Example #1
0
void initialize(int argc, char **argv)
{
    printf("[%s] (OpenGL Mode)\n", sSDKsample);

    // First initialize OpenGL context, so we can properly set the GL for CUDA.
    // This is necessary in order to achieve optimal performance with OpenGL/CUDA interop.
    initGL(&argc, argv);

    int devID;
    cudaDeviceProp deviceProps;

    if (checkCmdLineFlag(argc, (const char **)argv, "device"))
    {
        devID = gpuGLDeviceInit(argc, (const char **)argv);

        if (devID < 0)
        {
            printf("exiting...\n");
            exit(EXIT_SUCCESS);
        }
    }
    else
    {
        devID = gpuGetMaxGflopsDeviceId();
        cudaGLSetGLDevice(devID);
    }

    // get number of SMs on this GPU
    checkCudaErrors(cudaGetDeviceProperties(&deviceProps, devID));
    printf("CUDA device [%s] has %d Multi-Processors\n", deviceProps.name, deviceProps.multiProcessorCount);

    // Create the timer (for fps measurement)
    sdkCreateTimer(&timer);

    // load image from disk
    loadImageData(argc, argv);

    printf("\n"
           "\tControls\n"
           "\t=/- : Zoom in/out\n"
           "\tb   : Run Benchmark g_FilterMode\n"
           "\tc   : Draw Bicubic Spline Curve\n"
           "\t[esc] - Quit\n\n"

           "\tPress number keys to change filtering g_FilterMode:\n\n"
           "\t1 : nearest filtering\n"
           "\t2 : bilinear filtering\n"
           "\t3 : bicubic filtering\n"
           "\t4 : fast bicubic filtering\n"
           "\t5 : Catmull-Rom filtering\n\n"
          );

    initGLBuffers();

#if USE_BUFFER_TEX
    fprog = compileASMShader(GL_FRAGMENT_PROGRAM_ARB, shaderCode);

    if (!fprog)
    {
        exit(EXIT_SUCCESS);
    }

#endif
}
////////////////////////////////////////////////////////////////////////////////
// Program main
////////////////////////////////////////////////////////////////////////////////
int
main( int argc, char** argv) 
{
    // use command-line specified CUDA device, otherwise use device with highest Gflops/s
    if (!cutCheckCmdLineFlag(argc, (const char **)argv, "noqatest") ||
		cutCheckCmdLineFlag(argc, (const char **)argv, "noprompt")) 
	{
        g_bQAReadback = true;
        fpsLimit = frameCheckNumber;
    }
    if (argc > 1) {

        if (cutCheckCmdLineFlag(argc, (const char **)argv, "glverify")) {
            g_bOpenGLQA = true;
            fpsLimit = frameCheckNumber;
        }
    }

    printf("[%s] ", sSDKsample);
    if (g_bQAReadback) printf("(Automated Testing)\n");
    if (g_bOpenGLQA)   printf("(OpenGL Readback)\n");

    // Get the path of the filename
    char *filename;
    if (cutGetCmdLineArgumentstr(argc, (const char**) argv, "image", &filename)) {
        image_filename = filename;
    }
    // load image
    char* image_path = cutFindFilePath(image_filename, argv[0]);
    if (image_path == 0) {
        fprintf(stderr, "Error finding image file '%s'\n", image_filename);
        cudaThreadExit();
        exit(EXIT_FAILURE);
    }

    cutilCheckError( cutLoadPPM4ub(image_path, (unsigned char **) &h_img, &width, &height));
    if (!h_img) {
        printf("Error opening file '%s'\n", image_path);
        cudaThreadExit();
        exit(-1);
    }
    printf("Loaded '%s', %d x %d pixels\n", image_path, width, height);

    cutGetCmdLineArgumenti(argc, (const char**) argv, "threads", &nthreads);
    cutGetCmdLineArgumentf(argc, (const char**) argv, "sigma", &sigma);
    runBenchmark = cutCheckCmdLineFlag(argc, (const char**) argv, "bench");

    int device;
    struct cudaDeviceProp prop;
    cudaGetDevice( &device );
    cudaGetDeviceProperties( &prop, device );
    if( !strncmp( "Tesla", prop.name, 5 ) ) {
        printf("Tesla card detected, running the test in benchmark mode (no OpenGL display)\n");
//        runBenchmark = CUTTrue;
        g_bQAReadback = true;
    }        

    // Benchmark or AutoTest mode detected, no OpenGL
    if (runBenchmark == CUTTrue || g_bQAReadback) {
        if( cutCheckCmdLineFlag( argc, (const char **)argv, "device" ) ) 
            cutilDeviceInit( argc, argv );
        else 
            cudaSetDevice( cutGetMaxGflopsDeviceId() );
    } else {

        // First initialize OpenGL context, so we can properly set the GL for CUDA.
        // This is necessary in order to achieve optimal performance with OpenGL/CUDA interop.
        initGL(argc, argv);

        if( cutCheckCmdLineFlag( argc, (const char **)argv, "device" ) ) 
            cutilGLDeviceInit( argc, argv );
        else 
            cudaGLSetGLDevice( cutGetMaxGflopsDeviceId() );
    }

    initCudaBuffers();

    if (g_bOpenGLQA) {
        g_CheckRender = new CheckBackBuffer(width, height, 4);
        g_CheckRender->setPixelFormat(GL_RGBA);
        g_CheckRender->setExecPath(argv[0]);
        g_CheckRender->EnableQAReadback(true);
    }

    if (g_bQAReadback) {
        // This is the automated testing path
        g_CheckRender = new CheckBackBuffer(width, height, 4, false);
        g_CheckRender->setPixelFormat(GL_RGBA);
        g_CheckRender->setExecPath(argv[0]);
        g_CheckRender->EnableQAReadback(true);

        runAutoTest(argc, argv); 
        cleanup();
        cudaThreadExit();
        cutilExit(argc, argv);
    }

    if (runBenchmark) {
        benchmark(100);
        cleanup();
        cudaThreadExit();
        exit(0);
    }

    initGLBuffers();
    
    atexit(cleanup);
    
    glutMainLoop();

    cudaThreadExit();
    cutilExit(argc, argv);
}