITS, new ViewerFolderEntry("My Outfits", "Inv_LookFolderOpen", "Inv_LookFolderClosed", TRUE, true)); addEntry(LLFolderType::FT_MESH, new ViewerFolderEntry("Meshes", "Inv_MeshesOpen", "Inv_MeshesClosed", FALSE, true)); addEntry(LLFolderType::FT_INBOX, new ViewerFolderEntry("Inbox", "Inv_InboxOpen", "Inv_InboxClosed", FALSE, true)); addEntry(LLFolderType::FT_OUTBOX, new ViewerFolderEntry("Outbox", "Inv_OutboxOpen", "Inv_OutboxClosed", FALSE, true)); // </FS:Ansariel> Use individual icons for different folder types addEntry(LLFolderType::FT_BASIC_ROOT, new ViewerFolderEntry("Basic Root", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); addEntry(LLFolderType::FT_NONE, new ViewerFolderEntry("New Folder", "Inv_FolderOpen", "Inv_FolderClosed", FALSE, false, "default")); // <FS:Ansariel> Special Firestorm folder addEntry(LLFolderType::FT_FIRESTORM, new ViewerFolderEntry("Firestorm", "Inv_FirestormOpen", "Inv_FirestormClosed", FALSE, true)); addEntry(LLFolderType::FT_PHOENIX, new ViewerFolderEntry("Phoenix", "Inv_PhoenixOpen", "Inv_PhoenixClosed", FALSE, true)); addEntry(LLFolderType::FT_RLV, new ViewerFolderEntry("RLV", "Inv_RLVOpen", "Inv_RLVClosed", FALSE, true)); // </FS:Ansariel> Special Firestorm folder #if SUPPORT_ENSEMBLES initEnsemblesFromFile(); #else for (U32 type = (U32)LLFolderType::FT_ENSEMBLE_START; type <= (U32)LLFolderType::FT_ENSEMBLE_END; ++type) { addEntry((LLFolderType::EType)type, new ViewerFolderEntry("New Folder", "Inv_FolderOpen", "Inv_FolderClosed", FALSE, false)); } #endif }