CallFuncN * CallFuncN::create(const std::function<void(Node*)> &func) { auto ret = new (std::nothrow) CallFuncN(); if (ret && ret->initWithFunction(func) ) { ret->autorelease(); return ret; } CC_SAFE_DELETE(ret); return nullptr; }
CallFuncNV *CallFuncNV::clone() const { // no copy constructor auto a = new CallFuncNV(); if (_functionNV) { a->initWithFunction(_functionNV); } a->autorelease(); return a; }
CallFuncNV *CallFuncNV::create(const std::function<void(Node *, Value)> &func) { auto ret = new CallFuncNV(); if (ret && ret->initWithFunction(func)) { ret->autorelease(); return ret; } CC_SAFE_DELETE(ret); return nullptr; }
CallFuncN * CallFuncN::clone() const { // no copy constructor auto a = new (std::nothrow) CallFuncN(); if( _selectorTarget) { a->initWithTarget(_selectorTarget, _callFuncN); } else if( _functionN ){ a->initWithFunction(_functionN); } a->autorelease(); return a; }
CallFunc * CallFunc::clone() const { // no copy constructor auto a = new (std::nothrow) CallFunc(); if( _selectorTarget) { a->initWithTarget(_selectorTarget); a->_callFunc = _callFunc; } else if( _function ){ a->initWithFunction(_function); } a->autorelease(); return a; }