Example #1
0
int main(int argc, char* args[])
{
	int mainsurfX = 90;
	int mainsurfY = 75;

	GameData data;
	initGameData(data, mainsurfX, mainsurfY);
	data.RPG = initLevelData( "rpg", mainsurfX, mainsurfY);
	SetConsWinSize(mainsurfX*9, mainsurfY*10);
	
	new_GFSurface* surf = initBackground(mainsurfX, mainsurfY, CC_Cyan);
	
	pushGameSuface(data, *surf);

	Tasker tasker = processPrepair();
	
	processPush(tasker, activeRPG, "RPG");
	processPush(tasker, activeGraphic, "graph");
	while (true)
	{

		processIterator(data, tasker);
	}
	return 0;
}
Example #2
0
LevelManager::LevelManager() {
    
    levelNum = 5;
    initLevelData();
}
Example #3
0
DataManager::DataManager()
  : set(0), level(0)
{
  initLevelData();
  clearLoadedInfo();
}