Example #1
0
void InitStuff (void)
{
    glEnable(GL_BLEND);
    glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
    //gleSetJoinStyle (TUBE_NORM_PATH_EDGE | TUBE_JN_ANGLE );
    rotate_frame[0] = 0.0;
    rotate_frame[1] = -111.0;

    int style;

  /* pick model-vertex-cylinder coords for texture mapping */
  //TextureStyle (509);

  /* configure the pipeline */
    style = TUBE_JN_CAP;
    style |= TUBE_CONTOUR_CLOSED;
    style |= TUBE_NORM_FACET;
    style |= TUBE_JN_ANGLE;
    gleSetJoinStyle (style);

//  lastx = 121.0;
//  lasty = 121.0;

    init_contour();

}
void InitStuff (void)
{
    int style;

    /* configure the pipeline */
    style = TUBE_JN_CAP;
    style |= TUBE_CONTOUR_CLOSED;
    style |= TUBE_NORM_FACET;
    style |= TUBE_JN_ANGLE;
    gleSetJoinStyle (style);

    lastx = 121.0;
    lasty = 121.0;

    init_contour();
    init_taper();
}
Example #3
0
void InitStuff (void)
{
   int style;

   /* pick model-vertex-cylinder coords for texture mapping */
   TextureStyle (509);

   /* configure the pipeline */
   style = TUBE_JN_CAP;
   style |= TUBE_CONTOUR_CLOSED;
   style |= TUBE_NORM_FACET;
   style |= TUBE_JN_ANGLE;
   gleSetJoinStyle (style);

   lastx = 121.0;
   lasty = 121.0;

   init_contour();
}