Example #1
0
bool BattleScene::init()
{
	Layer::init();
	currentLayer = this;
	Texture2D::setDefaultAlphaPixelFormat(Texture2D::PixelFormat::RGB565);

	setCamera();
	controlCamera();
	setCameraMask(2);
	createBackground();
	enableTouch();
	initUILayer();
	GameMaster::create();

	MessageDispatchCenter::getInstance()->registerMessage(MessageType::BLOOD_MINUS, [](Actor * heroActor)
	{
		uiLayer->bloodDrop(heroActor);
	});
	MessageDispatchCenter::getInstance()->registerMessage(MessageType::ANGRY_CHANGE, [](Actor * heroActor)
	{
		uiLayer->angryChange(heroActor);
	});

	scheduleUpdate();
	return true;
}
Example #2
0
//=============================================================
//=============================================================
void BWCombatLayer::onEnter()
{
    CCCutTouchLayer::onEnter();
    
    _pBgLayer = Layer::create();
    _pBgLayer->setAnchorPoint(Point(0,0));
    _pBgLayer->setPosition(Point(0,0));
    addChild(_pBgLayer,COMBAT_BG_Z);

    initBgMapUI();
    initUILayer();
    
    initCter();
    beginUpdate();
    
    CocosDenshion::SimpleAudioEngine::getInstance()->playBackgroundMusic("game_bg3.mp3",true);
}