Example #1
0
int main(int argc, char **argv)
{
  glutInit(&argc, argv);

  // Configure GLUT:
  //  - framebuffer with RGB + Alpha values per pixel
  //  - Z-buffer
  //  - two sets of above mentioned buffers, so that
  //    doublebuffering is possible
  //
  // Initial window size 800x800
  glutInitDisplayMode(GLUT_RGBA | GLUT_DEPTH | GLUT_DOUBLE);
  glutInitWindowSize(800, 800);
  glutCreateWindow("OpenGL test");

  initHelperLibrary();
  init();

  // Register our display- and idle-functions with GLUT
  glutDisplayFunc(display);
  glutIdleFunc(idle);

  // Enter GLUT's main loop; this function will never return
  glutMainLoop();

  return 0;
}
Example #2
0
int main(int argc, char **argv)
{
  glutInit(&argc, argv);

  // Configure GLUT:
  //  - framebuffer with RGB + Alpha values per pixel
  //  - Z-buffer
  //  - two sets of above mentioned buffers, so that
  //    doublebuffering is possible
  //
  // Initial window size 800x800
  glutInitDisplayMode(GLUT_RGBA | GLUT_DEPTH | GLUT_DOUBLE);
  glutInitWindowSize(800, 800);
  glutCreateWindow("Lab 4");

  glMatrixMode(GL_PROJECTION);
  glLoadIdentity();
  gluPerspective(90, 1, 0.01, 1000);
  glMatrixMode(GL_MODELVIEW);
  
  initHelperLibrary();
  init();

  // Register our display- and idle-functions with GLUT
  glutDisplayFunc(display);
  glutTimerFunc(20, timer, 0);

  // Enter GLUT's main loop; this function will never return
  glutMainLoop();

  return 0;
}
int main(int argc, char **argv)
{
  glutInit(&argc, argv);

  // Configure GLUT:
  //  - framebuffer with RGB + Alpha values per pixel
  //  - Z-buffer
  //  - two sets of above mentioned buffers, so that
  //    doublebuffering is possible
  //
  glutInitDisplayMode(GLUT_RGBA | GLUT_DEPTH | GLUT_DOUBLE);

  // Print the title
  printf("\nApache mod_helicopter\n\n");

  // Handle arguments
  int window_mode;
  window_mode = 0;
  // Use (forced) window mode?
  if(argc > 1 && (strcmp(argv[1], "-w") == 0)) {
    printf("	-w	Using window mode\n");
    window_mode = 1;

  }

  // Clear some space before program output
  printf("\n\n");

  // Setup window (1024x768)
  // Check if fullscreen is possible
  if (glutGameModeGet(GLUT_GAME_MODE_POSSIBLE) && !(window_mode == 1)) {
    // Start fullscreen game mode
    glutGameModeString("1024x768:32@60");
    glutEnterGameMode();
  } else {
    // Use regular window
    glutInitWindowSize(1024, 768);
    glutCreateWindow("Apache mod_helicopter");
  }

  // Hide the mouse cursor
  glutSetCursor(GLUT_CURSOR_NONE);

  // Initialize everything!
  initHelperLibrary();
  init();

  // Register our display- and idle-functions with GLUT
  glutDisplayFunc(display);
  glutIdleFunc(idle);

  // Enter GLUT's main loop; this function will never return
  glutMainLoop();

  return 0;
}
Example #4
0
int main(int argc, char **argv)
{
  glutInit(&argc, argv);

  // Configure GLUT:
  //  - framebuffer with RGB + Alpha values per pixel
  //  - Z-buffer
  //  - two sets of above mentioned buffers, so that
  //    doublebuffering is possible
  //
  // Initial window size 800x800
  glutInitDisplayMode(GLUT_RGBA | GLUT_DEPTH | GLUT_DOUBLE);
  glutInitWindowSize(800, 800);
  glutCreateWindow("OpenGL test");

  // Ensure that the machine the program is running on has
  //  new enough OpenGL drivers
  if (!glGetString(GL_SHADING_LANGUAGE_VERSION))
    {
      fprintf(stderr, "Error: Your OpenGL driver does not support OpenGL 2.0 shaders\n");
      return 0;
    }

  // Call various init functions
  initHelperLibrary();
  if (!init())
    return 0;

  // Register our display- and idle-functions with GLUT
  glutDisplayFunc(display);
  glutIdleFunc(idle);
  glutSpecialFunc(functionKeys);

  // Enter GLUT's main loop; this function will never return
  glutMainLoop();

  return 0;
}